Warhammer_40_000_-_8th_Edition_-_Chapter_Approved_2017.pdf

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CHAPTER APPROVED
GAMING IN THE 41ST MILLENNIUM
CONTENTS
Introduction ...............3
Ways to Play
Warhammer 40,000.............................4
Open Play ...................6
Apocalypse ...........................................8
Unleash the Apocalypse....................10
Organising the Apocalypse ..............12
Apocalyptic War:
Race to Destruction...........................14
Apocalyptic War:
Night March .......................................16
Apocalyptic War:
Exterminatus! .....................................18
Beyond the Apocalypse ....................20
Land Raiders ......................................22
Land Raider Variants ........................24
Terminus Ultra...................................25
Wrath of Mjalnar ...............................26
Angel Infernus ...................................27
Solemnus Aggressor..........................28
Hades Diabolus ..................................29
Stronghold Assault:
Bunker Assault ...................................49
Stronghold Assault:
All-out Attack ....................................50
Stronghold Assault: Crossfire...........51
Stronghold Assault:
The Big Push.......................................52
Stronghold Assault: Last Stand..........53
Linear Campaigns .............................54
Aegis Defence Line............................56
Imperial Bastion ................................57
Imperial Defence Line ......................57
Imperial Bunker.................................58
Vengeance Weapon Batteries ...........59
Plasma Obliterator ............................59
Firestorm Redoubt ............................60
Macro-cannon
Aquila Strongpoint ............................61
Vortex Missile
Aquila Strongpoint ............................62
Void Shield Generator.......................62
Skyshield Landing Pad......................63
Maelstrom of War:
Sealed Orders .....................................78
Maelstrom of War: Recon.................79
Objective Markers .............................80
Space Marines
Objective Markers .............................82
Imperial Objective Markers .............83
Chaos Objective Markers .................84
Necron Objective Markers ...............84
Tyranid Objective Markers ..............85
Drukhari Objective Markers............85
T’au Empire
Objective Markers .............................86
Ork Objective Markers .....................87
Faction Rules ............88
Adepta Sororitas ................................89
Deathwatch .........................................90
Drukhari .............................................91
Genestealer Cults ...............................92
Harlequins ..........................................93
Imperial Knights................................94
Necrons ...............................................95
Orks .....................................................96
Space Wolves ......................................97
T’au Empire ........................................98
Thousand Sons ...................................99
Narrative Play ...........30
Planetstrike .........................................32
Warlord Traits and
Detachments ......................................34
Stratagems ..........................................35
Planetstrike: Planetfall ......................36
Planetstrike: Desperate Assault .........37
Planetstrike: Seize and Destroy .........38
Planetstrike: Stranglehold ................39
Planetstrike: Forlorn Hope...............40
Planetstrike: Planetquake .................41
Planetstrike Deployments ................42
Stronghold Assault ............................44
Warlord Traits and
Detachments ......................................46
Stratagems ..........................................47
Stronghold Assault:
Breakthrough .....................................48
Matched Play ............64
New Battlefronts ................................66
Eternal War:
Front-line Warfare .............................68
Eternal War: Resupply Drop ............69
Eternal War: Scorched Earth............70
Eternal War:
Dominate and Destroy......................71
Eternal War: Ascension ....................72
Eternal War: Roving Patrol ..............73
Maelstrom of War:
Kill Confirmed...................................74
Maelstrom of War:
Targets of Opportunity .....................75
Maelstrom of War:
Tactical Gambit ..................................76
Maelstrom of War:
Race to Victory ..................................77
Appendix ................100
Battlefield Terrain ............................102
Deathworld Forests .........................102
Sector Mechanicus ..........................104
Battlezone: Industrial Worlds .........106
Battlezone: Empyric Storms ...........108
Ladder Campaigns ..........................114
Updated Points Values:
December 2017.................................116
Battle-forged Armies.......................124
Army Roster .....................................126
Detachment Roster..........................127
Blank Land Raider Datasheet .........128
PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM
With thanks to the Mournival for their additional playtesting services
Chapter Approved 2017
©
Copyright Games Workshop Limited 2017. Chapter Approved 2017, GW, Games Workshop, Space Marine, 40K, Warhammer,
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characters, and the distinctive likenesses thereof, are either
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This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
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INTRODUCTION
Chapter Approved
is your passport to new gaming experiences in the 41st Millennium. Inside you’ll find
narrative-driven battles and scenarios depicting planetary invasions or brutal sieges, exciting new ways to
play, mechanics for designing your own vehicles, and a host of new rules to take to the battlefield.
Amidst the thunder of guns
and the clash of blades, the
armies of the 41st Millennium
go to war. Through tangled hive
cities and continent-spanning
manufactorums, sweltering death
world jungles and crater-pocked
wastes, forces of every sort clash in
desperate battle. Invading armies
rain from the heavens in fleets of
drop-ships. Armoured spearheads
smash headlong through enemy
lines while insane warp storms rage
overhead. Doughty defenders stand
firm behind their barricades as
seething xenos hordes swarm across
the battlefield.
Just as the galaxy-spanning
Imperium is a setting of near-
infinite variation, so the battles
that take place across its countless
worlds are equally diverse.
Chapter
Approved
provides a toolbox of
rules and missions that can inject
this variety into your games of
Warhammer 40,000. Building upon
the rich content already available in
the
Warhammer 40,000
rulebook,
Chapter Approved
provides you
with increased depth and choice,
whether you prefer to play open,
narrative or matched play games, or
a mixture of all three.
OPEN PLAY: With open play, there
are no limits to what models you
can have in your army. Here we have
included a collection of rules that
take advantage of this most flexible
of gaming formats. You can play
an epic game of Apocalypse using
every miniature in your collection,
or field your converted models
using our instructions on writing
bespoke datasheets.
NARRATIVE PLAY: Here you
will find missions that allow you
to play out the story of an entire
world embroiled in war, from the
early stages of an invasion to the
bloody battles that follow. These
Planetstrike and Stronghold Assault
missions can be linked together to
create a campaign worthy of legend.
MATCHED PLAY: This section
offers a wide range of exciting
resources that you can use
in your matched play games,
including missions, Stratagems,
Detachment abilities and more.
APPENDIX: Here we have
collected updated points values, and
rules for terrain, Battlezones and
ladder campaigns. You will also find
resources you can photocopy for use
in your games.
To make full use of the contents
in this book you will need a
copy of the
Warhammer 40,000
rulebook. To find out more about
Warhammer 40,000, visit
warhammer40000.com.
WAYS TO PLAY
WARHAMMER 40,000
Warhammer 40,000 offers three distinct styles of game for players to choose from, depending upon their
preferences, the collections they have available, and what they want to get out of the game. These styles are
open play, narrative play, and matched play, and each has its own strengths.
OPEN PLAY
For those who simply want to gather part or all of their
miniatures collection, get it onto the tabletop and start
rolling dice, open play is the perfect way to game. As
its name would suggest, open play has few restrictions.
Force sizes are not limited, and do not need to be in any
way balanced against the army they are facing. Players
are free to invent whatever storyline or framework for
the battle they wish, whether that involves using the
Only War mission provided in the core rules, or simply
inventing their own scenario based upon the sort of
game they feel like playing.
In this section of
Chapter Approved,
we present ways
in which you can make your games of open play
even more exciting. Starting with Apocalypse games
(pg 8-21), it provides rules and missions for playing
massive-scale battles of Warhammer 40,000 that
involve every model in your collection. For such grand
encounters, the flexibility of the open play format is
ideal, allowing vast armies to rise and fall over the
course of several hours or even days of gameplay. This
section also provides instructions for writing bespoke
datasheets for converted Land Raiders (pg 22-29), with
an easy-to-follow formula for creating tanks with any
weapon loadout you like. You can also find ready-made
datasheets for some examples we have made, and a
blank template is available in the Appendix which you
can photocopy and fill out for your games. Converting
models is a great way to make your collection unique,
as well as expanding your modelling skills, and open
play is perfect for fielding such units, as there are no
restrictions on the models you can bring to the tabletop.
These are just some examples of the kind of things you
can do when playing open play games. Thanks to their
sheer flexibility, open play games can be whatever you
want them to be, from tank battles on hostile worlds
to entrenched artillery duels, fights through darkened
tunnel networks to desperate assassination missions
and hunts for rampaging monsters. The only limits to
open play gaming are the models in your collection, the
gaming space you have available, and your imagination.
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