Character Cards.pdf

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NAME
:
RADS:
SPECIES:
_
Aren Veight
AGE:
ARMOUR
34
TYPE
RAD
PROTECTION KG
OPTIONS
Human
_
_
Vacc Suit
(TL12)
90
10
8
_
SPECIES TRAITS:
HOMEWORLD:
FINANCES
PENSION
CHARACTERISTICS
DM
DM
DM
ALLIES, CONTACTS,
ENEMIES, RIVALS
5
8
-1
+0
8
9
+0
+1
12
5
Cr
+2
-1
DEBT
Cr
CASH ON HAND
Cr
Cr
STRENGTH
DM
DEXTERITY
DM
ENDURANCE
DM
70,000
INTELLECT
PSI:
EDUCATION
SOCIAL
DM
MONTHLY SHIP PAYMENTS
LIVING COST
Cr
STUDY PERIOD
TRAINING IN SKILL:
WEEKS:
/ 24
)
)
)
)
)
)
)
)
SKILLS
Admin
Advocate
Animals
Animals
Animals
Athletics
Athletics
Athletics
Art
Art
Art
Astrogation
Broker
Carouse
Deception
Drive
Electronics
Electronics
Electronics
Engineer
Engineer
Engineer
Explosives
Flyer
Flyer
Flyer
Gambler
Gunner
Gunner
Gun Combat
Gun Combat
Gun Combat
STUDY PERIODS COMPLETE:
(
(
(
(
(
(
(
(
(
)
)
)
)
)
)
)
)
)
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
sensors
)
) 1
)
)
)
)
)
)
)
)
)
)
) 0
)
)
0
Diplomat
Drive
(
TL
) 0
Heavy Weapons
Heavy Weapons
Investigate
Jack of all Trades
Language
Language
Language
Leadership
Mechanic
Medic
Melee
blade
Melee
Navigation
Persuade
Pilot
spacecraft
Pilot
Pilot
(
(
)
)
)
)
)
2
(
(
(
0
) 1
)
)3
)
)
(
(
(
(
(
Profession
Profession
Profession
Recon
Science
Science
Science
Seafarer
Seafarer
Stealth
Steward
Streetwise
Survival
Tactics
Tactics
Vacc Suit
(
(
(
(
(
(
(
(
0
(
(
)
)
1
0
1
WEAPONS
WEAPON
RANGE
DAMAGE
KG
MAGAZINE
TRAITS
AUGMENTS
TYPE
TL
IMPROVEMENT
Survival Blade 1
Melee
2D
_
_
_
EQUIPMENT
MASS
MASS
MASS
Mobile Comm (TL10)
Combination Filter/
Compressor Mask
_
_
IR/Light intensifier Goggles
Several Pairs of Tough Grey
Field Coveralls (Armour 1)
_
_
Ship Share
_
TOTAL CARRIED MASS
NAME:
Aren Veight
AGE:
34
OCCUPATION:
Ex-Scout (Survey)
SPECIES:
Human
NOTABLE ABILITY:
Aren has the jack-of-all-trades skill, which enables him
to attempt any task even if he has no skill in that area.
Normally, the penalty for having no skill is DM-3, but
since Aren has Jack-of-all-Trades 2, this is reduced to
DM-1. He can thus attempt to do more or less anything
he sets his mind to, and his can-do attitude gives him a
chance to succeed.
BACKGROUND:
Aren grew up on a typical colony world: safe, dull and rather uninspiring. Feeling there was more to life than that,
he enlisted in the Scout Service, and discovered that there indeed was a whole universe out there. It was not
always friendly, as Aren came to realise, but he was tough and smart. He did well as a member of the Survey Office
of the Scout Service.
Aren was quickly promoted, and eventually reached the rank of Senior Scout. Along the way, he mapped new
worlds and was involved in the opening of the mineral-rich Gullian Belt to investment and mining. Late in his
career, he ran afoul of a pirate cartel and almost had his ship shot from under him. Aren escaped and saved
his crew by the time-honoured tactic he calls ‘giving it legs’; his piloting skill saved his ship and won him the
admiration of many other Scouts, but he has a suspicion that he is ‘the one that got away’ to some pirate leader
somewhere.
Aren left the Scout Service in good standing, and is currently listed as being on Detached Duty. This means he is
officially retired from the service but could be reactivated for an emergency or return to service voluntarily at any
time if he chose to do so.
SKILLS:
Aren is a very skilled pilot and starship sensors operator, and is well at home in a vacc suit. His other skills suit
him to a career as a starship crewmember. He is also (literally) a jack of all trades; Aren can have a go at almost
any task even if he has no formal training in that area
NAME
:
RADS:
SPECIES:
_
Danville Cayman
AGE:
ARMOUR
42
TYPE
RAD
PROTECTION KG
OPTIONS
Human
_
_
Vacc Suit
(TL12)
90
10
8
_
SPECIES TRAITS:
HOMEWORLD:
FINANCES
PENSION
CHARACTERISTICS
DM
DM
DM
ALLIES, CONTACTS,
ENEMIES, RIVALS
5
10
-1
+1
7
15
+0
+3
7
10
Cr
+0
+1
DEBT
Cr
CASH ON HAND
Cr
Cr
STRENGTH
DM
DEXTERITY
DM
ENDURANCE
DM
75,000
INTELLECT
PSI:
EDUCATION
SOCIAL
DM
MONTHLY SHIP PAYMENTS
LIVING COST
Cr
STUDY PERIOD
TRAINING IN SKILL:
WEEKS:
/ 24
)
)
)
planetology
astronomy
physics
SKILLS
Admin
Advocate
Animals
Animals
Animals
Athletics
Athletics
Athletics
Art
Art
Art
Astrogation
Broker
Carouse
Deception
STUDY PERIODS COMPLETE:
(
(
(
(
(
(
(
(
(
write
1
1
) 0
)
)
)
)
)
) 1
)
)
0
)
TL
Diplomat
Drive
(
0
Drive
Electronics
Electronics
Electronics
Engineer
Engineer
Engineer
Explosives
Flyer
Flyer
Flyer
Gambler
Gunner
Gunner
Gun Combat
Gun Combat
Gun Combat
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
computers
power
) 0
)2
)
)
) 1
)
)
)
)
)
)
)
)
)
)
Heavy Weapons
Heavy Weapons
Investigate
Jack of all Trades
Language
unknown
Language
Language
Leadership
Mechanic
Medic
Melee
Melee
Navigation
Persuade
Pilot
Pilot
Pilot
(
(
)
)
2
(
(
(
) 1
)
)
)
)
)
)
)
0
0
(
(
(
(
(
Profession
Profession
Profession
Recon
Science
Science
Science
Seafarer
Seafarer
Stealth
Steward
Streetwise
Survival
Tactics
Tactics
Vacc Suit
(
(
(
(
(
(
(
(
) 3
) 1
) 1
)
)
1
(
(
)
)
1
WEAPONS
WEAPON
RANGE
DAMAGE
KG
MAGAZINE
TRAITS
AUGMENTS
TYPE
TL
IMPROVEMENT
EQUIPMENT
MASS
MASS
MASS
Mobile Comm (TL10)
Combination Filter/
Compressor Mask
_
_
Expensive Three-Piece Suit
Field/Bush Clothing
_
_
Portable Computer/3
_
TOTAL CARRIED MASS
NAME:
Danville Cayman
AGE:
42
OCCUPATION:
Ex-Scholar/Citizen
SPECIES:
Human
NOTABLE ABILITY:
Danville is enormously well-educated. Although his
science skills are in the ‘hard’ end of the spectrum, being
mainly space sciences, he has a vast array of knowledge
about everything from history to philosophy. His DM+3
EDU bonus applies to almost any academic task, making
him a highly useful resource for any band of Travellers.
In addition, he has learned to puzzle out some fragments
of a previously unknown language he encountered whilst
exploring ruins out of the frontier.
BACKGROUND:
Danville grew up on a settled but not well-developed colony world. As the son of a small-town veterinarian, he received
a good education and learned to help in the veterinary practice. Whilst looking after sick livestock was a worthy
occupation, Danville wanted something a bit… bigger… and got himself a place at university studying space sciences.
It was there his chequered career began to take shape. A bitter dispute with one of the professors led to Danville
publishing a paper that blew Professor Ryan Mevinn’s work out of the water. Mevinn has been a Rival ever since,
though he does have grudging respect for his former pupil.
Danville graduated and embarked on a career as a research assistant to a rather wayward scientist named Patricia
Lienn. This took him to some very odd places, including ruins of a lost civilisation out on the fringes of explored
space. He found and studied some writings he found there, gradually learning to puzzle out part of the meaning.
Danville still does not know who these aliens were or what happened to them.
Advancing through the ranks of academia, Danville was headhunted to take part in the Ashfield Project, a large-
scale colonisation effort aimed at certain worlds along the frontier. He was part of the team that recommended
setting up a forward marshalling base in a planetoid field, displacing some of the groups mining the belt. This
earned Danville three implacable enemies – an executive of the main mining corporation edged out by the project,
a belter who considered the asteroids her home, and a union leader among workers affected by the decision to take
over the belt.
Controversy continued to dog Danville and his work with the Ashfield Project. After a period working as a forward
surveyor for the prospective colony sites, he moved into a managerial role just as the project hit difficulties. Workplace
disputes, legal challenges and a host of technical problems eventually led to a mass walkout by the workforce. This
was not the reason for cancellation of the project, but Danville got the blame anyway. The severance package was not
very generous, and he found himself seeking a new career on the frontier.
SKILLS:
Danville is a space scientist, with knowledge of all aspects of the field from astrophysics to planetology. His work
as a field researcher gained him experience of operating in a vacc suit and hostile environments, and he is also a
qualified starship engineer.
NAME
:
RADS:
SPECIES:
_
Jaime Kelder
AGE:
ARMOUR
38
TYPE
RAD
PROTECTION KG
OPTIONS
Human
_
_
_
_
_
_
_
SPECIES TRAITS:
HOMEWORLD:
FINANCES
PENSION
CHARACTERISTICS
DM
DM
DM
ALLIES, CONTACTS,
ENEMIES, RIVALS
6
9
+0
+1
8
8
+0
+0
7
4
Cr
+0
-1
DEBT
Cr
CASH ON HAND
Cr
Cr
STRENGTH
DM
DEXTERITY
DM
ENDURANCE
DM
12,000
INTELLECT
PSI:
EDUCATION
SOCIAL
DM
MONTHLY SHIP PAYMENTS
LIVING COST
Cr
STUDY PERIOD
TRAINING IN SKILL:
WEEKS:
/ 24
)
)
)
)
)
)
)
)
SKILLS
Admin
Advocate
Animals
Animals
Animals
Athletics
Athletics
Athletics
Art
Art
Art
Astrogation
Broker
Carouse
Deception
STUDY PERIODS COMPLETE:
(
(
(
(
(
(
(
(
(
)
)
)
)0
)
)
)
)
)
0
0
) 0
TL
0
Diplomat
Drive
(
Drive
Electronics
Electronics
Electronics
Engineer
Engineer
Engineer
Explosives
Flyer
Flyer
Flyer
Gambler
Gunner
Gunner
Gun Combat
Gun Combat
Gun Combat
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
computers
)
) 1
)
)
)
)
)
) 1
)
)
1
)
)
) 1
)
)
slug
Heavy Weapons
Heavy Weapons
Investigate
Jack of all Trades
Language
Language
Language
Leadership
Mechanic
Medic
unarmed
Melee
Melee
Navigation
Persuade
Pilot
Pilot
Pilot
(
(
)
)
)
)
)
) 1
)
)
)
)
0
(
(
(
(
(
(
(
(
Profession
Profession
Profession
Recon
Science
Science
Science
Seafarer
Seafarer
Stealth
Steward
Streetwise
Survival
Tactics
Tactics
Vacc Suit
(
(
(
(
(
(
(
(
1
1
1
(
(
)
)
WEAPONS
WEAPON
RANGE
DAMAGE
KG
MAGAZINE
TRAITS
AUGMENTS
TYPE
TL
IMPROVEMENT
Small fighting
knife
1
Melee
1D+1
_
_
_
Subdermal 10
Armour
Armour +1
EQUIPMENT
MASS
MASS
MASS
Mobile Comm (TL10)
Combination Filter/
Compressor Mask
Ship Share
_
_
_
Case of Cr100000
Counterfeit Credit Plaques
One-use Electronic Pulse
Generator (1)
_
_
Changes of clothes for
various IDs (businesswoman
to farm worker)
_
TOTAL CARRIED MASS
(1)will fla tline most elec tr o n i c s wit hi n 15 m e t res o r s o , civ il ian e l e ct r on i cs a r e l i k e l y t o be p e r m a n e n tl y
fried wh ile milit ar y syst ems w il l mer el y b e o ff l in e fo r a f ew m i n u t e s .
Zgłoś jeśli naruszono regulamin