Gaviota Compiled: Mar 8 2014 00:47:24 Playing Session --------------- Book[0]: gavibook-small.bin --> ok Book[1]: --> not provided Book[2]: --> not provided Book[3]: --> not provided Book[4]: --> not provided Book system: Succesful book loading received <-- xboard to_gui --> feature done=0 received <-- protover 2 XB protocol = 2 to_gui --> feature done=0 feature ping=1 feature setboard=1 feature playother=1 feature usermove=1 feature time=1 feature reuse=1 feature analyze=1 feature variants="normal" feature colors=0 feature name=1 feature sigint=0 feature sigterm=0 feature smp=1 feature egt="gaviota" feature sn=1 feature nps=1 to_gui --> feature memory=1 to_gui --> feature option="Engine -string Gaviota" to_gui --> feature option="Ponder -combo *Set by GUI /// Always On /// Always Off" to_gui --> feature option="Nullmove -check 1" to_gui --> feature option="Resign mode -check 1" to_gui --> feature option="Own kibitz -check 0" to_gui --> feature option="Consider lag -check 1" to_gui --> feature option="Mute plies -slider 8 1 64" to_gui --> feature option="Terse plies -slider 14 1 64" to_gui --> feature option="Book use -check 1" to_gui --> feature option="Book learning -check 0" to_gui --> feature option="Book file 1 -file gavibook-small.bin" to_gui --> feature option="Book file 2 -file " to_gui --> feature option="Book file 3 -file " to_gui --> feature option="Book file 4 -file " to_gui --> feature option="Book file 5 -file " to_gui --> feature option="Book Restart -button " to_gui --> feature option="Learn positions -check 0" to_gui --> feature option="Learn to file -file learn.epd" to_gui --> feature option="Learn usage -check 0" to_gui --> feature option="Log -check 1" to_gui --> feature option="Log files Max -slider 100 1 100" to_gui --> feature option="Log Path -path logs" to_gui --> feature option="SMP depth min -slider 4 0 10" to_gui --> feature option="SMP width min default -slider 1 1 5" to_gui --> feature option="SMP width min cut -slider 2 1 5" to_gui --> feature option="SMP width min all -slider 1 1 5" to_gui --> feature option="SMP width min pv -slider 1 1 5" to_gui --> feature option="SMP split max cut -slider 2 0 32" to_gui --> feature option="SMP split max all -slider 16 0 32" to_gui --> feature option="SMP split max pv -slider 4 0 32" to_gui --> feature option="TB Endgame -combo *Gaviota /// none" to_gui --> feature option="TB Compression -combo none /// cp1 /// cp2 /// cp3 /// *cp4" to_gui --> feature option="TB probing hard depth -spin 5 0 10" to_gui --> feature option="TB probing soft depth -spin 2 0 10" to_gui --> feature option="TB path 1 -path gtb/" to_gui --> feature option="TB path 2 -path " to_gui --> feature option="TB path 3 -path " to_gui --> feature option="TB path 4 -path " to_gui --> feature option="TB Restart -save " to_gui --> feature option="TB Test -button " to_gui --> feature option="TB pouncing mode -check 1" to_gui --> feature option="TB long output -check 0" to_gui --> feature option="MultiPV -spin 1 1 32" to_gui --> feature option="Easy moves allowed -check 1" to_gui --> feature option="Save -save " to_gui --> feature myname="Gaviota" to_gui --> feature san=0 to_gui --> feature done=1 received <-- accepted done received <-- accepted done received <-- accepted ping Accepted ping flag set received <-- accepted setboard received <-- accepted playother received <-- accepted usermove received <-- accepted time received <-- accepted reuse received <-- accepted analyze received <-- accepted variants received <-- accepted colors received <-- accepted name received <-- accepted sigint received <-- accepted sigterm received <-- accepted smp received <-- accepted egt received <-- accepted nps received <-- accepted memory received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted option received <-- accepted san received <-- accepted done received <-- memory 160 allocate 160 Mb success allocating received <-- egtpath gaviota K:\Gry\Szachy 4\Silniki\2\arena_3.5\TB\gtb.cp4\gtb3 received <-- cores 1 received <-- new >> Attempt to stop engine = Already IDLE NEW_GAME (xboard 'new' command) Accepted_PING = TRUE, delay initialization + leaving force mode Go to internal ping to execute 'new' command, do not trust GUI to send it. Initialization pending routine. BOOK_ON=1 Book[0]: gavibook-small.bin --> ok Book[1]: --> not provided Book[2]: --> not provided Book[3]: --> not provided Book[4]: --> not provided Book system: Succesful book loading GTB PATHS main: K:\Gry\Szachy 4\Silniki\2\arena_3.5\TB\gtb.cp4\gtb3 #1: gtb/ GTB initialization Compression Scheme = 4 Compression Indexes (3-pc) = PASSED Compression Indexes (4-pc) = **FAILED** Compression Indexes (5-pc) = **FAILED** Success allocating hash NEW_GAME initialization SEED for rand_table_init(): 1481160639 Leave force mode, computer black, stm white received <-- random received <-- level 0 5 0 level --> 0 moves per 30000, inc=0 received <-- post received <-- hard received <-- easy Engine: not pondering or thinking received <-- ping 4 Initialization pending routine. BOOK_ON=1 to_gui --> pong 4 received <-- name FF270_x64 name of opponent --> FF270_x64 received <-- level 0 5 0 level --> 0 moves per 30000, inc=0 received <-- memory 160 allocate 160 Mb success allocating received <-- egtpath gaviota K:\Gry\Szachy 4\Silniki\2\arena_3.5\TB\gtb.cp4\gtb3 received <-- cores 1 received <-- new >> Attempt to stop engine = Already IDLE NEW_GAME (xboard 'new' command) Accepted_PING = TRUE, delay initialization + leaving force mode Go to internal ping to execute 'new' command, do not trust GUI to send it. Initialization pending routine. BOOK_ON=1 GTB PATHS main: K:\Gry\Szachy 4\Silniki\2\arena_3.5\TB\gtb.cp4\gtb3 #1: gtb/ GTB initialization Compression Scheme = 4 Compression Indexes (3-pc) = PASSED Compression Indexes (4-pc) = **FAILED** Compression Indexes (5-pc) = **FAILED** Success allocating hash NEW_GAME initialization SEED for rand_table_init(): 1481160647 Leave force mode, computer black, stm white received <-- random received <-- level 0 5 0 level --> 0 moves per 30000, inc=0 received <-- post received <-- hard received <-- easy Engine: not pondering or thinking received <-- ping 10 Initialization pending routine. BOOK_ON=1 to_gui --> pong 10 received <-- name Marian name of opponent --> Marian received <-- level 0 5 0 level --> 0 moves per 30000, inc=0 received <-- memory 160 allocate 160 Mb success allocating received <-- egtpath gaviota K:\Gry\Szachy 4\Silniki\2\arena_3.5\TB\gtb.cp4\gtb3 received <-- cores 1 received <-- new >> Attempt to stop engine = Already IDLE NEW_GAME (xboard 'new' command) Accepted_PING = TRUE, delay initialization + leaving force mode Go to internal ping to execute 'new' command, do not trust GUI to send it. Initialization pending routine. BOOK_ON=1 GTB PATHS main: K:\Gry\Szachy 4\Silniki\2\arena_3.5\TB\gtb.cp4\gtb3 #1: gtb/ GTB initialization Compression Scheme = 4 Compression Indexes (3-pc) = PASSED Compression Indexes (4-pc) = **FAILED** Compression Indexes (5-pc) = **FAILED** Success allocating hash NEW_GAME initialization SEED for rand_table_init(): 1481160649 Leave force mode, computer black, stm white received <-- random received <-- level 0 5 0 level --> 0 moves per 30000, inc=0 received <-- post ...
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