Adventure_Creator.pdf

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©
1984
,
Spinnaker Software Corp
..
One Kendall Square, Cambridge. MA 02139. All rights reserved
.
JUST IMAGINE
If you've ever dreamed of design-
ing your own computer adventure
game. now is your chance.
ADVENTURE CREATOR is a
remarkably sophisticated software
program that provides all the ingre-
dients you need to create mind-
boggling adventures.
Start your design by building
mystery rooms and complex mazes.
Booby-Trap them with heat bars.
Employ ferocious and friendly crea-
tures to baffle all those who dare
enter your adventure world in
search of hidden treasure.
Challengers must explore rooms.
navigate hazards and outwit crea-
tures to emerge victorious-laden
with treasures.
See who can create the most
challenging design. Or let the com-
puter design an adventure
for
you.
Use a
creature
detector. time nulli-
fier. energy points and more-to
help you on your quest.
ADVENTURE CREATOR allows
you to use your imagination to
create adventures while you learn
about computer programming.
design and logic. Players of com-
pleted adventures will exercise
advanced mapping. planning and
strategy skills.
Any way you play it. you'lI find
ADVENTURE CREATOR complex.
creative. challenging-and utterly
addictive.
TABLE OF CONTENTS
• GETTING STARTED
..
. . . . .
.
..
STARTING
AN ADVENTURE . . ..
BEGINNING
THE GAME.
.
. . .
.
..
• EDITING AN ADVENTURE
. .
.
. ..
3
4
6
9
• THE CREATURE LAB
....
.
....
17
• SETTING THE STARTING
POSITION . . . . . . . . . . . . . . . . . .
21
• HELPFUL HINTS ....
.......
.. 22
SAVING
YOUR ADVENTURE
.
.
.
. 23
• LOADING YOUR ADVENTURE ... 25
GETTING STARTED
ATARI®AND COMMODORE
64™
COMPUTERS
1.
Turn
off the computer.
2. Plug the joystick
into
port
1.
3. Put the cartridge
in
the car-
tridge slot. (If you are using an
Atari 800 Computer. place the
cartridge
in
the
left
hand slot.)
4.
If
you plan to SAVE an adventure
to disk.
prepare
a formatted
diskette before turning on the
computer. (Atari users who plan
to SAVE should
insert
an Atari
Master
Diskette II
before turning
on the computer.)
5.
Turn
the computer on. (Turn off
the computer before removing
the cartridge.)
NOTE TO COMMODORE
USERS:
Do
not press the
ISHIFT/LOCK
I
key
during play. If this key
is
pressed
during play. certain game functions
will become
inoperative.
STARTING AN ADVENTURE
With ADVENTURE CREATOR.
you can create your own computer
adventure game for others to play
or have the computer create an
adventure for you to solve. Set up
a complex maze of interconnecting
rooms. Place treasures. traps and
creatures in each room. Choose a
goal for your game and then save
your adventure to either disk or
cassette for future play.
The Adventure Menu will appear
following the title screen. To make
a menu selection. use the joystick
to move the cursor to the option of
your choice and press the joystick
button.
THE ADVENTURE MENU
AUTO
PLAY
SAVE
NEW
EDIT
LOAD
AUTO
Choose the AUTO option to play
a sample game created by the com-
puter. A maze of rooms. treasures
and creatures will automatically be
generated with a goal for you to
overcome. The computer will create
a new game each time you choose
the AUTO option. This is a good
way to get acquainted with adven-
turing. The games you create your-
self. however. can be much more
complex than those created using
the AUTO mode.
After choosing AUTO you will
see the prompt: 'BEGINNER OR
ADVANCED?' Press the
lliJ
key for
a 'Beginning' level adventure or
the
[A]
key if you feel ready for the
'Advanced' level. Beware. in the
advanced game you'lI find dark
rooms. faster moving creatures.
more traps and fewer tools. You'll
also start the game at a lower
energy level.
NOTE: You may PLAY. SAVE or EDIT
an AUTO-adventure just as you
would the adventures you'll create
yourself.
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