Pokemon Table United - Do Porygon Dream of Mareep (1.00).pdf

(5180 KB) Pobierz
2
Chapter One: Genre and Setting
Table of Contents
Introduction
Credits ........................................................................... 3
What is This Book All About?.................................... 4
New Mechanic: Complexity ............................... 52
Sample Pokébots .................................................. 53
Advanced Pokébot Customization .................... 54
Cybernetic Augmentations ...................................... 55
New Mechanic: Augmentation Capacity .......... 55
List of Augmentations ......................................... 56
Drawbacks to Augmentation.............................. 58
Vehicles and Mecha ................................................... 60
Vehicle Construction Guidelines ....................... 60
Vehicle Driving and Combat Rules ................... 64
Vehicles and Large Scale Combat ..................... 65
Large Scale Battle Example ................................. 66
Advanced Pokétech Systems .................................... 68
Augmented Reality .............................................. 68
Cyberworld Hacking ........................................... 70
Pokémon Dream World ...................................... 73
Chapter 1: Genre and Setting
So You Wanna Run a Sci-Fi Campaign? ................... 6
Hard or Soft Sci-Fi? ............................................. 6
What’s the Tech Level? ........................................ 7
So How Do the Pokémon Fit In? ....................... 7
Translating Pokémon Setting Basics to Sci-Fi.......... 8
Poké Balls .............................................................. 8
The PC Storage System ........................................ 10
Pokémon Centers ................................................. 11
The Pokédex ......................................................... 11
TMs and HMs ...................................................... 12
Sub-Genres of Sci-Fi ................................................. 13
Space Opera .......................................................... 13
Space Western ..................................................... 14
Cyberpunk ........................................................... 15
Transhuman Sci-Fi .............................................. 16
Post-Apocalypse ................................................... 17
Pan-Dimensional ................................................. 18
Sci-Fi Out of Sci-Fi .............................................. 19
Sci-Fi Pokémon Setting Rules .................................. 20
Gravitational Variations ...................................... 20
Vacuums and Hazardous Environments .......... 23
Pokémon and Space Travel ................................ 25
Space Training ...................................................... 26
Sci-Fi Pokémon Variants .......................................... 27
Glitch Pokémon ......................................................... 35
Chapter 3: Trainer Classes
Sci-Fi Features and Edges ......................................... 76
Playing Non-Human Trainers.................................. 78
Engineer ...................................................................... 79
Utility Robotics Blueprints ................................. 81
Combat Robotics Blueprints ............................. 82
Jailbreaker ................................................................... 83
Poké Ball Modifications ...................................... 85
Upgrader ..................................................................... 86
Glitch Bender ............................................................. 88
Chapter 4: Sample Campaign and Setting Concepts
How to Use These Settings ....................................... 91
The Age Of Cassiopeia ........................................ 92
Babel ...................................................................... 104
Creative Destruction ........................................... 120
One-Off Sci-Fi Locations........................................134
The Abyssal Ruins ................................................ 134
Chargestone Cave ................................................ 136
The Sword of the Vale .......................................... 138
Pokémon Tower ................................................... 140
Assorted Encounters ...............................................142
Three (Not So) Blind Mice.................................. 142
The Amazing Mawile Machine .......................... 144
The Crystalline Parasects’ Mysterious Cave ..... 146
The Apparatus ...................................................... 148
The Obligatory Mechanical Monstrosity .......... 153
Chapter 2: Gear and Technology
Basic Sci-Fi Gear ........................................................ 39
Technology Levels ................................................ 39
New Capture Technologies....................................... 42
Poké Ball Cases..................................................... 42
Poké Ball Accessories .......................................... 43
Hard Sci-Fi Poké Ball Alternatives .................... 44
Future Drugs and Medicine ..................................... 45
Weapons and Combat Gear ..................................... 47
Futuristic Firearms .............................................. 47
Melee Armaments................................................ 47
Single Use Ordnance .......................................... 48
Armor .................................................................... 50
Pokébots ...................................................................... 51
Basic Pokébot Mechanics .................................... 51
Changelog
Chapter One: Genre and Setting
3
Introduction
3
Do Porygon Dream of Mareep?
Ver. 1.00
Main Writing and Design
castfromhp
PTU System Lead
Paradox (aka Doxy)
PTU Design Team
castfromhp, zoofman, TheBlackGlove, KujiUn
Special Thanks To...
KamenWriter for the original Upgrader class
concept, Plutonis for the original Glitch
Trainer class concept, DamienLunas for the
original Eeveelution stats and everyone who’s
been a part of the PTA and PTU communities
for all the help and support over the years!
Information Sourced From
Bulbapedia, PokémonDB
Artwork
Non-original artwork has artist citations.
If you see your art here and wish to have it
removed, contact castfromhp at the forums
below.
Legalese
Pokémon® is a trademark of Nintendo and
does not sponsor, authorize or endorse
Pokémon: Tabletop United. Pokémon:
Tabletop United is a free use fan distribution
by fans, for fans of both tabletop RPGs and
Pokémon®.
Contact Us!
Zetaboards Pokémon Tabletop forum -
http://forums.Pokémontabletop.com/index/
/tg/ - Traditional Games
#pokeymans on the suptg IRC network at irc.thisisnotatrueending.com
4
Introduction
What is This Book All About?
Do Porygon Dream of Mareep?
is the official Pokémon Tabletop United guidebook for creating and running
science fiction campaigns or introducing sci-fi elements into any sort of PTU campaign. Not every sci-fi
campaign will benefit from using all of the content of this book, but GMs are recommended to pick and
choose elements they like to create their own campaign world. Treat the book as a toolkit.
Chapter 1
outlines several different sub-genres within sci-fi and how they can be used with Pokémon. After
all, there’s a world of difference between a galaxy-spanning campaign about Spoinks in space and a near
future dystopian cyberpunk campaign. Here you’ll find rules for handling situations that don’t often come
up in normal PTU play, such as changing gravity levels and traveling through a vacuum. You’ll also find
suggestions for how to adapt the Pokémon world to a sci-fi universe, from coming up with new origins for
Pokémon to the implications of a sci-fi setting on core Pokémon concepts such as the PC storage system.
Chapter 2
is the gear and equipment chapter. Everything from new weapons to Poké Ball modifications to
vehicles and Pokébots can be found here. Included are cybernetic augmentations to Trainers and Pokémon
alike, with variant rules depending on whether your game takes a grittier or more idyllic approach to the
topic. Be warned –
there are a lot of subsystems in this section!
While they are included to provide GMs
with many options,
using them all can quickly make the game too complicated.
You are reminded to be
judicious in choosing what to include in your campaign. Knowing where to simplify is an important skill.
Chapter 3
provides brief ideas for non-human Trainers such as those in robot bodies and introduces four
new Trainer classes! First is the
Engineer,
who creates and uses robots called Pokébots. Second is the
Jailbreaker,
a tinkerer who creates add-ons and modifications for Poké Balls. Third is the
Upgrader,
a
cybernetics expert who creates augmentations for Trainers and Pokémon. Last is the
Glitch Bender,
a new
supernatural class for characters who’ve been touched by MissingNo. or a glitch in reality itself.
Chapter 4
offers sample settings and campaign ideas to give new GMs a head start. Each campaign concept
comes with a detailed setting description, several plot-hooks, and in some cases, optional rules for use in
that campaign. Sample locations and encounters are also included for any campaign.
This pdf has
hyperlinks.
Any text like that will link you to another part of the document. Click “hyperlinks”
in blue to get to the cover. These will be used when one part of the book references another for easy access.
Meet Pory and Mary
As with the other Pokémon: Tabletop United books, there will be notes on rules clarifications or
suggestions for GMs and players. Look for these gray boxes and Pokémon for those notes!
Greetings, reader. I am Pory, the Dreaming Porygon-Z.
My comments are intended to elucidate matters of rules
and mechanics within this document.
Hi, I’m Mary, the Electric Mareep! I’ll be handling
anything that’s on the fluffier side of things, from
making your setting stand out to building your plot to
just plain commentary on this book’s contents.
Chapter 1
Genre and
Setting
Zgłoś jeśli naruszono regulamin