OpenGL ES 3.0 Programming Guide (2nd ed.) [Ginsburg & Purnomo 2014-03-10].pdf

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Praise for
OpenGL
®
ES
3.0 Programming Guide,
Second Edition
“As a graphics technologist and intense OpenGL ES developer, I
can honestly say that if you buy only one book on OpenGL ES 3.0
programming, then this should be the book. Dan and Budirijanto have
written a book clearly by programmers for programmers. It is simply
required reading for anyone interested in OpenGL ES 3.0. It is informative,
well organized, and comprehensive, but best of all practical. You will find
yourself reaching for this book over and over again instead of the actual
OpenGL ES specification during your programming sessions. I give it my
highest recommendation.”
—Rick Tewell, Graphics Technology Architect, Freescale
“This book provides outstanding coverage of the latest version of OpenGL
ES, with clear, comprehensive explanations and extensive examples. It
belongs on the desk of anyone developing mobile applications.”
—Dave Astle, Graphics Tools Lead, Qualcomm Technologies, Inc.,
and Founder, GameDev.net
“The second edition of
OpenGL
®
ES
3.0 Programming Guide
provides a
solid introduction to OpenGL ES 3.0 specifications, along with a wealth
of practical information and examples to help any level of developer
begin programming immediately. We’d recommend this guide as a primer
on OpenGL ES 3.0 to any of the thousands of developers creating apps
for the many mobile and embedded products using our PowerVR Rogue
graphics.”
—Kristof Beets, Business Development, Imagination Technologies
“This is a solid OpenGL ES 3.0 reference book. It covers all aspects of the
API and will help any developer get familiar with and understand the API,
including specifically the new ES 3.0 functionality.”
—Jed Fisher, Managing Partner, 4D Pipeline
“This is a clear and thorough reference for OpenGL ES 3.0, and an
excellent presentation of the concepts present in all modern OpenGL
programming. This is the guide I’d want by my side when diving into
embedded OpenGL.”
—Todd Furlong, President & Principal Engineer, Inv3rsion LLC
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OpenGL ES 3.0
®
Programming Guide
Second Edition
OpenGL Series
from Addison-Wesley
Visit
informit.com/opengl
for a complete list of available products.
T
he OpenGL graphics system is a software interface to graphics hardware.
(“GL” stands for “Graphics Library”.) It allows you to create interactive programs
that produce color images of moving, three-dimensional objects. With OpenGL,
you can control computer-graphics technology to produce realistic pictures, or
ones that depart from reality in imaginative ways.
The
OpenGL Series
from Addison-Wesley Professional comprises tutorial and
reference books that help programmers gain a practical understanding of OpenGL
standards, along with the insight needed to unlock OpenGL’s full potential.
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