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Fey Revisited
Forces
of the
First
World
Dryad
Forest-dwelling fey who
keep near their bonded
trees and seek to protect
their beloved groves.
Source:
Greek folklore
Nymph
Graceful fey creatures
whose supernatural
beauty is enough to drive
one mad.
Source:
Greek folklore
Gremlin
Pesky fey saboteurs who
delight in pranking
others and wrecking
everything in sight.
Source:
English folklore
Redcap
Sadistic fey brutes who
harbor slaughter and
blasphemy at the core of
their terrible hearts.
Source:
English folklore
Leprechaun
Mischievous fey creatures
who adore playing tricks
on travelers as much as
they love their gold.
Source:
Irish folklore
Rusalka
Cruel fey creatures that
haunt waterways looking
for victims they can
ensorcel and murder.
Source:
Slavic folklore
Norn
Ancient watchers who
guide the threads of fate,
only intervening when
those threads are twisted.
Source:
Norse folklore
Satyr
Hedonistic fey as
interested in music, wine,
and carnal delights as
they are in their forests.
Source:
Greek folklore
Nuckelavee
A horror of corruption
and pestilence that
ironically preys on those
who taint its waters.
Source:
Orcadian folklore
Sprite
Tiny tree-dwelling
defenders of nature
and masters of
mischievous thievery.
Source:
European folklore
®
Authors
• Savannah Broadway, Amanda Hamon,
Tim Hitchcock, Levi Miles, Ray Vallese, and
Jerome Virnich
®
®
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• Steve Prescott
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T
able of Contents
I Do Believe in Faeries!
Dryad
Gremlin
Leprechaun
Norn
Nuckelavee
Nymph
Redcap
Rusalka
Satyr
Sprite
2
4
10
16
22
28
34
40
46
52
58
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On the Cover
Reference
This book refers to several other Pathfinder Roleplaying Game products using the following
abbreviations, yet these additional supplements are not required to make use of this book.
Readers interested in references to Pathfinder RPG hardcovers can find the complete rules
of these books available online for free at
paizo.com/prd.
Bestiary
Bestiary 2
Bestiary 3
B1
B2
B3
The Inner Sea World Guide
Ultimate Combat
ISWG
UC
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Pathfinder Campaign Setting: Fey Revisited
© 2013, Paizo Publishing, LLC. All Rights Reserved. Paizo, Paizo Publishing,
LLC, the Paizo golem logo, Pathfinder, Pathfinder Society, and GameMastery are registered trademarks of Paizo
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Printed in China.
Menacing fey come in all shapes and
sizes, as Steve Prescott shows us in
this scene of Damiel’s desperate f light
from the forest’s defenders.
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
Pathfinder
Campaign Setting:
Fey Revisited
I Do Believe
in
Fairies!
or as long as humans have told stories to explain
the world around them, to frighten, and to inspire,
fairies and fey have been among the most common
themes (along with the spirits of the dead). In nearly
every part of the world, ancient tales tell of nature spirits:
sometimes benevolent, sometimes benign, and other times
wholly evil, but almost always mysterious, mischievous,
and otherworldly. Fantasy gaming thus has a long history
of including fey themes as well, and so fey were destined to
play a large role in the Pathfinder Roleplaying Game and
Pathfinder campaign setting.
Fey on Golarion pay homage to the legends of the real
world and gaming history, while also taking on a f lavor
unique to the setting itself. So while you’ll find some
of the old favorites from myth—dryads, leprechauns,
nuckelavees, nymphs, pixies, and satyrs—and new versions
of classic fey from past decades of roleplaying games—
such as forlarrens, quicklings, and twig jacks—each has
been reimagined to better fit into the setting and feel new
and exciting when used in your games.
Traditionally, fey are often said to belong to one of the
two faerie courts, the benevolent Seelie Court and the evil
Unseelie Court. These organizations (originally from
Scottish folklore) have been replaced on Golarion with
the court of powerful fey lords, known as the Eldest, who
rule the alien plane known as the First World and all fey—
whether good, neutral, or evil—who dwell therein.
Pathfinder Campaign Setting: Fey Revisited
presents 10
fey species originating from real-world legends and
reimagined for the Pathfinder campaign setting, detailing
which aspects of nature the creatures represent; how they
interact with one another, other fey, and civilization;
their uses in campaigns of all levels; and what they offer as
tokens of their admiration or affection. While this is not
an exhaustive overview of all fey in the setting, these 10 are
the most common and most easily recognized, and have
the most real-world folklore on which to build their f lavor
and role in our world and your campaigns.
Dryad:
These feminine tree spirits exist throughout the
world, and serve as protectors of some of the most beautiful
and remote groves of trees on Golarion. Amanda Hamon
investigates their ecology and culture, and presents a
sample dryad who lives in the demon-haunted portion of
Shudderwood, near the Worldwound.
Gremlin:
This set of troublesome fey represents the
inherent chaos and destructive power of nature; these
annoying pests plague civilized races across Golarion.
Tim Hitchcock presents details on all six existing versions
F
of gremlins, as well as a brand-new variation: the urban-
dwelling grimple.
Leprechaun:
Traditionally associated with four-leaf clovers
and pots of gold, the wily trickster fey known as leprechauns
are revealed in this exploration of their culture by Tim
Hitchcock, which includes a shadow-conjuring leprechaun
sorcerer from the land of Brevoy.
Norn:
Guardians of fate and prophecy, norns are among
the most mysterious of the fey, and the highest-level fey
creatures presented to date in the Pathfinder RPG aside
from members of the Tane. Amanda Hamon weaves the
norns’ tale here, presenting a look behind their mysterious
veneer as well as a lower-CR version of a norn separated
from her sisters and reborn on the First World.
Nuckelavee:
The most alien and frightening of the
fey presented in this book, the aquatic equine creatures
known as nuckelavees are likely to leave your skin crawling
(especially since they have none themselves). This section
also presents a unique variant nuckelavee that terrorizes
the River Kingdoms, written by Ray Vallese.
Nymph:
The pinnacle of beauty, nymphs are often
the objects of desire and use this power to manipulate
those who would defile the unspoiled lands they protect.
Gazing upon a nymph can leave a person blind, but can
also provide endless inspiration, whether she protects
a secluded waterfall or a somberly beautiful elephant
graveyard, as is the case with the sample nymph presented
by Levi Miles.
Redcap:
Amanda Hamon presents the redcaps, one of
the most evil of fey species, who revel in murder, death, and
violence, and who are known for the blood-soaked caps that
give them their power. An especially large redcap native to
Rivenrake Island in Varisia rounds out the chapter.
Rusalka:
Living nearer to civilization than most other
fey are the aquatic rusalkas, though their proximity to
settlements doesn’t mean they’re more widely recognized.
In contrast, their propensity to masquerade as spirits of
the dead means they are often mistaken for ghosts—a
deception most rusalkas are happy to maintain. Savannah
Broadway explores their ecology and society, and provides
a sample rusalka living on the edge of the Eye of Abendego.
Satyr:
The typical satyr has a distinctive form: a
humanoid male upper body and the legs of a goat from the
waist down. Purveyors in debauchery and indulgence of
all sorts, satyrs are known for inciting scandals when they
encounter non-fey. Jerome Virnich provides information
on their hedonistic ways, their offspring, and the blackwood
satyrs of Taldor’s Verduran Forest.
2
Introduction
1
Sprite:
Among the smallest of fey, lone sprites present
little threat, but sprites can be a true force of nature when
found in large numbers—such as the swarm detailed in
this chapter. Equal parts protectors and pranksters, the
sprites presented here by Amanda Hamon are a great way
to liven up any campaign.
The
First
World
Fey in the Pathfinder campaign setting hail from the
plane known as the First World, a rough draft of the
Material Plane created—and subsequently abandoned—
by the gods before they forged the current universe. The
environment in this lush natural world is ever-changing
and often quite dangerous, for it is the very epitome of
untamed wilderness, and the creatures native to the First
World are often enigmatic combinations of beauty and
danger, madness and simple logic.
Fey have no souls, but are also immortal when in the First
World; this means that they often lack any understanding
of mortality and time, and that fey encountered in their
home plane are particularly dangerous. On the Material
Plane, however, they are creatures that may be killed
like any other,
though being on
the Material Plane
rarely colors their
outlook on life or makes
them any less alien.
The First World has
no rulers, but the most
powerful fey are the mighty beings
known as the Eldest. These unique fey
each pursue their own mysterious
goals, and have little interest in
the doings of lesser creatures,
either on the First World or the
Material Plane, but their agents
may not have the same disregard
for other life forms. All the Eldest
command great respect or fear from the
other inhabitants of that strange realm,
and many fey find themselves working
toward the mysterious goals of the Eldest
whether they intend to or not, often never
realizing they have done so.
messageboards at
paizo.com
to discuss your favorite fey-
themed stories.
Blackwood, Algernon:
“The Willows,” etc.
Carroll, Lewis:
Alice’s Adventures in Wonderland, Through
the Looking-Glass
Clarke, Susannah:
Jonathan Strange and Mr. Norrell
De Lint, Charles:
The Newford series, etc.
Del Toro, Guillermo:
Hellboy II: The Golden Army,
Pan’s Labyrinth
DiTerlizzi, Tony:
The Spiderwick Chronicles series
Dunsany, Lord:
The King of Elf land’s Daughter,
etc.
Froud, Brian:
The Fairielands series, etc.
Gaiman, Neil:
The Sandman series,
Stardust,
etc.
Grimm, Jacob and Wilhelm:
Children’s and Household Tales
Henson, Jim:
The Dark Crystal, Labyrinth
Lovretta, Michelle:
Lost Girl
Machen, Arthur:
“The White People,” etc.
Mignola, Mike:
The Hellboy series
Miyazaki, Hayao:
Princess Mononoke, Spirited Away,
etc.
Nixey, Troy:
Don’t Be Afraid of the Dark
Shakespeare, William:
A Midsummer
Night’s Dream
Stevenson, Robert:
Darby O’Gill
and the Little People, The
Gnome-Mobile
Further
Inspirations
Because fey are so ubiquitous across human
cultures and throughout history, there are
countless sources from which you can draw
inspiration for using fey in your campaigns.
The following books, stories, shows, and f ilms
are just a few suggestions. Stop by the Pathf inder
3
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