Grey Wolf REVISED.pdf

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Grey Wolf
was compiled from the following books:
Stalin’s Onslaught, Hammer And Sickle,
River Of Heroes, Stalin’s Europe
and
Fortress Europe.
These books were originally produced by
the Battlefront team and friends.
Compiled and edited by:
Wayne Turner
New material written by:
Heath Alexander, Steve Bernich, Scott Elaurant, Van Norton,
Jyrki Saari, Ken Camel, Michael Haught, and Phil Yates.
Many thanks to all of the playtesters and proofreaders
who have made this compilation possible.
Editors:
Peter Simunovich, John-Paul Brisigotti
Graphic Design:
Victor Pesch
Terrain, Modelling and Photography:
Battlefront Studio
Painting:
James Brown, Blake Coster, Casey Davies,
Mike Haught, Jeremy Painter, Matt Parkes,
Victor Pesch, Chris Townley, and Wayne Turner
Cover Art:
Vincent Wai
Internal Art:
Randy Elliott, Warren Mahy,
Vincent Wai, and Ben Wooten
Miniatures Design:
Evan Allen, Karl Cederman, and Seth Nash
CONTENTS
Introduction ...................................... 2
The Eastern Front .............................. 8
German Forces
on the Eastern Front ........................ 10
Hungarian Forces on the
Eastern Front ................................... 12
Finnish Forces
on the Eastern Front ........................ 13
Battle for the Narva Line ................. 16
Korsun Pocket ................................. 18
Kamenets-Podolsky Pocket.............. 19
Warrior:
Oberstleutnant Dr Franz Bäke ..........21
Kampfgruppe Bäke ...........................22
Grenadierkompanie...........................26
Fallschirmjägerkompanie ...................32
SS-Freiwilligen-
Panzergrenadierkompanie..................38
Operation Bagration........................ 46
Warrior: Feldwebel Dietrich Uthoff ...51
Sturmkompanie ................................52
StuG Batterie ....................................58
Pionierkompanie ...............................60
Bagration Breakthrough .................. 64
Warrior:
Feldwebel Ludwig Windgruber .........68
Warrior: General der Panzertruppen
Dietrich von Saucken ........................69
Schwere Panzerkompanie ..................70
Panzerkompanie ................................72
Gepanzerte
Panzergrenadierkompanie..................76
Panzergrenadierkompanie..................80
Gepanzerte Panzerpionierkompanie ..86
Panzerpionierkompanie .....................88
Panzerspähkompanie .........................90
Sperrverband .....................................94
Ersatz Pionierkompanie.....................98
Battle for Poland............................ 102
Warrior:
Sturmbannführer Fritz Biermeyer ....106
Warrior:
Panzer Kanonen ..............................107
SS-Panzerkampfgruppe ...................108
SS-Panzergrenadierkampfgruppe .....110
Sicherungskompanie .......................118
Armoured Trains .............................122
The Battles for Hungary ................ 126
Feldhernnhalle Panzerkampfgruppe.130
Feldhernnhalle
Panzergrenadierkompanie................134
Panzerjägerkompanie.......................138
SS-Kavallerieschwadron...................140
Fortifications ................................. 146
Field Fortifications ..........................146
Street Fortifications .........................148
German Divisional Support, Special
Rules and Arsenal .......................... 152
Heer Divisional Support .................152
Luftwaffe Divisional Support ..........162
SS Divisional Support .....................164
German Special Rules......................173
SS-Special Rules ..............................174
German Arsenal ..............................178
Hungarians on the Eastern Front ... 184
Warrior: Föhadnagy Ervin Tarczay ..190
Harckocsizó Század .........................192
Gépkocsizó Lövész Század ...............196
Rohamágyús Üteg ...........................200
Puskás Század ..................................202
Önkéntes Puskás Század ..................206
Hungarian Divisional Support ........209
Hungarian Special Rules..................213
Hungarian Arsenal ..........................214
The Finnish Army in 1944 ............. 218
Warrior: Korpraali Toivo Ilomäki ....222
Warrior: Kapteeni Lauri Törni .........223
Panssarikomppania ..........................224
Sturmikomppania ...........................226
Jääkärikomppania............................228
Jalkaväkikomppania ........................232
Pioneerikomppania .........................236
Finnish Divisional Support .............238
Finnish Special Rules .......................241
Finnish Arsenal ...............................242
Painting Guides ............................. 246
German Heer ..................................246
German Waffen-SS..........................249
Hungarian .......................................250
Finnish ............................................251
REVISED EDITION
This is a supplement for
Flames Of War, the World War II miniatures game.
A copy of the rulebook for
Flames Of War
is necessary to fully use the contents of this book.
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any
means without the prior written permission of the publisher, nor be otherwise circulated in any form of binding or cover other than that
in which it is published and without a similar condition being imposed on the subsequent purchaser.
© Copyright Battlefront Miniatures Ltd., 2013. ISBN: 978-0-9922555-5-8
1
Introduction
F
lames oF
W
ar
In
Flames Of War
you take on the role of a company
commander manoeuvring your troops across the battlefields
of World War II. This classic period of warfare is brought
to life in your own game room.
Grey Wolf
provides the core
armies in the form of Intelligence Briefings. These Intelligence
Briefings allow you to field the German, Hungarian and
Finnish forces that clashed with the Soviet Red Army and its
allies on the Eastern Front in 1944 and early 1945.
To play
Flames Of War
you’ll also need the
Flames Of War
rulebook. The rulebook contains all the rules that you need
to fight miniature World War II battles.
the German section there is also a Hungarian section and
a Finnish section including intelligence briefings for tank,
motorised infantry, or infantry companies.
Each company has easy-to-use charts, highlighting available
platoons which represent the fighting units of your company.
Each platoon diagram visually displays what troops are
included in the platoon.
A detailed arsenal at the end of each national section contains
the specific ratings for your units’ vehicles and the weapons
they use. From tanks to infantry, this book contains every-
thing you need to get started on your army!
In addition to the technical information you’ll need to build
your force, this book contains plenty of inspiring pictures and
history to help you capture the flavour of your new
Flames Of
War
force!
All of the forces in this book are based on historical examples
that fought on the Eastern Front from January 1944 to
February 1945.
To find out more, visit your local game store, or visit our
informative website at
www.FlamesOfWar.com.
Flames Of War
uses a point system when setting up and playing
games. Typical games are around 1500 or 1750 points, but
are certainly not limited to any value! Play any point value
you and your opponent decide. You can play small 600 point
games in an hour or you can play mammoth games using
armies that are 3000 or 5000 points or more!
In most
Flames Of War
games you will command a company
with several platoons.
3. SS-PANZERDIVISION ‘TOTENKOPF’
W
hy collect a Force From
G
rey
W
olF
?
Grey Wolf
provides
Flames Of War
you with the German,
Hungarian and Finnish forces needed to recreate the battles
on the Eastern Front from January 1944 to February 1945.
With your German force, start by holding back the Soviet
assaults to pry Leningrad from your grasp, before staunchly
holding off the red tide on the Narva line in Estonia. Fight the
brutal winter battles of the Korsun and Kamenets-Podolsky
Pockets, escaping each in turn through determined defence
and powerful counterattacks.
Fight to hold the
Festerplatz
fortified cities in Byelorussia as
the Red Army throws all its power at your German forces
during Operation Bagration. If they breach your line, delay
them at every turn with your blocking forces before turning
back their mobile forces with your panzers and Tiger tanks.
Finally bring an end to the Soviet assault on the banks of the
Vistula River with elite SS armoured forces. Hold them on
the river and bring their massive offensive to a stop. Throw
the red scourge back across the river with counterattacks from
the armoured troops of
3. SS-Panzerdivision ‘Totenkopf ’
and
5. SS-Panzerdivision ‘Wiking’.
Refight the battles to hold Romania and its precious oil from
the Red Army. Fight with tough infantry forces or armoured
forces as the red claw makes its grab for Romania.
Defend Transylvania with Hungarian and German forces
as the traitorous Romanians switch sides and make to
seize Hungarian Transylvania. Fight the tank battles of the
Hungarian plains in October and November 1944. Hold the
crossings of the Tisza River, while German and Hungarian
forces re-group to fight the gruelling battle for Budapest.
In 100-days of bloody battle, fight through the streets of the
Hungarian capital. Hold every street with barricades and other
fortifications with mixed forces of Hungarians, dismounted
SS-Cavalry and elite
Feldherrnhalle
Panzergrenadiers.
SS-PANZERKAMPFGRUPPE
hQ
A
SS-Panzerkampfgruppe HQ
2 Panzer IV H
200 points
c
omBat
P
latoons
B
Biermeyer’s 3. SS-Panzer Platoon
5 Panzer IV H
3 Panther A
325 points
640 points
260 points
C
SS-Panzer Platoon
3 Panzergrenadier Squads
D
Gepanzerte SS-Panzergrenadier Platoon
W
eaPons
P
latoons
E
Armoured SS-Anti-aircraft Gun Platoon
2 Armoured Sd Kfz 7/1 (Quad 2cm)
2 8.8cm PaK43
125 points
210 points
h
oW this
B
ook
W
orks
The Germans in this book are divided into sections based on
battles or operations. Each section has a number of forces ap-
propriate for the battles featured. These include intelligence
briefings for tank, armoured infantry, or infantry companies
and other unique variations on these themes. In addition to
F
Heavy Anti-tank Gun Platoon
t
otal
: 1760
Points
2
c
omPany
hQ
The company headquarters platoon
is required—you have no command
without it! When you choose your
force the first thing you must purchase
with your points is your company
headquarters platoon.
SS-Panzerkampfgruppe
SS a
rmoured
B
aTTlegroup
(T
ank
C
ompany
)
HeAdquArters
HeAdquArters
SS-Panzerkampfgruppe
HQ
You must field one platoon from each box shaded black and may field one platoon from each box
shaded grey.
Your Company HQ, Combat, Weapons, and Support platoons must be all either from 3. SS-
Panzerdivision ‘Totenkopf’ (Marked
) or 5. SS-Panzerdivision ‘Wiking’ (Marked
), unless
otherwise noted.
divisionAl suPPort PlAtoons
9
10
Armour
WeAPons PlAtoons
combAt PlAtoons
c
omBat
P
latoons
Usually, at least two combat platoons
are required. Whatever your battle
plan requires, the Combat Platoons
are the ones you rely upon to get the
job done!
Anti-AircrAft
Armour
Artillery
9
10
SS-Panzer Platoon
Biermeyer’s 3. SS-
Panzer Platoon
Armour
Armoured SS-Anti-
aircraft Gun Platoon
mAcHine-Guns
Heavy SS-Tank
Platoon
Armour
16
11
2
Heavy Assault
Howitzer Platoon
Armoured SS-Artillery
Battery
SS-Kampfgruppe
Artillery Battery
4
2
17
6
10
9
10
9
16
7
11
SS-Heavy Platoon
SS-Panzer Platoon
infAntry
Armoured SS-Heavy
Platoon
Artillery
SS-Panzer Platoon
SS-Tank-hunter
Platoon
infAntry
Artillery
3
11
3
11
9
10
16
5
SS-Rocket Launcher
Battery
SS-Vielfachwerfer
Battery
1
11
0
17
W
eaPons
P
latoons
Weapons platoons come from
your own battalion. They are not
required, but can offer your company
excellent support, such as machine-
guns, mortars, recon and anti-tank
weapons.
1
17
Gepanzerte SS-
Panzergrenadier Platoon
SS-Panzergrenadier
Platoon
SS-Mortar Platoon
2
11
Gepanzerte SS-
Panzergrenadier Platoon
SS-Panzergrenadier
Platoon
SS-Aufklarüngs
Platoon
SS-Panzergrenadier
Pioneer Platoon
Gepanzerte SS-
Panzerpionier Platoon
Allied PlAtoons
Heer
and
Luftwaffe
Platoons in your force are
Allies and follow the Allies
rules in the rulebook.
1
11
Anti-tAnk
11
4
11
4
5
11
2
11
Armoured SS-Mortar
Platoon
Artillery
5
16
7
16
7
16
Heavy SS-Anti-aircraft
Gun Platoon
Heavy Anti-tank
Gun Platoon
Anti-AircrAft
0
17
5
15
SS-Self-propelled
Infantry Gun Platoon
Anti-tAnk
reconnAissAnce
SS-Scout platoon
SS-Anti-tank Gun
Platoon
SS-Panzerspäh
Platoon
Heavy SS-Panzerspäh
Platoon
Artillery
6
11
5
11
Luftwaffe Heavy
Anti-aircraft Gun
Platoon
Luftwaffe Light
Anti-aircraft Gun
Platoon
AircrAft
3
16
11
6
16
6
3
16
s
uPPort
P
latoons
Support platoons are loaned to your
company by the regiment, brigade,
division, or corps. These platoons
give you extra support in many forms
ranging from tanks to artillery.
108
Armour
6
16
reconnAissAnce
SS-Scout Platoon
flAme-tHroWer
2
16
SS-Kampfgruppe
Artillery Battery
SS-Kampfgruppe
Heavy Artillery Battery
Air Support
11
7
11
7
16
9
Armoured SS-Cannon
Platoon
SS-Armoured Flame-
thrower Platoon
Armoured SS-Artillery
Battery
Armoured Heavy SS-
Artillery Battery
SS-Panzerkampfgruppe
ss a
rmoured
B
attleGrouP
E
F
C
3. SS-PANZERDIVISION ‘TOTENKOPF’
11
6
GermAn
6
11
16
9
D
B
A
3
Using a Company Diagram
Each force begins with the Company Diagram, which demonstrates the company organisation graphically in an easy-to-read
format. This simple diagram will help you create your
Flames Of War
company and get you playing in no time at all!
c
hoosinG your
c
omPany
This first step is entirely up to you. There are a wide variety of companies, including infantry, reconnaissance, mechanised,
and tank forces. Have a read through the backgrounds. Find a force that you find interesting and you’re off!
i
nstructions
Once you have decided which company to build,
have a look at the small box that contains the
instructions you will need to build your force.
HeAdquArters
SS-Panzerkampfgruppe
SS a
rmoured
B
aTTlegroup
(T
ank
C
ompany
)
HeAdquArters
It will also detail any divisional variants that the
company might have. The example to the right
demonstrates a list with two variants:
3. SS-
Panzerdivision
and
5. SS-Panzerdivision.
When
building a force with variants, choose one variant
and follow the instructions for variant forces
below.
SS-Panzerkampfgruppe
HQ
You must field one platoon from each box shaded black and may field one platoon from each box
shaded grey.
Your Company HQ, Combat, Weapons, and Support platoons must be all either from 3. SS-
Panzerdivision ‘Totenkopf’ (Marked
) or 5. SS-Panzerdivision ‘Wiking’ (Marked
), unless
otherwise noted.
divisionAl suPPort PlAtoons
Armour
WeAPons PlAtoons
9
10
combAt PlAtoons
Anti-AircrAft
Armour
Artillery
9
10
SS-Panzer Platoon
Biermeyer’s 3. SS-
Panzer Platoon
Armour
Armoured SS-Anti-
aircraft Gun Platoon
mAcHine-Guns
Heavy SS-Tank
Platoon
Armour
4
16
2
11
Heavy Assault
Howitzer Platoon
Armoured SS-Artillery
Battery
SS-Kampfgruppe
Artillery Battery
2
17
6
10
9
16
7
11
V
ariant
F
orces
Some companies are based on a single division, like
the Grenadierkompanie. However, other companies
have several variants based on specific divisions, such
as the SS-Panzerkampfgruppe representing
3. SS-
Panzerdivision
and
5. SS-Panzerdivision.
When building a force that has several division
variants, you must choose one of the variants and
stick to it. Your Company HQ and all of your
Combat, Weapons, and a few Support platoons must
match the division you have chosen. To help, we
have included divisional symbols to distinguish the
variants. Simply use the same divisional symbol when
calculating points or choosing platoon options.
SS-Heavy Platoon
SS-Panzer Platoon
infAntry
Armoured SS-Heavy
Platoon
Artillery
9
10
11
1
11
2
SS-Panzer Platoon
SS-Tank-hunter
Platoon
infAntry
Artillery
3
11
3
11
9
10
5
16
SS-Rocket Launcher
Battery
SS-Vielfachwerfer
Battery
11
0
17
17
1
Gepanzerte SS-
Panzergrenadier Platoon
SS-Panzergrenadier
Platoon
SS-Mortar Platoon
Armoured SS-Mortar
Platoon
Artillery
Gepanzerte SS-
Panzergrenadier Platoon
SS-Panzergrenadier
Platoon
SS-Aufklarüngs
Platoon
SS-Panzergrenadier
Pioneer Platoon
Gepanzerte SS-
Panzerpionier Platoon
Anti-tAnk
1
11
4
11
4
11
2
16
5
Allied PlAtoons
Heavy SS-Anti-aircraft
Gun Platoon
Heavy Anti-tank
Gun Platoon
Anti-AircrAft
17
0
16
7
16
7
15
5
Heer
and
Luftwaffe
Platoons in your force are
Allies and follow the Allies
rules in the rulebook.
SS-Self-propelled
Infantry Gun Platoon
Anti-tAnk
11
5
reconnAissAnce
SS-Scout platoon
SS-Anti-tank Gun
Platoon
SS-Panzerspäh
Platoon
Heavy SS-Panzerspäh
Platoon
Artillery
6
11
11
5
Luftwaffe Heavy
Anti-aircraft Gun
Platoon
Luftwaffe Light
Anti-aircraft Gun
Platoon
AircrAft
16
3
11
6
16
6
16
6
16
3
reconnAissAnce
SS-Scout Platoon
Armour
flAme-tHroWer
16
SS-Kampfgruppe
Artillery Battery
SS-Kampfgruppe
Heavy Artillery Battery
Air Support
11
7
11
7
16
9
2
B
uildinG
y
our
c
omPany
You will notice that the Company Diagram consists
of several black and grey boxes, each containing a
silhouette of soldiers, guns, or vehicles. Each of
these boxes are platoons available to your force.
108
Armoured SS-Cannon
Platoon
SS-Armoured Flame-
thrower Platoon
Armoured SS-Artillery
Battery
Armoured Heavy SS-
Artillery Battery
The black boxes are the core of your force. When building
your company, you must field one platoon from each box
shaded black. The grey boxes are optional platoons. You may
field one platoon from each box shaded grey.
s
Pecial
P
latoon
o
Ptions
Sometimes a platoon box in the company diagram will have
special platoon options available to a specific variant. These
are always marked with the variant’s symbol to the left of the
platoon name. Only forces based on the same variant as the
special option may take that platoon.
The example below (from the
SS-Panzerkampfgruppe on
page 108) demonstrates that
while either variant may field
an Armoured SS-Artillery
Battery or SS-Kampfgruppe
Artillery Battery, the
3. SS-
Panzerdivision
( ) can also
take a Heavy Assault Howitzer
Battery.
ARTILLERY
11
6
GermAn
11
6
16
9
P
aGe
r
eFerence
Each platoon box will have a page number. Use this to find
the platoon and its points value.
a
llied
P
latoons
Some platoons available to your company are from a different
nation or branch of armed services. These can be easily
identified by special national or branch symbols found to
the right of the platoon title in the company diagram. Allied
platoons have to follow Allied rules found in the
Flames Of
War
rulebook.
Heavy Assault
Howitzer Battery
Armoured SS-Artillery
Battery
SS-Kampfgruppe
Artillery Battery
17
2
16
9
11
7
4
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