Reset07_July2015.pdf

(16189 KB) Pobierz
A RESET MAGAZINE STAFF Production
No. 07, July 2015
Free
#
06
Zzap!64
CELEBRATING 30 YEARS
ELITE
STILL FLYING HIGH
Reset...
The magazine for the casual Commodore 64 user.
Editorial/Credits
C64 Elite
Reset Mix-i-disk
Pixel Pix - An Insight
News
Games Scene
Coming Soon!
High Scoring Heroes
Let There Be Zzap!
Memories of Zzap!
Game Review - Ghosts ’n Goblins Arcade
Blast From The Past - A Zzap! Retrospective
Game Review - Jam It
Zzap! Back
Reset Rewind - Pastfinder
Game Review - Trance Sector Ultimate
That was the Game That Wasn’t Part 2
Format Wars - Thing on a Spring
Reset Mini-bytes!
How We Brought Zzap Back
The Missing Medals
Reset Q&A
Lloyd Mangram’s Mailbag
Final Thoughts
Blow The Cartridge - Pastfinder
Unkle K
Anthony Olver
Reset
Simon Quernhorst
Reset
Reset
Reset
The Scorelord
Merman
#07
Page 3
Page 4
Page 10
Page 11
Page 12
Page 14
Page 18
Page 19
Page 22
Professor Brian Strain Page 26
Ant, Gazunta
Ausretrogamer
Rob, Unkle K
Mayhem
Rob
Rob, Roy
Frank Gasking
Last Chance
Reset
PaulEMoz
Roberto Dillon
Reset
Lloyd Mangram
Unkle K
Gazunta
Page 34
Page 38
Page 44
Page 46
Page 52
Page 56
Page 60
Page 66
Page 72
Page 74
Page 82
Page 85
Page 86
Page 90
Page 91
Issue #07, July 2015
Page 3
Hello old friend!
It’s hard to believe that a computer
magazine could have such a positive effect,
not only on its readership, but on the
industry as a whole. Zzap!64’s lasting
legacy and influence on gaming magazines
(both print and online) is a true testament
to its greatness. But what was it that made
Zzap so good?
When Zzap!64 was first released, there was
nothing quite like it. It was friendly,
quirky and humorous, as well as having its
very own, unique style (not to mention those
iconic Oli Frey covers and of course, the
megatapes!). I have said this before, but
reading Zzap each month was like hearing
from an old friend. It was supposed to be
like that.
Over its nine year run (nearly!), the
magazine’s staff and content fluctuated, but
it’s probably this very reason that it
managed to hang on for so long! With each
new era the magazine entered, it changed to
reflect its readership and the Commodore
gaming market as a whole. For long time
readers this may have been off-putting,
particularly near the end of its run, but it
was necessary for it to remain viable.
One thing that really set Zzap apart was the
enthusiasm of its writers, particularly in
the early days. They had a passion for the
C64 and gaming, and this was most certainly
reflected in the writing. Chris Anderson’s
decision to hire school kids with a passion
for computer games (and an obvious talent
for writing) as staff writers was inspired
and set the tone for many years thereafter.
I am very proud to be able to help
acknowledge
and
celebrate
the
30th
anniversary of Zzap No.1 in Reset. It is
also a reminder of how long it has actually
been, how far we have come and how things
have changed since the infancy of computer
gaming. It has been great to hear from some
of the ex-Zzap staff and read about how
fondly they remember their time working at
the greatest computer magazine ever.
I sincerely hope that you have as much fun
reading the issue as we did making it. Oh,
and I haven’t even mentioned Elite yet! Oh
well.
Sincerely,
Unkle K
Credits:
Reset Magazine Staff:
Kevin Tilley (Unkle K)
Paul Morrison (PaulEMoz)
Anthony Stiller (Ant)
Cameron Davis (Gazunta)
Alex Boz (Ausretrogamer)
Rob Caporetto (Hellfire 64)
Andrew Fisher (Merman)
Shane Wood (Zap)
-
-
-
-
-
-
-
-
Editor, Staff Writer, Design
Staff Writer
Staff Writer, art
Staff Writer, art
Staff Writer
Staff Writer
Staff Writer
Webmaster
Contributors:
Frank Gasking (Enigma), Roy Fielding (Roysterini), Jari Karjalainen (Last Chance), Mat Allen (Mayhem), Roberto Dillon,
Professor Brian Strain, Anthony Olver (Elite Archives), Lloyd Mangram, Paul Sumner, Jason McKenzie (Kenz), Raj Singh,
Simon Quernhorst (Goat), The Scorelord
Special thanks to the participating Zzap’ers:
Roger Kean, Sean Masterson, Steve Jarratt, Gordon Houghton, Paul Glancey, Paul Rand, Phil King, Ian Osborne
Special thanks to the Reset Mix-i-disk contributors:
Richard Bayliss (TND), Anthony Stiller (Ant), Simon Quernhorst (Goat), Ernst Neubeck (inc-x), the Darkness team and
everyone else involved in the various productions.
Front cover art and design by Anthony Stiller. Back cover art by Oliver Frey.
Some screenshots, graphics and clipart © various sources on the internet. If you require an image to be removed please
contact
resetc64@gmail.com
Visit the Reset Magazine homepage at
http://reset.cbm8bit.com/
Visit Reset Magazine on Facebook at
https://www.facebook.com/ResetC64Magazine
Find Reset Magazine Staff at the
CSDB
Follow us on Twitter:
@ResetC64
All text
Reset is
We print
Produced
remains the © of the author.
a non-profit, free publication.
Reset with best results in A5 with a 180gsm glossy cover.
2015 © Reset…
Issue #07, July 2015
Page 4
C64 Elite...
Elite is one of the most iconic and recognisable computer
games of the 1980’s. The C64 version was an instant hit,
receiving high praise from the gaming press and has become a
classic in its own right. 30 years on, Elite is still played
today and the fourth game in the series, Elite Dangerous,
was only released at the very end of 2014. Elite fanatic and
owner of
The Elite Archives,
Anthony Olver, tells us all we
need to know about the classic space trader on our beloved
breadbin. Over to you Anthony!
MEMORIES
It was only a 20 minute
journey home in the car, yet
it seemed like an eternity.
The
twelve
year
old
boy
wished he didn’t have to
leave his newfound prize in
the boot of the car with the
rest
of
his
parent’s
shopping, but his father had
said that he had to wait
until he arrived home before
he could open it.
The boy’s mind wandered back
to the collection of games in
the computer shop, and how
one game stood out from all
of the others. He had already
played it at school. His
computer teacher had brought
in a copy and loaded it onto
one
of
the
school’s
BBC
Microcomputers
the
year
before.
The
boy
had
frantically searched for a
copy
for
his
beloved
Commodore 64, but alas, it
was only available on the BBC
and some other machine called
an Electron or something.
Last week when he went to the
computer shop
he couldn’t
believe his eyes when there,
sitting on the “New Release”
shelf was ELITE. ELITE for
the Commodore 64. He had
pestered his parents all week
about
the
game.
He
had
doubled his efforts to make
sure all his chores were
done.
An
early
Christmas
present, he had suggested.
When they arrived home, he
rushed
to
help
get
the
groceries inside and packed
away. He then set up the
Commodore 64 on the kitchen
table, with cables reaching
across to the television and
power socket. He carefully
took ELITE out of its bag.
The box was bulging and as he
tore the plastic away the lid
lifted
slightly
as
the
pressure holding the contents
inside eased. He removed the
lid and laid out the contents
across the kitchen table.
Inside the box was The Space
Traders
Flight
Training
Manual, a novella entitled
“The Dark Wheel”, a Quick Key
Control Guide,
a keyboard
o v e r l a y ,
a
S h i p
Identification
Chart,
an
Elite Membership card, a Disk
Upgrade Offer card, and the
game cassette itself. He took
the cassette and placed it
into the datasette player and
reset the counter to zero. He
took
a
deep
breath,
excitement
building
inside
him, and pressed SHIFT and
RUN STOP simultaneously on
the Commodore 64’s keyboard.
The screen responded: “PRESS
PLAY ON TAPE”. He did so.
Issue #07, July 2015
Page 5
The screen lit up with the familiar
flickering
and
colour
changing
interweaved lines that indicated that
the game was indeed loading. As he was
waiting for the game to load, he picked
up the Space Traders Flight Training
Manual and began to flick through the
pages. He read about the interior of the
Cobra Mk III, the ship he would soon be
flying, and how it had seats for a pilot
and co-pilot, there was an escape pod, a
special suit locker, a RemLock supply
case (what was that? He had wondered),
facilities for an AutoDock system, and
much more. There were ‘ratings’ that
were “a dispassionate assessment of your
performance in combat so far”. The
manual told of beginning as HARMLESS,
and progressing through ratings such as
MOSTLY HARMLESS, POOR, AVERAGE, etc. on
your way to becoming DEADLY, and finally
ELITE.
The manual had a section on navigation
and flying, another on interplanetary
t r a v e l , i n t er g a l ac t i c tr a d i n g, a
political profile of the universe (which
included descriptions of alien life that
you could meet). Right at the back of
the manual was a section that described
each of the various ships that were
present in the game: the Adder,
Anaconda, Asp Mk II (what was the Mk
I?), the Boa Class Cruiser, the Cobra Mk
I and Mk III (no Mk II? Apparently it
had only reached prototype stage and was
abandoned due to a design fault in the
hull). There were many more ships, 18 in
total. One caught his attention,
THARGOID INVASION SHIPS, apparently
there were battles going on between
these and the Galactic Navy! He compared
the statistics of some of the ships
against his Cobra Mk III. Some were
faster, some could carry more cargo,
some had more powerful weapons, and some
didn’t even have hyperspace capability.
He then noticed that the load screen had
changed to show a Cobra Mk III spinning
in space. The word “ELITE” above, and
below the ship the words “Load New
Commander (Y/N)?” Beneath that was the
combat console that contained the ship’s
flight grid scanner and other system
information such as shield status, laser
temperature and energy banks status. He
pressed “Y” on the keyboard.
The screen changed to show Commander
Jameson’s status and equipment. He was
Clean, Harmless, docked at Lave with 7.0
Light Years of fuel and 100 credits to
his name. His Cobra Mk III was equipped
with a single paltry Pulse Laser. He
navigated through the various menus,
buying cargo and equipping his ship as
best he could. He set course for Diso
and pressed “F1” to launch from the
station.
A hexagonal series of lines appeared as
the Cobra exited the station and
launched into space. He saw the planet
Lave spinning below him. A blip appeared
on the scanner as another ship launched
from the station behind him. He
increased the ship’s speed to 30% and
pulled back on the joystick. As the
Cobra climbed through 180 degrees he
could see the Coriolis space station
that he had just launched from spinning
on its axis. He increased the throttle
to maximum, the station disappearing
beneath the Cobra. “Here goes nothing”,
he thought as he activated the ship’s
hyperspace drive…
30 YEARS OF ELITE ON THE COMMODORE 64
ELITE is the seminal space trading and
space combat computer game written and
developed by Ian Bell, David Braben and
Acornsoft. It was published by Acornsoft
and officially released for the BBC
Micro and Acorn Electron on the 20th of
September 1984. ELITE was eventually
made available on many additional
platforms
including
the
Acorn
Archimedes, Apple IIe, Tatung Einstein,
MSX, Amstrad CPC, Sinclair ZX Spectrum,
Amiga, Atari ST, IBM PC, Nintendo
Entertainment System (NES), and of
course the Commodore 64. Depending on
the platform, it was available on either
cassette or disk, and in some cases
both.
Zgłoś jeśli naruszono regulamin