UDK iOS Game Development Beginners Guide (John P.Doran) (2012).pdf

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UDK iOS Game Development
Beginner's Guide
Create your own third-person shooter game using the Unreal
Development Kit to create your own game on Apple's iOS
devices, such as the iPhone, iPad and iPod Touch
John P. Doran
Christos Gatzidis
BIRMINGHAM - MUMBAI
UDK iOS Game Development Beginner's Guide
Copyright © 2012 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: August 2012
Production Reference: 1190812
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-190-1
www.packtpub.com
Cover Image by John Preston Doran (
netravelr@gmail.com
)
Credits
Authors
John P. Doran
Christos Gatzidis
Proofreader
Reviewers
Richard Moore
Dan Weiss
Acquisition Editor
Joanna Finchen
Lead Technical Editor
Unnati Shah
Technical Editors
Prasanna Joglekar
Prashant Salvi
Cover Work
Melwyn D'sa
Production Coordinator
Melwyn D'sa
Indexer
Rekha Nair
Maria Gould
Project Coordinator
Vishal Bodwani
About the Authors
John Doran
is a 23 year old Technical Game Designer, who has worked on all manners of
educational, mod, and professional game projects. He graduated from DigiPen Institute of
Technology in Redmond, WA with a Bachelor of Science in Game Design. John previously
worked at LucasArts in San Francisco, CA on
Star Wars 1313
as an Intern-Level Designer.
He is currently working at DigiPen's campus in Singapore tutoring and assisting students
while giving lectures on UDK, Flash, and Actionscript. If you would like to reach him, send
him an e-mail at john@johnpdoran.com. Though John occasionally writes papers which he
posts on his personal website, this is his first published book.
I would first like to thank both Christos Gatzidis and Joanna Finchen, for
giving me the opportunity to write this book. I would also like to thank all
of the people at Packt, including Vishal Bodwani and Unnati Shah, for all
their support during the writing process, you were all so amazing!
I would also like to thank Daniel Weiss. In addition to being a Technical
Reviewer of the book, he helped me when I was just learning Unreal
Tournament 3 and kindled my love of Epic's fine game engine without
which I wouldn't be here today.
On that same note, I also want to thank Samir Abou Samra and Elie Hosry
for their support and encouragement while working on this book, and
the rest of the DigiPenSingapore staff including Jocelyn Villanueva, Chris
Champagne, and Nicolette Oh, as well as my Singapore friends, Josë Rivero,
Matt Hill, and Gabriel Serra.
Last but not least, a big thanks goes to all of my friends, my little brothers
and sister, Chris, Joey, and Dymphna Doran, and my girlfriend Hannah Mai
for being patient with me, as I spent my free time and weekends away from
them as I finished the last few chapters of the book. Finally, my parents,
Joseph and Sandra Doran took me seriously, when I told them I wanted to
make games.
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