Mutant Chronicles 3rd Edition - Cybertronic Sourcebook.pdf

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Prepared exclusively for tomaszchmielik@gmail.com Transaction: 7601
Prepared exclusively for tomaszchmielik@gmail.com Transaction: 7601
2D20 LEAD GAME DESIGN
JAY LITTLE
NATHAN DOWDELL, CHRIS BIRCH, MICHAL E. CROSS, BENN BEATON, JOHN DUNN
CHRIS LITES, NATHAN DOWDELL
LAURA HUTCHINSON
GRAPHIC DESIGN BY
EDITED BY
WRITTEN BY
ADDITIONAL DESIGN AND DEVELOPMENT BY
MATTHEW COMBEN
THOMAS SHOOK
ARTWORK BY
LAYOUT BY
COVER ARTWORK BY
DOMINIK KASPRZYCKI
ALEX INNOCENTI, JEFF PORTER, CHRISTIAN QUINOT, WITOLD TRZCIONKA
TOMA FEIZO GAS,RED SCAR PUBLISHING
CARTOGRAPHY BY
MUTANT CHRONICLES 3RD
EDITION & UPDATED FACTIONS
LOGOS BY
CHRIS BIRCH, MISCHA THOMAS
PRODUCED BY
ALEX BUND
NATHAN DOWDELL, BENN BEATON,
ARIC WIEDER AND OUR BACKERS!
PROOFREADING BY
ART DIRECTED BY
MISCHA THOMAS
COMMUNITY MANAGERS
ZARINA KADYLBEK, JOHN DODD
Published by: Modiphius Entertainment Ltd. 35 Turneville Road, London, W14 9PS. info@modiphius.com
Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com,
www.facebook.com/mutantchroniclesrpg and www.modiphius.com
Modiphius Entertainment Product Number: MUH050011. ISBN: 978-1-910132-33-3
The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment
Ltd 2015. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any
unauthorised use of copyrighted material is illegal. Any trademarked names are
used in a fictional manner; no infringement is intended.
This is a work of fiction. Any similarity with actual people and events, past or
present, is purely coincidental and unintentional except for those people and
events described in an historical context.
MUTANT CHRONICLES and related logos, characters, names, and distinctive
likenesses thereof are trademarks or registered trademarks of Mutant
Chronicles International Inc. All rights reserved. Artwork and graphics © Mutant
Chronicles International Inc, except the Modiphius Logo which is © Modiphius
Entertainment Ltd. This is a work of fiction. Any similarity with actual people and
events, past or present, is purely coincidental and unintentional except for those
people and events described in an historical context.
CYBERTRONIC
TABLE OF CONTENTS
CHAPTER 01
CHAPTER 08
FOUNDING DAY AN ORAL HISTORY........................................7
From Nothing, Everything .................................................................. 7
EQUIPMENT AND GEAR ...................................................... 77
Cybertronic Products ........................................................................ 77
Cybernetics ...................................................................................... 77
Armour ............................................................................................. 81
Weapons .......................................................................................... 82
Prototype Equipment ....................................................................... 86
Vehicles............................................................................................. 87
Spacecraft ......................................................................................... 92
CHAPTER 02
TWELVE FROM THREE ..........................................................10
The True Structure of Cybertronic .................................................... 10
A Day in the Life of Sam Veranase ................................................... 22
CHAPTER 03
CHAPTER 09
SAM VERANASE INTERVIEW................................................. 22
CHAPTER 04
SUBREALITY BYTES ............................................................93
Overview .......................................................................................... 93
Getting Started................................................................................. 94
Part One: Thin On The Ground ........................................................ 94
Part Two: Into Subreality ................................................................... 96
Part Three: Kids Today...................................................................... 98
Where the Kids Are In Subreality.................................................... 103
Back in the Slums ........................................................................... 103
Prep-School .................................................................................... 104
Ending the Adventure .................................................................... 105
THE TRUTH BEHIND CYBERTRONIC ......................................26
Alexander and Peter ......................................................................... 26
Cybertronic Today ............................................................................ 31
CHAPTER 05
IN THE FIELD WITH DR. DIANA ...........................................32
CHAPTER 06
APPENDIX
SUBREALITY...................................................................... 34
How it Came to Be ........................................................................... 34
The Truth Behind Subreality ............................................................. 35
Places to Go and Things to See ....................................................... 37
Interacting with Subreality ................................................................ 39
INDEX .............................................................................106
CHAPTER 07
CYBERTRONIC IN A CAMPAIGN ........................................... 44
The Cybertronic Military ................................................................... 44
More Than Human............................................................................ 44
A Cybertronic Focused Campaign ................................................... 45
Creating a Cybertronic Character..................................................... 49
Decision Three, Pillar ........................................................................ 50
Decision Four, Environment.............................................................. 52
Decision Five, Education .................................................................. 52
Decision Six, Primary Career ............................................................ 57
Decision Seven, Iconic Career .......................................................... 65
Cuirassier and Neoclone Characters ................................................ 70
Cuirassier Bodies .............................................................................. 72
Neoclones ........................................................................................ 73
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