SWIV - MANUAL SCENARIO SWIV - Choose between a Helicopter Gunship or an armoured jeep and prepare to enter enemy territory as part of the elite assault team of SPECIAL WEAPONS INTERDICTION VEHICLES. Battle against enemy copters, tanks, submarines, hovercraft, snowmobiles, mechanised flying fish, giant weapons installations and much more in this vertically scrolling shoot 'em up. But beware, the enemy are armed with the latest deadly weaponry including the lethal SILKWORM IV homing missile. S.W.I.V. - SECRET WEAPONS INSTALLATION VERIFICATION Primary objective: Verify existence of the enemy's secret weapons installations and destroy them. S.W.I.V. - SPECIAL WEAPONS INTERDICTION VEHICLES Secondary objective: Interdiction mission: the destruction by military forces of all enemy units. S.W.I.V. - SILKWORM IV Mission warning: Use extreme caution. Enemy units are armed with deadly weaponry, including the enhanced SILKWORM IV homing missile. STATUS LINE The status line on the top of the screen will show you the following: - number of lives remaining (in front of the heart symbol) - number of bullets fired with each shot (in front of the star symbol) - your current score LIVES, CREDITS, TOKENS, SHIELDS You start the game with 4 lives. A new life will be awarded when your score breaks the 100,000 mark and at several score marks later on in the game. You have 2 credits when you start a new game. When you loose all your lives you may press fire to continue the game from where you just died. Note that your score will be reset to zero when you do so. You may repeat this procedure one more time until it's "Game Over". Destroy the "Goose Copter" and collect the tokens it drops after it has been destroyed. Shoot the tokens to transform them into weapon upgrades. For each 5 tokens you collect your vehicle will be upgraded to give you more firepower, i.e. the default number of bullets fired with each shot will increase. Note: if you shoot long enough on a token, it will transform into a star symbol. Pick it up for a surprise. There's a special enemy installation that will release a shield when you destroy it. Either pick up the the shield and use it to protect yourself from enemy fire for some time, or shoot repeatedly at the shield bubble for a smart bomb. CONTROLS SWIV can be played using Joystick or Keyboard. The standard settings are: Helicopter: Joystick Port 2 Jeep: Keyboard To change the standard settings press the 'HELP' key to go to the control selection screen. Use F1 to F3 to change Helicopter controls. Use F6 to F8 to change Jeep controls. JOYSTICK Move joystick to control vehicle, button to fire. Hold down fire to lock Jeep gun in the direction it is facing. KEYBOARD CURSOR keys - control vehicle SHIFT - fire Hold down fire to lock Jeep gun in the direction it's facing. ALT - jump (Jeep only). GENERAL CONTROLS: P - Pause/Unpause game ESC - Abort game HELP - Control selection screen SWIV - HINTS GOOD GOODIES The only source of upgrades is the giant Goose Copter. Unfortunately it doesn't give them up without a fight. It can only be destroyed by pumping its body full of plasma - but because the head and side-wings are in the way this can ce rather tricky. Having wide-beam fire helps, but probably the best way to deal with the Goose is to collect a shield (assuming there's one nearby) and just plonk yourself inside its body, all guns blazing. Of the two beam adjuster upgrades, the wide-beam one is the best - especially for shooting ships that fire down screen because it means you don't have to get in line with them to kill them. MESSING WITH THE BIG BOYS They are four major guardians at various points in the game. Here's how to deal with them: GIANT PULSE LASER This monster appears towards the end of the desert stage. Assuming you've got wide-beam fire, position yourself to the left of the laser barrel so your missiles are hitting both the gun and the small doorway beside it. Pump away, destroying the missile-firing tank that trundles out of the doorway. The laser fires three times then pauses. Use this time to move to the right-hand side of the laser and continue blasting away. Repeat until the cannon erupts in flames! SHIELDED LASER EMPLACEMENT This Mother of all lasers is made up of three individual turrets, and turns up towards the end of the dead forest. The lasers are only vulnerable when the glass domes over them peel back - trouble is, this only accures when they're about to fire! On top of that there are two small turrets that periodically spew tiny bullets in the players direction. Concentrate on destroying these first. The big lasers themselves are not actually the problem. Again, wide-beam firing is vital here. SLIDE LASER This, the hardest guardian, crops up near the end of the ice zone. It trundles left and right - fast - and rains the plasma down the screen. In addition, green blobs leach out from the walls and head in the players direction. The trick is to keep moving horizontally so that you're always either just ahead or just behind the laser turret. Keep firing - with wide-beam you should hit it, and the firing also destroys any approaching blobs. Eventually the laser should give up the ghost. THE FINAL GUARDIAN This big fella appears towards the end of final stage of the game, but doesn't actually cause the player any trouble until it has docked with its main body. There are no hard and fast rules for dealing with this one - just keep blasting away, dodging the myriad bullets until the inevitable happens. But the game's not over yet - you'll see why when you get there!
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