MANUAL.TXT

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Transarctica - Manual

AUTHOR:       ANDRE ROCQUES

PROGRAMMING:  ANDRE ROCQUES
              LOUIS-MARIE ROCQUES
              MICHEL PERNOT

GRAPHICS:     JEAN-CHRISTOPHE CHARTER
              ERIC GALAND
              PASCAL EINSWEILER

MUSIC:        FABRICE HAUTECLOQUE


SUMMARY
-------

Technical Details
Summary Introduction
Your World
Controls
Reception Page
Control Panel
The Engine
The Private Wagon
The General Quarters
Maps
Missile Launchers
Events
Locations
Train Combat


TECHNICAL DETAILS
+++++++++++++++++

LOADING THE GAME:

ATARI / AMIGA:  insert the game diskette into the disc drive then switch on
the computer.

PC:   having  loaded  MS.DOS,  insert the diskette into drive A (or B) then
type START.

MAClNTOSH:   click the START icon twice, then select the PLAY option in the
COMMANDS menu,


INSTALLING ON HARD DISC:

ATARI:   recopy all the files of the diskette into a directory on your hard
disc.  Leave the START.PRG programme of the AUTO file and copy it as on the
other files.

Cancel  the AUTO file on your hard disc.  In order to start the game, leave
the  diskette in the DRIVE (for protection test), then select the START.PRG
programme on your hard disc

AMIGA:   copy  all the files into a sub-directory on your hard disc.  Start
the game by T.X, having first placed the diskette in drive A.

PC:   insert  the  diskette  in drive A (or B), then type:  INSTALL <source
reader>  <destination  reader>  (INSTALL  A:C:  or INSTALL B:C:  or INSTALL
A:D:   or INSTALL B:D:).  Then follow the instructions given on the screen.
In  order  to  start  up  the  game,  all  you  have  to do is to go to the
subdirectory concerned and type START.

MACINTOSH:   copy all the files in a directory on your hard disc.  You will
start the game from this directory by clicking twice on START.



TECHNICAL PROBLEMS :

Specific  problem  of  the PC:  the programme stops on loading:  check that
your  MS.DOS  is  not installing resident units on starting up the machine,
which would mobilise too much central memory.


SUMMARY
++++++++

24  December  2022, "Operation Blind" a scientific experiment of remarkable
daring takes place

THE DEFINITION
--------------

The "Blind" team, led by the renowned Professor John Merrick, aim to save a
world  ravaged by the Greenhouse effect by exploding thermo nuclear devices
simultaneously  at  each  pole This will cool the savage rays of the sun by
throwing quantities of dust and steam high into the atmosphere.

The  scientists  miscalculate.   The  experiment works all too well and the
world  is  pitched  into  an intense Nuclear Winter.  Civilisation perishes
under a blanket of snow and ice.

Centuries  later the survivors eke out a miserable existence living most of
their  lives  on  huge  trains,  the  only  source of transport, travelling
constantly between those towns that still exist:  pathetic shadows of their
former  selves,  used  now only as meeting and trading points for the giant
trains.

Controlling  the  trains  and the rail network is the sinister and powerful
Viking  Union.  They will tolerate no threats to their profitable monopoly.
An ice locked world suits them just fine.  You play an idealist, Captain of
the  Transarctica.   Inspired  by  ancient writings you set out to discover
more  about  the  now  mythical  sun.   On  your  travels  you  learn about
"Operation  Blind",  and  also  of  "Operation Sun".  At last!  A chance to
fulfil your dream!

Transarctica  combines adventure and strategy:  to restore the sun you must
successfully  manage  and  build up your train:  to do this you must become
adept  at using maps, avoiding obstacles controlling steam engines, mining,
spying, trading and fighting the battle trains of the Viking Union.

A pen and paper for making notes will come in very useful.

Morning and every evening, I would read you this passage aloud:

"Sun  a  common noun 1.  The Sun:  a heavenly body which produces the light
of  day.   Example:   The  distance from the Sun to the Earth By extension:
One  sun:   one  heavenly  body  radiating its own light at the centre of a
system.   2.  The luminous disc of the Sun, the appearance of this heavenly
body  for  an earthbound observer.  Example:  The sun rises in the East and
sets  in the West.  3 Radiation, light and heat of the sun.  Example, it is
sunny,  sunny.  Protect yourself from the sun.  Expose yourself to the sun.
Sunburn:  burning caused by the rays of the sun.

I  closed  the  old  encyclopaedia,  I  got  up,  opened  the window of the
compartment  and  stayed  there  for  a  long time, lying down with my eyes
closed,  my  face lashed by the icy squalls.  I remembered the first time I
read  this text in the abandoned library of Alexandria.  What a revelation!
Ever since, I searched for other writings on this myth.  This had caused me
a  lot  of  problems  with  the Administrators, and the railway agents were
supervising me constantly.

Everything rocked when I discovered an article dating from the twenty first
century  in  the "Blind" project, which referred to the "ultimate solution"
to save the planet from perishing.  I then became an "Amnbivalent", and the
Administrators of the Viking Union had put a price on my head

YOUR WORLD
++++++++++

THE PLANET EARTH:

This  is  a  constantly  frozen  planet,  surrounded  by an opaque layer of
clouds.   The  sun can no longer be seen, it has become a mystical heavenly
body, certain allusions to which can be fouud in ancient writings.

Apart  from  the  mammoth,  the only means of transport is the steam train.
Coal  is  the main source of energy, making it possible to warm oneself and
fuel trains.

There are two types of coal:  lignite and anthracite.

Lignite  is  used  like  currency:   it governs all transactions.  The most
currently  used unit is the "Bak" (100 kg of lignite).  Lignite can also be
used as fuel.  Lignite is referred to as "Lignite-money".

Anthracite  is  richer  than  lignite, and is exclusively used for fuelling
steam trains.


THE VIKING UNION:

This  is  the only train company which manages the immense railway network,
linking  the  various  cities.   It is directed by the "Administrators" and
employs a colossal army.

It  is not a totalitarian power it does not deal with the administration of
towns  - but its monopoly of all means of transport gives it unquestionable
authority.  Also, to preserve its ice locked monopoly, it is making efforts
to  seek out and destroy every thing which has anything to do with the Sun.
It regards you as an "Ambivalent" as an enemy to be destroyed.


THE PLAYER

You  are  the chief of the "Ambivalents", those curious beings who seek out
the  old  myths about the sun.  You have made numerous converts, but only a
few  have  followed  you  in your armed struggle.  Your greatest victory to
date  is  the  theft  of  one  of  the Viking Union"s greatest trains:  the
Transarctica


THE QUEST:

This is the first day of the new year 2714 (Viking calendar) At the head of
the  Transarctica and a small group of men, you are travelling the world to
find  information  on  the  mysterious  Project  Blind, you have a dream to
restore the sun to the world.


THE GAME: 

To  progress  successfully  in  the  game  you  must  build up the size and
strength  of  the  Transarctica.   Additional wagons etc can be bought with
Lignite-  money  from various industrial towns.  Extra Lignite money can be
gained  by trading at commercial towns, with wandering nomads or by mining.
You  must  also  avoid  the  battle  trains  of the Viking Union, and other
hazards such as wolves:  intelligence gathering by your spies is vital.
 

THE RISKS: 

The  Viking  Union  will  do  anything  to destroy the Transarctica.  Train
combats always end in the death of one train or the other.

Other  dangers  threaten  you:   mole  men,  the "Hordas" and other hostile
animals.   Moreover,  a train stopped on the ice condemns its travellers to
certain  death.   Boiler  explosions,  running out of coal, minefields, are
thus to be avoided....  In the end, suicide may be a fairly sweet solution.


CONTROLS
++++++++

The game works entirely with the MOUSE.

On  the  keyboard,  the  numeric  pad  (figures  from  1 to 9) emulates the
movements  of  the  mouse.  You can move around block by block by using the
CONTROL key with these figures.  The RETURN key or the SHIFT key (for doing
capital  letters) replace the left button of the mouse:  the ALT key is the
right  button).   On the joystick movements are made naturally in all eight
directions.   The firing button corresponds to the left button of the mouse
and the ALT key on the keyboard, the right button

PAUSE KEY:              Press key <P>.
TO LEAVE THE GAME:      Type <CONTROL> X


RECEPTION PAGE
++++++++++++++

This is the page which appears after the presentation.

It presents the following options:

To start a new Game you can select the difficulty level.

To  play  a  saved  game,  Messages will tell you of the disc changes to be
made.

To  cancel  the  train  combats phase from the game (see the chapter "Train
Combat").   The  result  of  the  battle  will  then  be  calculated by the
computer.

To  switch  in-game  music  on or off, as far as your machines capabilities
allow.

CONTROL PANEL
+++++++++++++

During almost all the game, the control panel will be present at the bottom
of the screen.

DESCRIPTION


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