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Night Terror
Game Chef 2015
A game for one player and 2-6 audience members about being
trapped in a post-traumatic nightmare by
Eric Mersmann.
This game is about struggling to escape a recurrent, post-trau-
matic nightmare. The Audience is the facade of the dream,
presenting the Player with rational or irrational statements. In
attempting to identify those statements as rational or irrational,
the Player attempts to wake from the dream. At the end of the
game, the Player either identifies the dream as being not real
and may wake up, or is abandoned by the Audience and does
not awaken.
The game requires that someone run a brief workshop, read an
intro, and read a debrief; this person may also participate in
the game itself as the Player or as an Audience member.
Difficult, possibly mature themes; no touching; logic heavy;
potentially loud.
Setup:
The ideal setup for this game is to play with a single chair for
the player facing the chairs for the audience members. The
player will sit immobile in the chair and the audience will
stand facing the player as long as they have yet to abandon the
player. In the absence of chairs, the player may sit or lie on the
floor and the audience may stand around them. This game is
best played in dim lighting, although it must be bright enough
for all Audience members to read their statement cards.
You should also print out the statement cards ahead of time
and trim them along the dotted lines if possible. It’s not strictly
necessary that they be indistinguishable from each other.
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Intro:
This should be read aloud to the Player and Audience.
There is no touching in this game, and at any time the player
or any audience member may leave the game. This game deals
with potentially triggering topics, and each person’s safety and
well-being is more important than everyone’s desire to play
the game. You may leave the game or the room at any time
and it will not ruin the game.
Rational/Irrational Workshop:
This should be read aloud to the Player and Audience.
During play, the Audience will each read a statement aloud
from a card and the Player is responsible for determining if the
statements are
rational
or
irrational.
The Audience member
will not need to determine if the statement is rational or irra-
tional, that information will be provided. All of the statements
will take the following form:
Premise
Premise
Conclusion
A statement is
rational
if the conclusion follows logically from
the premises. In other words, if the conclusion must be true
given the premises. An
irrational
statement could be false if
the premises are true.
For example, an Audience member might say “When I get
a haircut, I get ice cream. Tomorrow I am getting a haircut.
Therefore, tomorrow I am getting ice cream.” This is an exam-
ple of a
rational
statement. The conclusion “therefore, tomor-
row I am getting ice cream” follows from the premises “when
I get a haircut, I get ice cream” and “tomorrow I am getting a
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haircut.”
An example of an
irrational
statement is: “Some houses have
garages. Some garages have cars in them. Therefore, some
houses have cars in them.” The conclusion “therefore, some
houses have cars in them” does not follow from the premises
“some houses have garages” and “some garages have cars in
them.”
Let’s look at a few statements together. I’ll read each statement
twice. Decide for yourself if each statement is rational or irra-
tional.
Here’s the first statement:
Some houses have windows.
All windows have shutters.
Therefore, all houses have shutters.
Is this statement rational? Does the conclusion follow from
the premises?
Read again.
This statement is
irrational.
If the
conclusion had been “therefore
some
houses have shutters” it
would have been rational.
Here’s the second statement:
All coffee is delicious
If something isn’t sinful, it isn’t delicious
Therefore, coffee is sinful
(Is this statement rational? Does the conclusion follow from
the premises?
Read again.
This is a tough one! This statement
is
rational.
The statement “if something isn’t sinful, it isn’t
delicious” means the same thing as “if something is delicious,
it is sinful” so since coffee is delicious, that means it must be
sinful.
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Here’s the third statement:
Everyone at the party had a good time
Eric didn’t go to the party
Therefore, Eric didn’t have a good time
Is this statement rational? Does the conclusion follow from the
premises?
Read again.
This statement is
irrational.
We know
that everyone who went had a good time, but we don’t know
anything about the people who didn’t go. If the argument had
said “Eric didn’t have a good time” and had concluded “there-
fore, Eric didn’t go to the party” it would be rational.
Now that we have a sense of what task the Player will need
to perform, is there anyone who very much does want to be
the Player, or anyone who very much does not want to be the
Player?
Game Play:
This should be read aloud to the Player and Audience.
This game is played in an unspecified number of rounds until
one of two end-game conditions occurs (those will be dis-
cussed shortly.) A round of play proceeds as follows:
1.
2.
3.
4.
Each Audience member who has not abandoned the play-
er draws an statement and reviews it.
The Player opens their eyes.
Each Audience member reads their statement aloud once.
The audience may read the selected statements simultane-
ously or sequentially; quickly or slowly; loudly or quietly.
The Player responds to each Audience member one at
a time. When responding, the player should make eye
contact with the Audience member to whom they are
responding. When responding, the player may only say
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5.
“rational”, “irrational”, or “please.”
This will bring about
one of three results:
• If the Player is
correct
(if the player says “rational”
and the statement is rational, or the player says “irra-
tional” and the statement is irrational) the Audience
member indicates this either by saying “correct” or
extending a hand or both.
• If the Player is
incorrect
(if the player says “rational”
and the statement is irrational, or the player says
“irrational” and the statement is rational) the audi-
ence member
abandons
the player and sit down in
their chair or on the floor or step away from the area
of play. The audience member should remain close
enough that they can continue to observe the rest of
the game.
• If the Player
pleads
(if the player says “please”) the
audience member may, at their discretion, reread the
argument once.
End of round:
• If the Player was
correct
with every Audience mem-
ber who participated in this round, the Player
awakes
from the dream.
The game is over.
• If the Player was
incorrect
with every Audience
member who participated in this round (in other
words, every Audience member has abandoned
the Player) the Player has failed to awaken from the
dream.
The game is over.
• If the player was
correct
at least once and
incorrect
at least once, the game continues for another round
with the remaining Audience member or members
(the Audience member(s) who have not abandoned
the Player.) The Player now closes their eyes until
they wish to begin the next round.
If you disagree with the author on whether a statement is ra-
tional or irrational, that’s ok. For this game we’re going to stick
with what it says on the card, and we can take it up with him
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