Deadlands - Hell on Earth - Core Rulebook.pdf

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Cred its
Written & Designed by: Shane Lacy Hensley
Additional Material by: John Hopler & Matt Forbeck
Editing: Matt Forbeck
Layout: Matt Forbeck & Shane Lacy Hensley
Back Cover Art: Brian Snoddy
Front Cover Art: Paolo Parente
Logos: Ron “Voice o’ Death” Spencer & Charles Ryan
Graphic Design: Hal Mangold & Charles Ryan
Interior Art: Thomas Biondolillo, Mike Chen, Jim Crabtree, Kim DeMulder,
Paul Daly, Marcus Falk, Mark Dos Santos, Tom Fowler, James Francis,
Darren Friedendahl, Tanner Goldbeck, Norman Lao, Ashe Marler, MUTT Studios,
Posse Parente, Matt Roach, Jacob Rosen, Mike Sellers, Kevin Sharpe,
Jan Michael Sutton, Matt Tice, George Vasilakos & Loston Wallace
Advice & Suggestions: Paul Beakley, Barry Doyle, Keith & Ana Eichenlaub, John & Joyce Goff,
Michelle Hensley, Christy Hopler, Jay Kyle, Steven Long, Ashe Marler, Jason Nichols, Charles Ryan,
Dave Seay, Matt Tice, Maureen Yates, Dave “Coach” Wilson & John Zinser
Special Thanks to: All the folks who supported
Deadlands:
our fans, our friends, and our families.
Pinnacle Entertainment Group, Inc.
www.peginc.com
Dedicated to:
Caden.
Who’s raised a little Hell on Earth of his own.
Deadlands, Weird West, Wasted West, Hell on
Earth, the Deadlands logo, the Pinnacle
Starburst, and the Pinnacle logo are Trademarks
of Pinnacle Entertainment Group, Inc.
© 1Pinnacle Entertainment Group, Inc. All Rights
Reserved.
Table o’ Contents
Chapter
Chapter Three:
Chapter Five:
One: The
The Stuff
Blowin’ Things
Prospector’s
Heroes Are
All to Hell............... 8 1
Movement ......................................... 84
Story ................................. 5
Made Of ................... 2 5
A History Lesson ........................7
The Last War .................................. 9
The Wasted West ..................... 12
Stone ....................................................... 13
Our Job ................................................. 13
Veterans o’ the
Weird West ................................. 14
One: Concept ................................ 25
Two: Traits ...................................... 28
Three: Aptitudes ....................... 30
Cognition .......................................... 30
Deftness ............................................. 32
Knowledge ...................................... 34
Mien ........................................................ 36
Nimbleness ..................................... 37
Quickness ........................................ 38
Smarts .................................................. 39
Spirit ....................................................... 40
Strength .............................................. 40
Vigor ....................................................... 40
Four: Hindrances ...................... 41
Five: Edges ....................................... 50
Six: Background ........................ 55
Seven: Gear ..................................... 55
Posse Territory ... 1 5
Chapter Two:
Welcome
Chapter Four:
to Hell ........................... 1 7
G e a r ............................... 5 7 Chapter Six:
How to Use This Book ...... 18
Cheap Gear ..................................... 57
Fate Chips
Tools o’ the Trade ................... 19
Target Numbers ........................ 22
Creating
& Bounties ......... 1 0 7
Game Terms & Slang ......... 23
Earning Chips ............................ 107
a Hero ......................... 6 0
Archetypes ............... 6 4
Combat
Summary ............... 1 1 2
Tests o’ Will ................................... 86
Shootin’ Things ......................... 87
Special Maneuvers ................ 88
Special Weapons ...................... 91
Throwin’ Things ....................... 92
Innocent Bystanders ........... 92
Fightin’ ................................................. 93
Hand-to-Hand
Maneuvers ................................. 93
Vamoosin’ ......................................... 94
Hit Location ................................... 95
Cover ...................................................... 96
Armor .................................................... 97
Bleedin’ & Squealin’ ............. 98
Stun ........................................................ 101
Wind ...................................................... 101
More Pain & Sufferin’ ....... 102
Healin’ ................................................. 104
Driver’s Ed ..................................... 105
Calling on Fate ........................ 109
Bounty Points ............................ 110
This electronic book is copyright Pinnacle Entertainment Group.
Redistribution by print or by file is strictly prohibited.
Add 1 to all Page Number References to account for the cover of this Ebook.
Posse: 4
Table o’ Contents
No Man’s Land .... 1 1 3
Chapter Twelve:
Chapter
The Power o’
Sixteen:
F e a r .............................. 1 6 7
Arcane
The Big Payoff .......................... 169
Happenin’s
............................... 1 9 5
The Marshal’s
Chapter Seven:
Mysterious Past .......... 195
Handbook............. 1 7 1
Doomsayers....... 1 1 5
Mutations ............................. 198
Playing a Doomsayer ........ 119
Using Powers ............................... 119
Powers ................................................. 121
Doomsayer Powers .............. 125
Veterans o’
the Wasted West ............ 202
Brain-Burn ....................................203
Junker Mishaps ......................203
Chapter Thirteen:
Chapter Eight:
Chapter
The
Junkers .................... 1 2 7
Seventeen:
Reckoning .......... 1 7 3
Mad Science ................................ 127
The
The Story Begins .................. 175
All the Wrong Places ....... 128
Bad Guys ............ 2 0 5
No More Secrets ...................... 177
Playing a Junker ..................... 129
Chapter Fourteen: .
Chapter Nine:
Runnin’
Sykers...................... 1 3 9
the Game .............. 1 7 9
Faraway ............................................ 140
Playing a Syker ....................... 143
Syker Powers ............................. 143
Powers ................................................ 145
Syker Powers ............................. 149
The Real Handbook ........... 179
Marshal’s Shortcuts ........... 180
Adventures .................................... 182
Rewards ............................................ 183
The Power o’ Fear ................ 184
Terror ................................................... 186
The Junkmen Cometh ..... 130
The Powers ................................... 133
Changing the Story ............. 177
The Powers .................................. 205
The Profiles ................................ 208
Chapter Ten:
Templars ................ 1 5 1 Chapter Fifteen:
Being a Templar ..................... 153
The
Playing a Templar ................ 154
Harrowed ..............1 8 9
Rewards ............................................ 154
Templar Powers ....................... 157
Chapter Eleven: .........
Beyond
the Pale ..................1 5 9
The Unlife of
the Harrowed ....................... 160
Powers ................................................ 160
The Nightmare ........................... 191
Dominion ........................................ 192
Dominion Summary .......... 193
Posse: 5
The Prospector’s Story
Posse: 6
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