GURPS 4e - Witchers and their World - Characters.pdf

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GURPS 4
th
ed.
WITCHERS AND THEIR
WORLD
CHARACTERS
A GURPS PROJECT BY CASPER GRONEMANN
Disclaimer: This project is not in any way affiliated with Steve Jackson Games, CDProjekt or any of their subsidiaries.
It is strictly an unofficial, fan-made project. The 'GURPS' and 'The Witcher' trademarks are purely the intellectual
properties of their rightful owners. This project is non-profit, free of charge, free to use and free to distribute. It is also
free for change and adaptation. To receive the master document of this .pdf, send a requisition e-mail to
grunker@gmail.com, and please remember to credit the author of this document should you use this work for your own
projects. Thank you.
Contents
FOREWORD............................................................................................................................................5
INTRODUCTION......................................................................................................................................7
CHAPTER I.............................................................................................................................................8
The Basics.........................................................................................................................................9
CHAPTER II...........................................................................................................................................10
Advantages.......................................................................................................................................11
CHAPTER III..........................................................................................................................................13
Skills................................................................................................................................................14
Racial Talents..................................................................................................................................18
CHAPTER IV..........................................................................................................................................19
Magic..............................................................................................................................................20
Druidic Magic..................................................................................................................................22
CHAPTER V...........................................................................................................................................25
Signs................................................................................................................................................26
CHAPTER VI..........................................................................................................................................43
Alchemy..........................................................................................................................................44
Bombs!............................................................................................................................................47
Witcher Alchemy.............................................................................................................................53
CHAPTER VII.........................................................................................................................................72
Witcher's Arsenal............................................................................................................................73
CHAPTER VIII.......................................................................................................................................79
Races of the Continent..................................................................................................................80
“My first monster, Iola, was bald and had exceptionally rotten teeth. I came across him on the highway where, with
some fellow monsters, deserters, he'd stopped a peasant's cart and pulled out a little girl, maybe thirteen years old. His
companions held her father while the bald man tore off her dress, yelling it was time for her to meet a real man. I rode
up and said the time had come for him, too – I thought I was very witty. The bald monster released the girl and threw
himself at me with an axe. He was slow but tough. I hit him twice – not clean cuts, but spectacular, and only then did
he fall. His gang ran away when they saw what a witcher's sword could do to a man.... Am I boring you, Iola? I need
this, I really do need it. Where was I? My first noble deed. You see, they'd told me again and again in Kaer Morhen not
to get involved in such incidents, not to play at being knight errant or uphold the law. Not to show off, but to work for
money. And I joined this fight like an idiot, not fifty miles from the mountains. And do you know why? I wanted the
girl, sobbing with gratitude, to kiss her savior on the hands, and her father to thank me on his knees. In reality her
father fled with his attackers, and the girl, drenched in the bald man's blood, threw up, became hysterical and fainted in
fear when I approached her. Since then, I've only very rarely interfered in such matters.”
Geralt to Iola, priestess of Melitele, in The Last Wish
FOREWORD
Many years ago, CDProjekt Red, a Polish publishing firm, released the first game in The Witcher
series. Before that, Andrzej Sapkowski had created the unique fantasy setting. Crafted on the
basis of fantasy tropes within a more medieval and realistic frame, The Witcher was a new take
on the low-magic fantasy setting. Unlike most of the low-magic settings created before and since,
such as George R. R. Martin's 'A Song of Ice and Fire', the World of the Witcher did not aspire to
complete, gritty realism with a few strokes of fantasy here and there. Rather, it was a blend of
obvious magic, monsters and exotic races and a world that had to abide by the rules of a
medieval reality despite all its obvious supernatural elements. The Witcher wasn't really low
fantasy and high realism, though it wasn't high fantasy, low realism either. Rather, it was sort of a
blend of elements with a very strong hint of fairy tale (as opposed to fantasy). In this world,
Sapkowski centered his stories on the character Geralt – a neutral observer of a world in decline,
a man who did not want to be involved in the troubles of a world slowly killing itself, but who
would constantly have to fight the urge to act and try to save what was left of it, or at the very
least some of the people in it. In Geralt, Sapkowski created not only a metaphor for his own
outlook on the world, but a metaphor for modern, democratic politics. Each individual human
looking at what he or she sometimes perceives as collective acts of stupidity and self-destruction,
and a refusal to take part in it. At the same time however, through Geralt, we bear witness to
how we are each more responsible for the state of affairs than we might be willing to admit, and
that distancing yourself from the collective is both difficult and may not always be the right
decision. The main point of Geralt's adventures, though, seems to be that Sapkowski does not
want to answer whether the morally correct decision would be for Geralt to abide by the rules of
neutrality that bind him, or whether he should embrace his wish to act and take responsibility for
the world, even though he perceives most of the people in it as self-destructive. Indeed, perhaps
the answer to Geralt's paradox of neutrality is case-dependent.
In the frame of this excellent setting and theme, I created a very poorly thought-out role-playing
campaign called
Return of the Crows.
Too little preparation on my side made the plot twist and
turn in all sorts of weird directions. However, the preparation I did with the rich setting and the
GURPS ruleset as well as my experienced players turned the campaign into a very enjoyable and
memorable one regardless, definitely more than the sum of its parts. Determined to return much
better prepared for round two, I started touching up rules, setting and plot, readying myself to
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