TOR Horse-Lords of Rohan.pdf

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TM
TM
F
antasy
R
oleplaying
in the
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oRld
oF
t
he
h
obbit
tM
and
t
he
l
oRd
oF the
R
ings
tM
b
ased
on the novels by
J.R.R. t
olkien
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CREDITS
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Written by
Shane Ivey, Andrew Kenrick, T.S. Luikart, Francesco Nepitello and James M. Spahn.
The One Ring
rules designed by
Francesco Nepitello and Marco Maggi.
Art Director:
Jon Hodgson
Art by
Andrew Hepworth, Jon Hodgson, Jason Juta, Sam Manley,
Jeremy McHugh, Jan Pospíšil and Egil Thompson.
Editors:
Andrew Kenrick and Francesco Nepitello
Graphic Design and Layout:
Paul Bourne
Line Development Team:
Jon Hodgson, Robert Hyde, Andrew Kenrick,
Dominic McDowall and Francesco Nepitello.
Proofreader:
Amado Angulo, David Rea and Jacob Rodgers.
Published by Sophisticated Games Ltd, 1 Andersen Court, Newnham Road, Cambridge CB3 9EZ, UK and
Cubicle 7 Entertainment Ltd, Suite D3, Unit 4, Gemini House, Hargreaves Road, Groundwell Industrial Estate,
Swindon, SN25 5AZ, UK
The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered
trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used under license by Sophisticated Games Ltd and their
respective licensees.
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means,
electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
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CONTENTS
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i
ntRoduction
How to Use Horse-lords of Rohan
The Tale of Years
Adventurers from Wilderland and Eriador
5
6
6
6
Things to do while in Isengard
New Fellowship Phase Undertakings
116
116
M
onsteRs oF
R
ohan
Dunlendings
Servants of the White Wizard
Gazhúr Three-Deaths
Orcs of the White Mountains
The Pale Ones
The Black Warg of Methedras
Fungal Troll
The Great Boar of Everholt
Stoneclaws the Bear
Huorns
The Dead Men of Dunharrow
118
118
119
123
123
124
124
125
126
126
127
129
a h
istoRy oF
R
ohan
Songs of the Riders
Bonds of Blood
The Horse-lords
The Host of Eorl
The Kings of Rohan
The Hammerhand
The Stranger King
8
8
8
8
9
10
10
10
t
he
R
egions oF
R
ohan
Edoras
Harrowdale
The Plains of Rohan
Eastfold
Westfold
The Great River
The Gap of Rohan
13
13
22
27
32
39
49
56
t
he
h
oRse and the
R
ideR
Masters of Horses
Handling Horses
Riding on a Journey
Acquiring Horses
Characteristics of Horses
Horse Qualities
Riding in Combat
Charging
Fighting at Close Quarters
Attacking Horses
Typical Riding Tests Required in Combat
130
130
131
132
132
133
134
135
136
137
137
138
t
he
F
oRest oF
F
angoRn
History of Fangorn Forest
The Ents
The Entwood
Adventuring in Fangorn
Hasty Tasks for Hasty Folk – Ent Patrons
Things to do while in Fangorn
New Fellowship Phase Undertakings
63
63
66
73
82
83
84
84
h
eRoic
c
ultuRes
Riders of Rohan
Cultural Virtues – Riders of Rohan
Cultural Rewards – Riders of Rohan
Dunlendings
Cultural Virtues – Dunlendings
Cultural Rewards - Dunlendings
Riders of Rohan Pre-generated Character Sheet
Dunlending Pre-generated Character Sheet
139
140
144
147
148
152
153
154
156
a F
olk With no
k
ings
History of Dunland
The Dunland Fells
86
86
89
i
sengaRd
History of Isengard
The Wizard’s Domain
Notable Characters
94
94
96
109
i
ndex
158
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H
orse
-
lords of
r
oHan
…it is not, as you know, my wont to speak ill of the dead,
but there are days Ecthelion, days when, I vow to you,
if he stood before me, I would strike my father down,
as readily as I would a serpent. Was there ever a less
worthy king? Fengel instructed my people far too well
in his ways and they took his lessons to heart. They’ve
learned to be covetous, suspicious and more concerned
for gold then for honour. They believe provoking useless
garner them glory.
duels and killing those who should be their allies will
the Anduin turn to silver fire as the dawn kissed her.
Morwen hides it well, but she longs for the harps of her
homeland, not the hard songs of mine.
Enough of this, Rohan needs me. I shall not fail the
Riddermark.
Now as to my council, you do well to be concerned, I
think, for the Corsairs have ever been restive in the late
spring. Doubtless, you remember their attack on Linhir
known. No, as I have said before, you did well to send
this world of ours and much that is worth fighting for.
in 2942, even before the Dark Lord made his return
forth your call for aid. There are still stout hearts in
Alas for the Rohirrim.
It may take my lifetime, but I will set it aright, I will
balance the scales.
I will remind the Eorlingas who they are meant to be
and my son, in turn, will show them. Many think it ill
that we favour Sindarin and Westron in Meduseld, and
already speaks the tongue of his forefathers better than
There are several warriors within my court that I will
commend to you. One though, I’ll not give up, not yet
at least. I suspect he is of your kin, for he is tall and
stern, with grey eyes that falter not. He said he lost
Eagle". His conduct is nothing short of exemplary, a
the Eorlingas remember who they are…
perhaps there is some truth in that charge, but Théoden
I and none will question him when he comes into his own.
I confess on my darkest days, that my thoughts turn
of your namesake in the early morning, watching
his name on the road south, so my people call him "the
soul of honour in these dark times, an example to help
ever to the White City. I miss gazing out of the tower
Excerpt of a letter from Thengel King, Lord of the Mark
to Ecthelion II, the Steward of Gondor.
4
I
ntroductIon
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INTRODUCTION
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South of the Misty Mountains lie vast fields of rolling
grasslands, where the horns of the distant north still
resound in battle over the thunder of hooves. There
dwell the Rohirrim, the Horse-lords of Rohan. In their
own tongue, they are the Eorlingas and their land, the
Riddermark. For years beyond counting, as Men reckon
time, the Rohirrim have dwelt upon the plains of Rohan,
but their ancestral enemies, the Dunlendings, claim the
land is theirs, stolen long ago.
certainly add or remove such people and places as they
wish – or even move them about to other regions more
suitable to their own game – meaning players that read up
on a given region shouldn’t believe everything listed about
it is so! Several new Fellowship phase undertakings are
also included in this chapter, along with Hazard episode
suggestions and other assorted challenges that might be
faced by heroes.
The third part,
The Forest of Fangorn,
describes the
legendary forest spoken of in whispers throughout Middle-
earth. Few indeed know any of its secrets and fewer still
know that it is the last dwelling place of the Shepherds of
the Trees, the Ents. Herein is described the history of the
forest, its ancient guardians and their strange ways, along
with some of the more unusual members of an already
extraordinary people.
The fourth section,
A Folk with No Kings,
describes the
Folk of the Fells, known to the Rohirrim as the Dunlendings,
along with their history and lands. While they actually
belong to many different tribes, all of the Dunlendings are
united, at least, in their sworn enmity against the Riders
of Rohan. Scholars know that their grievances are not
without legitimacy and, despite what others may claim,
they are not Evil Men.
Isengard,
the storied domain of Saruman the White,
foremost of the Wizards, is detailed in the fifth section.
The fabled Tower of Orthanc, built by the Men of the West
long ago, is examined in detail, as well as how its keys
Horse-lords of Rohan
takes
The One Ring Roleplaying
Game
far south of Wilderland, describing not only the land
of Rohan and the dauntless folk who inhabit it, but also
the lands and peoples surrounding the Riddermark. The
first and second sections of this supplement,
A History of
Rohan
and
The Regions of Rohan,
lay bare the history
of the Rohirrim and the geography of their lands, from the
contested West-march and the Gap of Rohan in the west
to the Great River in the east; from the Wold in the north
to the White Mountains in the south.
Each region contains descriptions of major features and
the wildlife that will typically be seen in the area, along
with brief accounts of whatever inhabitants, if any, dwell
there. Notable People and Notable Places are just that:
significant individuals, settlements and landmarks that
can be found within that region. Loremasters, though, may
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