PZO9411 Gnomes of Golarion.pdf

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®
of
Golarion
G
nomes
gnome racial traits
+2 Constitution, +2 Charisma, –2 Strength:
Gnomes are physically weak but surprisingly hardy, and their attitude
makes them naturally agreeable.
Small:
Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1
penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed:
Gnomes have a base speed of 20 feet.
Low-Light Vision:
Gnomes can see twice as far as humans in conditions of dim light.
Defensive Training:
Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
Gnome Magic:
Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a
Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing
lights, ghost sound, prestidigitation,
and
speak with animals.
The caster level for these effects is equal to the gnome’s level. The DC for these spells
is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Hatred:
Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid
subtypes due to special training against these hated foes.
Illusion Resistance:
Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses:
Gnomes receive a +2 racial bonus on Perception skill checks.
Obsessive:
Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity:
Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages:
Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can
choose one additional language from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
Favored Deities:
Shelyn, Gozreh, Desna, Cayden Cailean, the dwarven pantheon
Favored Regions:
Cheliax, Katapesh, Mwangi Expanse, Nex, Osirion, River Kingdoms
Names:
Male gnome names are unnecessarily long, multisyllabic, and intentionally difficult to pronounce. Female names reverse the male
conventions, being simple and short, although many females claim their names are actually short for something. Gnome family names,
which change every few generations, typically contain some Common words, as well as several syllables of gibberish. Examples include
Frothelthimble, Garishgnawing, Palepartlinger, and Thicketbotter.
Female Names:
Besh, Fijit, Lini, Neji, Majet, Pai, Queck, Trig
Male Names:
Abroshtor, Bastargre, Halungalom, Krolmnite, Poshment, Zarzuket
Favored gnome deities
Deity
Brigh
Cayden Cailean
Desna
Erastil
Gozreh
Nethys
Nivi Rhombodazzle
Shelyn
Sivanah
Torag
AL
N
CG
CG
LG
N
N
N
NG
N
LG
Areas of Concern
invention, clockwork
freedom, wine, bravery
dreams, stars, travelers, luck
farming, hunting, trade, family
nature, weather, the sea
magic
gems, stealth, gambling
beauty, art, love, music
illusions, reflections, mystery
the forge, protection, strategy
Domains
Arifice, Earth, Fire, Knowledge
Chaos, Charm, Good, Strength, Travel
Chaos, Good, Liberation, Luck, Travel
Animal, Community, Good, Law, Plant
Air, Animal, Plant, Water, Weather
Destruction, Knowledge, Magic, Protection, Rune
Community, Earth, Luck, Trickery
Air, Charm, Good, Luck, Protection
Knowledge, Madness, Magic, Rune, Trickery
Artifice, Earth, Good, Law, Protection
Favored Weapon
light hammer
rapier
starknife
longbow
trident
quarterstaff
light hammer
glaive
bladed scarf
warhammer
®
G
nomes of
Golarion
This Pathfinder Companion book works best with the
Pathfinder Roleplaying Game Core Rulebook
and the
Pathfinder Bestiary.
Although it is suitable for play in any fantasy world, it is optimized
for the Pathfinder Chronicles campaign setting.
COMPANION
Table of Contents
Gnomes of Golarion
New Faction: The Wonderseekers
Gnome Character Traits
Gnome Settlements
Combat: Gnome Weaponry
Faith: Gods, Gnomes, and the Bleaching
Magic: Gnome Spellcasting
Persona: Gnomes of Consequence
Social: Speaking Gnome
Authors
• Hal Maclean, Colin McComb, Mark Moreland,
Jeff Quick, Sean K Reynolds, Steven Schend,
and Owen K. C. Stephens
Cover Artist
• Pavel Guzenko
Interior Artists
• Christopher Burdett and Jeremy McHugh
Creative Director
• James Jacobs
Managing Editor
• F. Wesley Schneider
Editing and Development
• Judy Bauer, Christopher Carey,
Rob McCreary, Sean K Reynolds, and James L. Sutter
Editorial Assistance
• Jason Bulmahn
Senior Art Director
• Sarah E. Robinson
Production Specialist
• Crystal Frasier
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Publisher
• Erik Mona
Paizo CEO
• Lisa Stevens
Vice President of Operations
• Jeffrey Alvarez
Corporate Accountant
• Dave Erickson
Director of Sales
• Pierce Watters
Sales Manager
• Christopher Self
Technical Director
• Vic Wertz
Events Manager
• Joshua J. Frost
Special Thanks
The Paizo Customer Service, Website,
and Warehouse Teams
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and
are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters,
artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public
domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open
Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open
Game Content may be reproduced in any form without written permission.
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
Pathfinder Companion: Gnomes of Golarion
is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards
of the Coast, Inc.
Paizo Publishing, LLC, the Paizo golem logo, Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Roleplaying
Game, Pathfinder Society, Pathfinder Chronicles, Pathfinder Module, and Pathfinder Companion are trademarks of Paizo Publishing, LLC. © 2010
Paizo Publishing, LLC.
Printed in China.
paizo.com
®
COMPANION
TM
To be a gnome is to experience everything to its fullest
extent, to feel more keenly than others. To us, vistas
only look right in brilliant sunrise or dazzling sunset—
not even the most vibrant autumn hues make the world
colorful enough. Drabness, always drabness... and
boredom makes us drab as well, if we don’t take care to
keep ourselves bright in spirit.
—Carlora Rothenstander,
On Being a Gnome of Quality
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Gnomes
of
Golarion
Gnomes
of
Golarion
or members of other races, understanding gnomes
is a task fraught with aggravation. Alien in mindset
and physiology, stemming from a world far beyond
mortal ken, gnomes are a mystery even to their closest
companions. One minute they’re laughing with childlike
glee over the shape of a particular cloud or displaying
their vast collection of insect heads, and the next they’re
singing a happy tune while wallowing shoulder-deep in
the intestines of a slain enemy. Gnomes have little patience
for things they’ve already experienced; in fact, they have
a physiological need for constant change. Touched by
their fey ancestry, they are constant companions and
dangerous unknowns—often at the same time. Their
ethics and mindsets are inscrutable, and their senses of
humor creative and disturbing.
Yet to most other races, gnomes are simply gnomes...
and to ask for anything more is to invite disaster.
F
coloration of skin and hair apparently has only one limit:
that no gnome except a bleachling can be perfectly white,
and even those who appear to have white hair or skin upon
first glance inevitably have slight traces of coloration at
follicular roots or within skin wrinkles and cuticles.
Gnome in Body
The body of a gnome, while humanoid in shape, has many
unique traits that serve it well.
Health and Hardiness:
The physical potency of gnome
musculature has both drawbacks and benefits. While
weaker than all races but halflings in terms of brute
strength (and slower than halflings by a significant
margin), gnomes possess an innate resilience matched
only by that of dwarves. While the stout folk receive
their hardiness from their thick, muscular build,
gnomes take theirs in part from the presence of longer
muscular strands that increase their endurance and
flexibility. Thanks to their unique build, a gnome can
twist and bend in ways that more dense muscles might
not normally allow, also helping them absorb impacts.
Of course, many gnomes and those who travel with them
insist that it’s actually gnomes’ inherent curiosity and
enthusiasm that keep them on their feet long after they
should have dropped.
Senses:
Gnomes’ expanded senses hint that their brains
and sensory organs are as lithe as their musculature. Even
ignoring the social conditioning aspects, gnomish receptivity
to sensory input has led to several beneficial adaptations.
The most obvious sensory advantage a gnome has is
his eyes. Larger proportionally than those of a human,
gnome eyes are extremely sensitive, taking in more light
from a slightly expanded spectrum, which allows gnomes
to see twice as far as humans in poor lighting. Pupils that
dilate farther and faster than a human’s also help to keep
gnomes from being caught off-guard when entering an
area of low light, though they still rely on normal light to
see rather than gaining true darkvision. Similarly, their
eyes’ larger range of movement allows gnomes to see
more out of the literal corners of their eyes than a human
could from the same position.
Sight, however, is only one of the gnomes’ senses,
and much of the lauded gnome perception is based on
the fact that gnomes customarily use as many senses as
possible to experience the world. Whereas a human is
often tempted to rely on sight and sound alone, a gnome
wants to touch, smell, and even taste whenever doing so
would be prudent (and frequently when it’s not). This is
as much a factor in their resistance to illusion magic as
their own innate talents in that regard, for while humans
and others can be confused by a visual or oral illusion,
gnomes triple-check their senses to confirm the reality
Physical and Mental Traits
Gnomes’ constant search for novelty and variation makes
them one of the most culturally and physically diverse
races on Golarion, yet all gnomes can find common
ground in a few areas.
Size & Shade
Gnomes are among the smallest of the so-called “civilized”
races, with a slighter physique than halflings or dwarves,
though near both in height. While somewhat taller than
the average halfling, a gnome is rarely as heavy.
Gnomes vary widely in skin and hair tone, yet such
coloration has nothing to do with ethnicity, and even
gnome twins can have wildly different appearances
from each other and the rest of their family. The entire
concept of ethnicity fascinates and amuses gnomes,
especially when it becomes a source of racial tension.
National allegiance or religious differences make
slightly more sense to them, but f ighting and dying
over skin color strikes most gnomes as unbelievably
silly. As a result, gnomes have little interest in
researching their varying colorations, resulting in
many conf licting theories: some posit that gnomes’
hair color depends on the alignment of the stars at their
birth, or the emotions felt by their parents during and
immediately after pregnancy. Still others believe that
a gnome’s coloration subtly hints at his destiny, often
providing clues to who the gnome will become (which
are inevitably only identif iable in hindsight).
Gnome hair and skin is brightest during childhood,
when everything is new and simply living is an experience
of unparalleled novelty. A slight muting of skin and
hair color is one of the first signs of adulthood, though
few non-gnomes can identify this change. Variation in
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