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TALES
FROM
THE
YAWfflff
G
PORTAL
CREDITS
Compilers:
Kim Mohan
,
Mike Mearls
Lead Rules Developer:
Jeremy Crawford
Fifth Edition Conversion:
Chris Sims, Sean K
Reynolds
,
Jennifer Clarke Wilkes
Graphic Designer:
Emi
Tanji
Cover Illustrator:
Tyler
Jacobson
Interior Illustrators:
Mark
Behm
,
Eric Belisle,
Zoltan Boros
,
Noah
Bradley,
Sam Carr,
Jedd Chevrier, Bud Cook,
Olga Drebas
,
Wayne England,
Lake
Hurwitz,
Izzy,
Tyler
Jacobson, Titus Lunter,
Brynn
Metheney,
Scott Murphy, Claudio Pozas
,
Ned Rogers
,
Chris Seaman
,
Cory
Trego-Erdner,
Franz
Vohwinkel
,
Mark Winters, Sam Wood,
Ben Wootten
Cartographers:
Jason A
.
Engle,
Rob
Lazzaretti
,
Mike
Schley,
Ben
Wootten
Producer:
Sta
n!
Project
Manager:
Heather Fleming
Product Engineer:
Cynda Callaway
Imaging Technicians:
Sven Bolen
,
Carmen
Cheung,
Kevi
n Yee
Managing Editor:
Jere1,1
y
Crawford
Editors:
Kim Mohan
,
Michele Carter
Editorial Assistance:
Chris Dupuis
,
Ben
Petrisor, Matt Sernett
Art Administration:
David Gershman
Prepress Specialist:
Jefferson
Dunlap
Other D&D Team Members:
Bart
Carroll
,
John Fe
il,
Trevor
Kidd
,
Adam Lee
,
Chri stopher Lindsay, Shelly Mazzanoble,
Christopher Perkins
,
Hilary
Ross
,
Liz Schuh
,
Nathan Stewart,
Greg
Tito,
Shawn Wood
Art Director:
Kate Irwin
Additional Art Direction:
Shauna Narciso,
Richard Whitters
CREDITS FROM THE ORIGINAL ADVENTURES
Tomb of Horrors
(1978)
Design:
Gary Gygax
Editing and Production:
Dave
Cook
,
Jeff R.
Leason
,
Lawrence
Schick
Illustrations:
Etol
Otus, jeffDee, Gregory
K.
Fleming, David S.
LaForce
,
David
C.
Sutherland
111
Cartography:
Todd Gamble
Illustrations:
Dennis Cramer, Todd Lockwood
White Plume Mountain
(1979)
Design:
Lawrence Schick
Editing and Suggestions:
Mike Carr,
Allen
Hammack, Harold Johnson
,
Tim Jones,
Jeff Leason, Dave Sutherland
,
Jean Wells
Art:
Dave Sutherland
,
Erol Otus
,
Darlene
Pe
kul,
Jeff Dee, David S. La Force,
Jim
Roslof, Bil l Willingham
The Forge of Fury
(2000)
Design:
Richard
Baker
Editing:
Miranda Horner
Cartography:
Todd Gamble
Illustrations:
Dennis Cramer, Todd Lockwood
Against the Giants
(1981)
Design:
Gary Gygax
Editing:
Mike Carr, Timothy Jones, Jon
Pickens, Lawrence Schick
Art:
David
C.
Sutherland
Ill
,
David
A
.
Tram pier,
Jeff
Dee, David S. La Force,
Erol Otis
,
Bill Willingham
The
Hidden Shrine ofTamoachan
(1980)
Design:
Harold Johnson
,
Jeff R. Leason
Able Assistance:
Dave Coo
k,
Law rence Schick
Editing:
Harold Johnson
Dead in Thay
(2014)
Design:
Scott Fitzgerald Gray
Editing:
Ray Vallese
Cartography:
Mike Schley
Illustrations:
Eric Belisle,
Sam Carr,
Tyler
Jacobson, Miles Johnstone, Mark Winters
The Sunless Citadel
(2000)
Design:
Bruce R. Cordell
Editing:
Miranda Horner
ON THE COVER
As proprietor of the Yawning Portal
,
Durnan
has heard amazing
tales
from adventurers of all sorts from across the multiverse, as
seen in this array of characters by Tyler Jacobson.
See if you can identify the face and
the
adventure found in
Tales from
7
6
the Yawning
Portal.
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1
Disclaimer: Do we really need a disclaimer to tell
you
that it's not our fault that your
cha
racter
died because you decided to climb down
into
a monster- and trap-filled hole in
the ground?
620C2207000001 EN
ISBN
:
978-0-7869-6609-7
First Printing: April 2017
987654321
CE
-.-s
..
c
S:
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:;;
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e
E"!l e-Boechat 31
,
2800 Dee on C-
DU
NGEONS
&
DRAGO
NS,
D&
D,
Wizards of the
Coas t
,
Forgott
en Realms,
the dr
agon am
pe rsan d
,
Player's
Handbook,
Mons
ter
Manual, Dungeon
Master's Gu
dt,
a otrier
Wizards of
the Coast produ ct na
mes,
a
nd th
eir
res pec tive logos
are t
rademark
s of Wizards of the Coast
in
the USA and other countries. Al
l
characters and their dist
net
e
enesses
are property
of Wiza
rd
s of the Coas
t. This
materi al is
protec ted
un
der
the copyright laws of the Un ted Sta~es of Amer ca Any
reproduction
or unauthorized use
of the ma:er
a
or ar:iNork
contained
he
rein
is prohibited wit
hout the express
wri
tt
en permission of Wizards of the Coas:.
CONTENTS
Introduction
........................................... 4
App. A: Magic Items
.......................
228
Using
This Book .................................... 4 Amulet
of
Protection from
The
Yawning Portal
..............................
5
Turning
............................................
228
Ch.
1:
The Sunless Citadel
................
9
Balance
of
Harmony
........................
228
Adventure Synopsis .............................. 9 Bracelet
of
Rock Magic ................... 228
Running the Adventure
........................
9
Eagle
Whistle
.................................... 228
Oakhurst... ............................................. 10
The
Citadel
............................................
11
Aftermath
.............................................. 31
Ch 2 Th F
fF
33
· :
e orge
O
ury
··················
Adventure
Synopsis
............................
33
Character
Hooks
..................................
33
Approaching
Khundrukar ................. 34
The
Forge of Fury ................................ 36
Aftermath ..............................................
59
Hell Hound
Cloak
............................. 228
LoadS tone
...........................................
228
Mirror of th e Pa st ····························· 228
Thayan Warrior
.................................
246
Thorn Slinger
....................................
246
Transmuter ......................................... 247
Vampiric Mist .................................... 247
White Maw
.........................................
248
Yusdrayl .............................................. 248
Ch. 3: The Hidden Shrine
ofTamoachan
...................................
61
Running the Adventure
......................
61
The
Ruins of th e Shrine ..................... 61
Ch. 4: White Plume Mountain
........ 95
Running the Adventure
......................
95
Locations in the Dungeon
.................
97
Escaping
the Dungeon .................... 107
Ch. 5: Dead in Thay
........................
109
Synopsis .............................................. 109
The Doomvault
..................................
109
Into the Doomvault
............................
116
Abyssal
Prisons.................................. 118
Blood Pens ......................................... 124
Masters'
Domain ............................... 129
Far Realm Cysts ............................... 134
Forests of Slaughter ......................... 138
Ooze Grottos
.......................................
141
Predator Pools
....................................
145
Golem
Laboratories
.........................
150
Temples
of Extraction
......................
155
The
Phylactery Vault...
.....................
160
Aftermath ........................................... 163
·
h G.
Ch
.
6
:
A
ga1nst t e 1ants
............. .
165
·
h Ad
Runnmg t e ventures
................ .
165
Steading
of the Hill
Giant Chief... ................................... 166
The
Glacial Rift of the Frost
.
J
Giant ar
1
......................................... .179
. G.
K.
H a
11
of t h e F ire 1ant mg ............. .191
Ch. 7: Tomb ofHorrors
................... 211
Lege nd
of th e Tomb
...........................
2 1l
Running
the Adventure .................... 211
Locations
in the Tomb
.....................
212
Maps
Map 1.1: Fortress Level...
...................
13
Map 1.2: Grove Level
..........................
26
Night
Caller ........................................
228 Map 2.1: The Stone Tooth ................. 35
Potion of Mind Control .................... 229
R b fS
229 Map 2.2: The Mountain Door
...........
37
o
e
o ummer
.............................. .
Map 2.3: The Glitterhame ................ .44
Shatterspike ....................................... 229 Map 2.4: The Sinkhole
......................
.49
Spear of Backbiting .......................... 229 Map 2.5: The Foundry
........................
52
Stone of Ill Luck ................................ 229 M 2 6 Th Bl k L k
58
ap ·
: e
ac a
e ···················
Wand of Entangle
.............................
229 Map 3.1: The Hidden Shrine
Waythe ................................................. 229
of Tamoachan .................................... 63
App. B : Creatures............................
230 Map 4
.
1: Cutaway
1ew .....................
.
97
Ammate d Ta bl e................................. 230 Map 4
.
: Wh ite Pl ume Mountam
....
.98
.
·
2
Barghest... ........................................... 230
Centaur Mummy
...............................
231
Champion ........................................... 231
Choker.
................................................
232
Conjurer
..............................................
232
Map 4.3: Geysers
and Chains ...........
99
Map 4.4: Boiling Lake ...................... 102
Map 4.5: Aquarium and Prison
.....
105
Map 5.1: The Doomvault...
...............
111
Map 5.2: Player Map .........................
117
Deathlock Wight ............................... 233 Map 5.3: Abyssal Prisons
................
118
Dread Warrior ................................... 233 Map 5.4: Blood Pens ........................ 125
Duergar Spy ....................................... 234 Map 5.5: Masters' Domain
.............
129
Enchanter
...........................................
234 Map 5.6: Far Realm
Cysts ..............
135
Evoker ................................................. 235 Map 5.7: Forests of Slaughter ........ 139
Giant Crayfish .................................... 235 Map 5.8: Ooze Grottos ...................... 142
Giant Ice Toad ................................... 235 Map 5.9: Predator Pools
..................
146
Giant Lightning Eel... ....................... 236 Map 5.10: Golem Laboratories ....... 151
Giant Skeleton ................................... 236 Map 5.11: Temples of
Giant Subterranean Lizard ............ 236
Extraction
........................................
156
Greater Zombie
.................................
237 Map 5.12: The Phylactery Vault... ... 161
Illusionist... ......................................... 237 Map 5.13: The Phylactery Vault...
...
162
Kalka-Kylla
.........................................
238 Map 6.1: Hill Giant Stronghold,
Upper Level...
..................................
168
Kelpie
...................................................
238
Leucrotta ............................................ 239 Map 6.2: Hill Giant Stronghold,
Dungeon Level ................................ 174
Malformed Kraken
...........................
239
Martial Arts Adept... ......................... 240 Map 6.3: Frost Giant Stronghold,
Upper Level...
..................................
180
Nereid
..................................................
240
Necromancer ..................................... 241
Ooze Master
.......................................
241
Sea Lion ..............................................
242
Sharwyn Hucrele .............................. 242
Sir Braford
.........................................
243
tren
....................................................
243
Tarul Var ............................................. 244
T
ecuz1z
teca ti
......................................
245
·
Th ayan Appren t'tee........................... 245
Map 6.4: Frost Giant Stronghold,
Lower Level
....................................
184
Map 6.5: Hall of the Fire
Giant King, Entrance Level...
......
190
Map 6.6: Hall of the Fire
G.1an
t
K.m
g
,
s
econ
d L
eve
I
........... .
200
Map 6.7: Hall of the Fire
1ant K.1n g
,
Th.
tr
d L
eve
1
.............. .
204
Map 71
:
'T'
b of H orrors
.............. .
213
.
10m
INTRODUCTION
ELCOME TO
TALES FROM THE YAWNING PORTAL.
ABOUT THE ADVENTURES
THE SUNLESS CITADEL
Within this book you will find seven of the
deadliest dungeons from the history of D&D,
updated for the current edition of the game.
Some are classics that have hosted an untold
number of adventurers, while others are
newer creations boldly staking their place in
the pantheon of notable D&D adventures.
Just as these dungeons have made an impression on
D&D players, so
too
have tales of their dangers spread
across the D&D multiverse. When the night grows long
in Waterdeep, City of Splendors, and the fireplace in the
taproom of the Yawning Portal dims
to
a deep crimson,
adventurers from across the Sword Coast- and even
some visiting from other D&D worlds- spin tales and
rumors of lost treasures.
A wanderer from the distant Shou Empire speaks of
strange, leering devil faces carved in dungeon walls
that can devour an explorer in an instant, leaving be-
hind not a single trace of the poor soul's passing.
A bald, stern wizard clad in blue robes and speaking
with a strange accent tells of a wizard who claimed
three powerful weapons from a city on the shores of
a lake of unknown depths, who spirited them away
to
a slumbering volcano and dared adventurers
to
enter
his lair and recover them.
• A one-eyed dwarf spins tales of a castle that fell into
the earth, and whose ruins stand above a subterra-
nean grove dominated by a tree that spawns evil.
These are only a few of the tales that have spread across
the Sword Coast from the furthest reaches of Faerun
and beyond. The minor details change with the telling.
The dread tomb of Acererak shifts its location from a
dismal swamp,
to
a searing desert, to some other for-
bidding clime in each telling. The key elements remain
the same in each version of the tales, lending a thread of
truth
to
the tale.
The seeds of those stories now rest in your hand.
D&D's deadliest dungeons are now part of your arsenal
of adventures. Enjoy, and remember
to
keep a few spare
character sheets handy.
The Sunless Citadel,
written by Bruce
R.
Cordell, was
the first published adventure for the third edition of the
D&D game. It is designed for a party of four or five 1st-
level player characters.
Ever since its publication in 2000,
The Sunless Cit-
adel
has been widely regarded as an excellent way to
introduce new players to the game. It's also a great start-
ing experience for someone looking to be a Dungeon
Master for the first time.
THE FORGE OF FURY
The Forge of Fury,
written by Richard Baker, was pub-
lished in 2000 shortly after
The Sunless Citadel.
Char-
acters who succeeded in that mission and advanced to
3rd level were now ready to take on the challenges of a
ruined dwarven fortress.
Like its predecessor,
The Forge of Fury
is tailored to
provide increasingly tougher threats as the characters
make their way through the fortress. Those who survive
the experience can expect to advance to 5th level-
seasoned adventurers ready to strive for greater glory
and renown.
THE HIDDEN SHRINE OF TAMOACHAN
The Hidden Shrine ofTamoachan,
written by Harold
Johnson and Jeff
R.
Leason, made its debut under the
title
Lost Tamoachan
at the Origins game convention in
1979, where it was used in the official D&D competition.
The first published version of the adventure was pro-
duced in 1980.
The updated version of the adventure presented
herein is designed for a group of four or five 5th-level
player characters.
WHITE PLUME MOUNTAIN
USING THIS BOOK
Tales from the Yawning Portal
contains seven adven-
tures taken from across D&D's history.
The introduction of each adventure provides ideas
on adapting it
to
a variety of D&D settings. Use that in-
formation to place it in your campaign or to give you an
idea of how to adapt it.
These adventures provide the perfect side quest away
from your current campaign. If you run published D&D
campaigns, such as
Storm King's Thunder,
the higher
level adventures presented here are an ideal way to ex-
tend the campaign beyond.
Lawrence Schick, the author of
White Plume Mountain,
related in the 2013 compilation
Dungeons of Dread
that
he wrote the adventure as a way of persuading Gary
Gygax to hire him as a game designer. Not only did he
get the job, but
White Plume
became an instant favorite
when it was first published in 1979.
The version of the adventure in this book is tailored to
a group of characters of 8th level.
DEAD IN THAY
Dead in Thay,
written by Scott Fitzgerald Gray, was cre-
ated when the fifth edition D&D game was in the testing
stages. In its original form, it was used as the story of
the D&D Encounters season in the spring of 2014. Fea-
turing an immense and lethal dungeon known as the
Doomvault, the adventure serves as a tribute to
Tomb of
Horrors, Ruins of Undermountain,
and other "killer dun-
geons" throughout the history of the game.
The version of
Dead in Thay
presented here is modi-
fied for use in home campaigns.
It
is designed for char-
acters of 9th to 11th level.
INTRODUCTION
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