Unity Game Development Essentials - W.Goldstone.pdf
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Unity Game Development
Essentials
Build fully functional, professional 3D games
with realistic environments, sound, dynamic effects,
and more!
Will Goldstone
BIRMINGHAM - MUMBAI
Unity Game Development Essentials
Copyright © 2009 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of
the information presented. However, the information contained in this book is sold
without warranty, either express or implied. Neither the author, Packt Publishing,
nor its dealers or distributors will be held liable for any damages caused or alleged to
be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: October 2009
Production Reference: 1250909
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-847198-18-1
www.packtpub.com
Cover Image by Charles Hinshaw (
charles@unity3d.com
)
Credits
Author
Will Goldstone
Reviewers
Aaron Cross
Emil E. Johansen
Clifford Peters
Jonathan Sykes
Acquisition Editor
James Lumsden
Development Editor
Amey Kanse
Technical Editors
Shadab Khan
Smita Solanki
Copy Editor
Leonard D'Silva
Indexer
Monica Ajmera
Editorial Team Leader
Akshara Aware
Project Team Leader
Priya Mukherji
Project Coordinator
Zainab Bagasrawala
Proofreader
Sandra Hopper
Graphics
Nilesh R. Mohite
Production Coordinators
Adline Swetha Jesuthas
Aparna Bhagat
Cover Work
Adline Swetha Jesuthas
About the Author
England. Spending much of his time online, he focuses on web design and game
development, specializing in online tutoring of many interactive disciplines.
Having discovered Unity in its first version, he has been working to promote its
'game development for everyone' ethic ever since and works with Unity to produce
online games and games for the Apple-iPhone platform.
Will is reachable through his blog at
www.willgoldstone.com
, where you can
find links to his various other online activities. He spends his free time on graphics
designing, photography, writing loud music, and playing frisbee on the beach.
I would like to thank my fantastic family and friends for supporting
me during the production of this book—it wouldn't be here without
you! Massive thanks also to the members of the Unity Technologies
team and Unity IRC channel whose tireless patience got me started
in Unity development back when; big thanks especially to Dan
Blacker, Joachim Ante, Emil Johansen, Cliff Peters, Tom Higgins,
Charles Hinshaw, Neil Carter, ToreTank, Mike Mac, Duckets, Joe
Robins, Daniel Brauer, Dock, oPless, Thomas Lund, Digitalos and
anyone else I've neglectfully forgotten. A massive cheers to all of
you; you guys rock.
Will Goldstone
is an interactive designer and tutor based in the south west of
About the Reviewers
successful musician and music producer, film-maker, and 3D artist, he switched his
focus to game development in 2006. Since then he has produced three video game
titles, and has provided art and programming solutions to Unity developers across
the globe. He is based in Wellington, New Zealand.
In addition to commercial games, he has developed simulations for medical
training, architectural visualization, science and research, conservation, and visual
reconstructions for evidence used in court cases, using the Unity game engine.
I would like to acknowledge the creators of this amazing program,
this amazing tool that allows the ultimate digital experience in
creative expression. I've done a lot of things in my life, but only
when I found the gateway to real-time development through Unity
did I finally realize that I could be really passionate and successful
at the same time. My imagination has turned into a tangible reality
with this tool, and it's become a foundation to my professional
success. I can't thank you enough. I'd also like to thank my clients
for being part of the fun! Many of you have become good friends
over the code and polygons, late nights, and creative successes. And
finally, I'd like to thank Gavin Hewitt, who taught me all the hard
stuff, but also taught me how to love pencils and paper, and got me
on good firm ground right from the start...
Enjoy your work my friends!
Aaron Cross
is a freelance video game developer based in New Zealand. A
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