D&D Modules
Basic D&D Modules
B1: In Search of the Unknown
B2: Keep on the Borderlands
B3: Palace of the Silver Princess
B4: Lost City
B5: Horror on the Hill
B6: Veiled Society
B7: Rahasia
B8: Journey to the Rock
B9: Castle Caldwell & Beyond
B10: Night's Dark Terror
B11: King's Festival
B12: Queen's Harvest
B1-9: In Search of Adventure
Expert D&D Modules
X1: Isle of Dread
X2: Castle Amber (Chateau d'Amberville)
X3: Curse of Xanathon
X4: Master of the Desert Nomads
X5: Temple of Death
X6: Quagmire!
X7: War Rafts of Kron
X8: Drums on Fire Mountain
X9: Savage Coast
X10: Red Arrow, Black Shield
X11: Saga of the Shadow Lord
X12: Skarda's Mirror
X13: Crown of Ancient Glory
Companion D&D Modules
CM1: Test of the Warlords
CM2: Death's Ride
CM3: Sabre River
CM4: Earthshaker
CM5: Mystery of the Snow Pearls
CM6: Where Chaos Reigns
CM7: Tree of Life
CM8: Endless Stair
CM9: Legacy of Blood
Master D&D Modules
M1: Into the Maelstrom
M2: Vengeance of Alphaks
M3: Twilight Calling
M4: Five Coins for a Kingdom
M5: Talons of Night
Immortal D&D Modules
IM1: Immortal Storm
IM2: Wrath of Olympus
IM3: Best of Intentions
Blackmoor Modules
DA1: Adventures in Blackmoor
DA2: Temple of the Frog
DA3: City of the Gods
DA4: Duchy of Ten
Thyatian Empire Modules
DDA1: Arena of Thyatis
DDA2: Legions of Thyatis
DDA3: Eye of Traldar
DDA4: Dymrak Dead
Solo Modules
BSOLO: Ghost of Lion Castle
M1 (aka MSOLO1): Blizzard Pass
M2 (aka MSOLO2): Maze of the Riddling Minotaur
XS1 (aka XSOLO): Lathan's Gold
XS2: Thunderdelve Mountain
RPGA Modules
RPGA1: Rahasia (Rereleased with RPGA2 as B7)
RPGA2: Black Opal Eye (Rereleased with RPGA1 as B7)
RPGA3: Forgotten King (Rereleased as C4)
RPGA4: The Elixir of Life (Rereleased as C5)
RPGA5: Riddle of Dolmen Moor
RPGA6: Incants of Ishcabeble
RPGA7: Llywelyn's Tomb
RPGA8: And Gods Will Have Their Way
RPGA3&4: Forgotten King/The Elixir of Life
Miscellaneous Modules
O1: Gem and the Staff
O2: Blade of Vengeance
XL1: Quest for the Heartstone
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Detailed Descriptions
Overview of the B series modules: All of the Basic D&D modules are set in the D&D Known World of Mystara. Most of them are set specifically in the Grand Duchy of Karameikos on Mystara.
Title: In Search of the Unknown
Code: B1
TSR No.: 90233
Product Line: D&D Basic, Mystara
Type of Product: Adventure for 3-6 characters of levels 1-3
Primary Credits: Mike Carr
Publication Date: 1979
Cover Price:
Components: 32 page booklet
New spells: None
New magical items: None
New creatures: None
Description: Rogahn the fearless and Zelligar the Unknown, noted personalities, built a stronghold years ago, but now they are gone. Who will dare to explore their hideaway?
Notes: This module is incomplete in that the DM must stock the dungeon with monsters and treasures. Tables are provided for this.
Contributed by: Steven M. Latour (latourst@nhc.edu)
Title: Keep on the Borderlands
Code: B2
TSR No.: 9034
Type of Product: Adventure for 6-9 characters of levels 1-3
Primary Credits: Gary Gygax
Publication Date: 1981
Components: A 28 page module which includes information on the keep and its inhabitants, the surrounding area, and the Caves of Chaos.
Description: This adventure takes place in north-western Karameikos. The party is based at a keep, and is free to explore the surroundingcountryside.
Notes:
Contributed by: Frank Schober (fschober@uceng.uc.edu)
Title: Palace of the Silver Princess
Code: B3
TSR No.: 9044
Type of Product: Adventure for 4-6 characters of levels 1-3
Primary Credits: Tom Moldvay and Jean Wells
Components: 32 page booklet and cover
New creatures: Archer Bush, Decampus, Vampire Roses
Description: The protectors, a magical race from the land of Faerie, summon the PCs to save the palace of Princess Argenta in the land of Haven, for it has fallen under a spell.
Notes: According to the book "Heroic Worlds", this module originally contained some art of questionable taste, such as a picture of a princess tied up with her own hair. TSR immediately recalled it, and reissued it with new artwork. There are a few copies of the "original" B3 floating around, and they are worth quite a bit of money.
Contributed by: Steven M. Latour (latourst@nhc.edu) with comments by
Joseph Goodman (jgoodma1@cc.swarthmore.edu)
Title: Lost City
Code: B4
TSR No.: 9049
Type of Product: Adventure for 6-10 characters of levels 1-3
Primary Credits: Tom Moldvay
Publication Date: 1982
Components: 28 page booklet and cover with map fold-out.
New creatures: Banshee, Cynidiceans, Werefox Lycanthrope, Polymar
Description: The PCs, being lost in the desert, know that their only hope of survival lies in a ruined city rising out of the sands in the distance.
Title: Horror on the Hill
Code: B5
TSR No.: 9078
Type of Product: Adventure for 5-10 characters of levels 1-3
Primary Credits: Douglas Niles
Publication Date: 1983
Components:
New creatures: Piranha Bird, Steam Weevil, Lava Lizard
Description: The PCs band together to explore a Hill which contains a ghoulish graveyard, an old monastery, and the hobgoblin king himself
Contributed by: Thom Denholm (thomd@atm.com)
Title: Veiled Society
Code: B6
TSR No.: 9086
Type of Product: Adventure for character levels 1-3
Primary Credits: David Cook
Publication Date: 1984
Components: 16 page booklet and a fold-out cover, 8 pages of building cut-outs.
New creatures: Sirenflower
Description: The PCs become involved in the power struggles of the city of Specularum, where there are many factions -- the Torenescu, Rade, Vorloi, and the *shudder* Veiled Society...
Title: Rahasia
Code: B7
TSR No.: 9115
Primary Credits:
Publication Date:
Summary:
New spells:
New magical items:
New creatures:
Description:
Contributed by:
Title: Journey to the Rock
Code: B8
TSR No.: 9106
Type of Product: Adventure for 6-8 characters of levels 1-3
Primary Credits: Michael Malone
Components: A 32 page module with cover which includes several pre-rolled characters.
New creatures: Chameleon Man, Winged Warrior, Rock Man, Sand Spider, Water Weird, Ghostly Horde, Crone of Chaos
Description: A wizard hires the party to investigate the Rock, a desolate monolith, for him and to bring back the secrets it contains.
Notes: For the most part, this is a wilderness adventure.
Title: Castle Caldwell & Beyond
Code: B9
TSR No.: 9143
Type of Product: Adventure for 4-8 characters of levels 1-3
Primary Credits: Harry Nuckols
Publication Date: 1985
Cover Price: $6.00
Components: 32 page booklet and cover with monster encounter listings.
Description: The module contains five adventures. The first two cover Castle Caldwell and the dungeons below; the remaining three are unrelated and unconnected, and are suitable for use as side adventures or for insertion into the DM's existing campaign. In the first two adventures, a local merchant has purchased a castle. Upon learning that it was infested with monsters and others, he hires the characters to clear his new domain. The third adventure finds the beautiful Princess Sylvia kidnapped, and the characters are hired by the King to rescue her. The fourth adventure takes place after the characters are captured and imprisoned behind enemy lines while in the service of their King. The characters must seek to escape and return home with their information. In the fifth and final adventure, a sacred holy symbol has been stolen, and the clues point to the priest Elwyn, who has disappeared. The King asks the characters to journey to a remote f...
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