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M05
MALL
RAID
Tiles needed:
.
MEDIUM / 4 TO 12 SURVIVORS / 180 MINUTES
OBJECTIVES
Rescue our friends and get out in the parked cars.
Es-
cape through the Exit Zone with all starting and rescued
Survivors, aboard as many cars as needed.
Never, NEVER get separated by more than twenty
yards. Craving food and supplies, some of us
improvised a small excursion to the mall and got
trapped inside. One barely escaped to tell us the
others are barricaded and left defenseless. We
have to jump in quick and escape as fast as we can,
or we ’ ll lose some friends. Stupid friends, I have to
say, but friends nonetheless.
Hey, both these police cars belong to a private security
company. Could we expect automatic weapons?
SPECIAL RULES
Each Objective gives 5 experience points to
the Survivor who takes it.
The Zones in the upper left tile 6M can’t spawn
Zombies and Survivors cannot Search in them. The barri-
cades can be broken but not rebuilt.
Put one Survivor of your choice per player in the designated
Zone of tile 6M, up to a maximum of 12 Survivors on the board.
They don’t have any Equipment (even those with the Starts
with [Equipment] Skill). Each cornered Survivor is played
normally and doesn’t count toward the maximum number of
Survivors a player can start with (see the rulebook).
Put aside all Assault Ri e Equip-
ment cards before the game starts. Each red Objective in
tiles 5B and 5C give one of these Assault Ri e Equipment
cards to the Survivor who takes it.
All cars are
locked. They can be searched normally
but not driven until you nd the match-
ing keys.
- The blue and red Objectives in tile 3B
are the police cars keys. Taking one of
them unlocks a single police car for any
Survivor to use (choose one). Taking
both unlocks both police cars.
- The green Objective in tile 3C is the
pimpmobile keys. Taking it unlocks the
pimpmobile for any Survivor to use.
Remember you
need the matching keys to unlock them
(see the Behind the wheel special rule).
Player
starting
area
Door
Open
door
Survivors
to save
Green Objective
(5 XP, see special rules)
Blue Objective
(5 XP, see special rules)
Objective
(5 XP, see special rules)
Police car
you can drive
Pimpmobile
you can drive
Mall double door
Complete
Mall door
barricade
Zombie
Exit
Spawn Zone
only once. It contains either the Evil
Twins, Ma’s Shotgun, or Pa’s Gun
(draw randomly).
20
once. Draw cards until you nd a weap-
on. Discard the other cards. The Aaahh!
card triggers the appearance of a Walker
as usual and interrupts the search.
TOXIC CITY MALL - MISSIONS
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