[Dataslate] [6th] Rising Leviathan II, Tyranid Invasion (Tyranids).pdf

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Rising Leviathan is a three-part dataslate that tells of Hive
Fleet Leviathan’s full-scale planetary assault on the world of
Satys and the defence mustered by the Imperium. The second
installment,
Tyranid Invasion - Rising Leviathan II,
tells of
the incessant tide of chitinous horrors: when the hive fleet
disgorges a deluge of swarm organisms that surge across
Satys, promising death for the planet’s remaining defenders.
The chronicle of the events is accompanied by rules for
recreating the most infamous Tyranid formations from that
stage of the campaign, and missions allowing you to refight
the battles in your own games of Warhammer 40,000.
DATASLATES & DATASHEETS
Dataslates contain collections of one or more datasheets. Each datasheet lists its
Faction (the codex it is considered part of), and will present either an Army List Entry
(the rules and point values for a single model, vehicle or unit) or a Formation (a
specific group of models, vehicles or units that enable you to use special rules when
you include them in your army).
FACTION
Each datasheet will list the Faction it is part of. The Faction determines which codex
the datasheet is considered part of for all rules purposes. For example, a datasheet for a
new Space Marine Army List Entry can be used in any detachment chosen from
Codex:
Space Marines,
while a datasheet for a new Ork Formation would be treated as a
detachment from
Codex: Orks,
and so on.
ARMY LIST ENTRIES
An Army List Entry provides all the relevant information to field a single unit in games
of Warhammer 40,000, including its points value and battlefield role. The unit can be
used as part of any Detachment that corresponds to the Faction listed on the datasheet
(see Faction above).
FORMATIONS
A Formation presents a collection of two or more units that fight alongside one another
in a particular way. When you choose an army, you can take a Formation as a special
form of Detachment. Unless otherwise stated, you can take any number of Formations
in your army, and each is considered to be a completely separate Detachment,
regardless of how many units make it up.
Each Formation will tell you what units you need to take and what, if any, options or
restrictions apply to the units that make up that Formation. The army list entries for
each unit in the Formation (the units’ profiles, points values, unit types, unit
composition, special rules, battlefield role etc.) can either be found in the codex
corresponding to the Faction on the datasheet, or elsewhere in the dataslate itself.
ALLIED FORMATIONS
Formations do not count as your army’s Allied Detachment, even if they are made up
of units from a different Codex to your Primary Detachment, and they do not stop you
from taking an Allied Detachment in the same army. However, the Levels of Alliance
rules from the
Warhammer 40,000
rulebook
do
apply to them and units chosen from
a different codex that are in the same army.
For example, if you included an Ork Formation in the same army as a Primary
Detachment from
Codex: Space Marines,
then the units from the two Detachments
would treat each other as desperate allies. However, the Ork Formation would not stop
you taking an Allied Detachment in the same army.
FORMATION SPECIAL RULES
Every Formation will include one or more special rules associated with the units that
make up that Formation. The special rules for a Formation only apply to the units that
make it up (even if there are other units of the same type in your army).
FORMATION POINTS VALUES
Formations do not usually include a points value; just add up the points value of the
individual units and options to find out the total points value of the Formation.
Occasionally a Formation will require that you pay extra points in order to use it. In
this case, the cost of the Formation is the total cost of the units plus any extra points
the datasheet specifies you have to pay.
APOCALYPSE FORMATIONS
If a Formation is referred to as an Apocalypse Formation, it can only be used in games
of
Warhammer 40,000: Apocalypse.
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