PZO9017 A Memory of Darkness.pdf

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ADVENTURE PATH
Second Darkness
A Memory
of
Darkness
By J. D. Wiker
Drow Runes
Caldrana
Misraria
Azrinae
Rasivrein
Vexidyre
Udrinor
Parastric
Vonnarc
dolour
Tracinoa
Sardavic
Moivas
TM
Credits
Editor-in-Chief
• James Jacobs
Art Director
• Sarah E. Robinson
Managing Editor
• F. Wesley Schneider
Editors
• Christopher Carey and James L. Sutter
Editorial Assistance
• Jason Bulmahn, Sean K Reynolds,
Christopher Self, and Vic Wertz
Graphic Design Assistance
• Drew Pocza
Managing Art Director
• James Davis
Publisher
• Erik Mona
Cover Artist
Steve Prescott
Cartographer
Rob Lazzaretti
Contributing Artists
Concept Art House, Julie Dillion, Andrew Hou,
Chuck Lukacs, Tyler Walpole, Ben Wootten, and Kevin Yan
Contributing Authors
Mike Ferguson, Joshua J. Frost, James Jacobs, Hal Maclean,
Sean K Reynolds, Amber Scott, James L. Sutter, and J. D. Wiker
Paizo CEO
• Lisa Stevens
Vice President of Operations
• Jeff Alvarez
Events Manager
• Joshua J. Frost
Corporate Accountant
• Dave Erickson
Sales Manager
• Christopher Self
Technical Director
Vic Wertz
Online Retail Coordinator
• Jacob Burgess
Special Thanks
The Paizo Customer Service and Warehouse Teams
“A Memory of Darkness” is a
Pathfinder
Adventure Path scenario designed for four 12th-level characters. By the end of this adventure, characters should reach 14th level. This adventure is compliant with the Open Game
License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game. The OGL can be found on page 92 of this product.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper
names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines, language, incidents, locations, characters, artwork, and trade dress.
Open Content: Except for material designated as Product Identity (see above), the contents of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a
Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. To learn more about the Open Game License and the d20
System License, please visit wizards.com/d20.
Paizo Publishing, LLC
2700 Richards Road, Suite 201
Bellevue, WA 98005
paizo.com
Pathfinder
© 2008, All Rights Reserved. Paizo Publishing, LLC
Paizo Publishing and the golem logo are registered trademarks of Paizo Publishing, LLC.
Pathfinder,
and
Pathfinder Chronicles,
are trademarks of Paizo Publishing, LLC.
Printed in China.
Table
of
Contents
Foreword
A Memory of Darkness
by J. D. Wiker
4
6
48
56
64
72
78
90
92
Kyonin
by James L. Sutter
Calistria
by Sean K Reynolds
Sun Dagger’s Crown
by Joshua J. Frost
by Amber Scott
Pathfinder’s Journal
Bestiary
by Mike Ferguson, James Jacobs,
Hal Maclean, and Sean K Reynolds
Pregenerated Characters
Preview
Second Darkness
The Darkness Comes!
W
e try not to date
Pathfinder
too much, since
reports from the trenches and whatnot prove
pretty worthless when you look back at them a
year later. So only a few words got said in these pages about
Gen Con 2008. But let me say something about it now. Gen
Con was freaking awesome.
Along with the start of the Second Darkness Adventure
Path, August and Gen Con marked the first birthday of
Pathfinder.
We got probably the best birthday present we could
with three ENnie awards, including a gold for Best Adventure
for
Pathfinder
#1. The recognition was both a shock and
beyond cool, so a big “thank you” to everyone who voted. We
really appreciate it, and the knowledge that folks like what
they’re seeing makes all this totally worthwhile!
But while awards are neat, they weren’t what made the
convention so cool.
Day one of the convention saw the launch of our
Pathfinder Society organized play program (paizo.
com/pathfindersociety)
—a huge room that swiftly
became packed (and stayed packed) with
Pathfinder
fans throughout the whole weekend. Nick Logue, Lou
Agresta, and a team of incredibly brave GMs wrangled
the Ascension of the Drow mega-event, which helped
shape the design of last month’s adventure,
Endless
Night.
We didn’t call out what came from where (largely
due to a lack of space), but close readers might see their
characters, nefarious deeds, and other contributions
reflected in the dark elven homeland.
Going hand-in-hand with that—and this is going to
sound schmaltzy—it was really you guys that made the
trip to Indianapolis so fantastic. This year folks actually
knew what
Pathfinder
was and sought us out to talk about it.
Our seminars were packed, supposedly more due to folks’
interest in our world and adventures than for my, James’s,
and Sutter’s ever-effervescent personalities (turns out
we’re pretty hilarious though). We got wined-and-dined
(well, beered-and-desserted) by the Werecabbages, a group
of some of our most dementedly enthusiastic contributors,
whom we invited to participate in a semi-open call for
Set Piece adventures. Expect an all-Werecabbages series
of Set Pieces debuting with
Pathfinder
#19 and running
throughout the upcoming Legacy of Fire Adventure Path,
with more news on writing for
Pathfinder
soon after. We
also saw a ton of
Pathfinder
fan art, heard about several
4
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