Werewolf the Forsaken 2nd Edition.pdf

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Authors:
Christopher Allen, David Brookshaw, N. Conte,
Jim Fisher, David A Hill Jr, Matthew McFarland, John Newman,
Leath Sheales, Travis Stout, Stew Wilson, Filamena Young
Developer:
Stew Wilson
Editor:
Ellen P. Kiley
Creative Director:
Rich Thomas
Art Direction & Design:
Michael Chaney
Interior Art:
Brian Leblanc, Andrew Trabbold, Brian
Syme, Ian Llanas, Kieran Yanner, Ron Spencer, Doug Stam-
baugh, Jeff Holt, Borja Puig Linares, Abrar Ajamal, Clint
Langley, Jeff Rebner
CREDIT S
SPECIAL THANKS
Rose Bailey and Joe Carriker, for design and development
consultation.
Zachary Thomas Tyler, for language and location help.
Rich Thomas, for the chance at a second edition.
The Onyx Path forum and blog communities, for constant
feedback and sanity checking.
Jane Rooney, for putting up with endless late nights.
DEDICAT ION
To those who hunted before: Ethan Skemp and Chuck
Wendig.
Werewolf
wouldn’t be
Werewolf
without you.
© 2015 CCP hf. All rights reserved. Reproduction without the written permis-
sion of the publisher is expressly forbidden, except for the purposes of reviews,
and for blank character sheets, which may be reproduced for personal use only.
White Wolf, Vampire, and The World of Darkness are registered trademarks of
CCP hf. All rights reserved. Storytelling System, Vampire the Requiem, Mage
the Awakening, Werewolf the Forsaken, World of Darkness, and Vampire the
Requiem Second Edition are trademarks of CCP hf.
All rights reserved. All characters, names, places and text herein are
copyrighted by CCP hf.
CCP North America Inc. is a wholly owned subsidiary of CCP hf.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and
intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.
Check out the Onyx Path online @ http:\\www.theonyxpath.com
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INTRODUCTION
Themes
The Wolf Must Hunt
Duality and Edges
Inherited Duty
How to Use This Book
Chapters
An Introduction to
Storytelling Games
Inspirational Media
Werewolf Media
Non-Werewolf Media
White Wolf Books
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9
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Blood Talons
Bone Shadows
Hunters in Darkness
Iron Masters
Storm Lords
Ghost Wolves
Lodges
Lodge of the Einherjar
Lodge of the Hook Hand
Lodge of the Shield
The Eaters of the Dead
Lodge of the Chronicle
Lodge of Gargoyles
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43
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51
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Packs and the Outside World 63
Running With the Wolves
Mythic History
The Sundering
Fangs at Your Throat
The Oath of the Moon
The Shadow
Resonance
The Gauntlet
The Hisil
Hunting Grounds
Tongue of Wolves
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68
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Lodge of the Hundred Days 51
Lodge of the Roman Ritual 52
CHAPTER ONE:
HOWLS IN
THE NIGHT
Auspices
Cahalith
Elodoth
Irraka
Ithaeur
Rahu
Tribes
CHAPTER THREE:
LAWS OF THE KILL 81
Making a Monster
Step One: Concept
Step Two: Attributes
Step Three: Skills
Step Five:
Add Forsaken Template
Step Six: Add Merits
Step Seven: Advantages
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81
81
82
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15
16
20
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27
30
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CHAPTER TWO:
A WOLF I AM
The First Change
Tooth and Claw
Mercurial Flesh and Bone
Built to Hunt
In For the Kill
Us Against the World
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57
60
60
62
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63
Step Four: Skill Specialties 82
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83
83
Table of Contents
Afterwards: The Pack
Character Creation
Quick Reference
Experience
Beats
Gifts and Rites
Primal Urge
Soul of the Wolf
Anchors
Blood & Bone
Touchstones
Family Matters:
Creating the Pack
The Uratha
The Wolf-Blooded
The Periphery
Creating The Totem
The Pack Prelude
Primal Urge
Body of the Wolf
Regeneration
Senses
Tracking
Shapeshifting
The Forms
Hunter’s Aspect
Spirit of the Wolf
Renown
Essence
Reaching
The Balance: Weaknesses
Silver
Lunacy
Death Rage: Kuruth
Triggers
Harmony
Merits
Sanctity of Merits
General Werewolf Merits
Werewolf Fighting Merits
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101
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108
Human Merits
Spirit Magic
Gifts
Moon Gifts
Crescent Moon’s Gift
Full Moon’s Gift
Gibbous Moon’s Gift
Half Moon’s Gift
New Moon’s Gift
Shadow Gifts
Gift of Death
Gift of Dominance
Gift of the Elementals
Gift of Evasion
Gift of Insight
Gift of Inspiration
Gift of Knowledge
Nature’s Gift
Gift of Rage
Gift of Shaping
Gift of Stealth
Gift of Strength
Gift of Technology
Gift of Warding
Gift of Weather
Wolf Gifts
Gift of Change
Gift of Hunting
Gift of Pack
Rites
Wolf Rites
Pack Rites
Fetishes
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114
114
115
115
117
118
119
120
121
121
122
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125
127
127
129
130
131
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133
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135
136
136
137
138
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139
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146
Attributes
Mental Attributes
Physical Attributes
Social Attributes
Skills
Mental Skills
Physical Skills
Social Skills
Skill Specialties
Virtues and Vices
Speed
Rolling Dice
Roll Results
When to Roll Dice
Willpower
Attribute Tasks
Muddling Through
Actions
Argument
Carousing
Fast-Talk
Interrogation
Intimidation
Investigating a Scene
Jumping
Repair
Research
Shadowing a Mark
Sneaking
Time
Social Maneuvering
Goals & Doors
First Impressions
Opening Doors
Combat
Down and Dirty Combat
Initiative
Attack
Defense
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166
Creating and using a Fetish 146
Creating and using a Talen 147
Sample Fetishes & Talens
147
Beaten Down & Surrender 165
CHAPTER FOUR:
RULES OF THE HUNT 153
Traits
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