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HIGH ELVES
WARSCROLLS
COMPENDIUM
INtRODUCtION
Once, the aelf Highborn were mighty.
They ruled, proud and regal, over
glittering cities and wonders beyond
count. All of that is gone now. In place
of their lost lands the Highborn have
only the endless war against Chaos.
Though they defend enclaves
throughout the Mortal Realms, the
greatest concentration of Highborn
dwells in Azyrheim. Here they fight for
Sigmar’s alliance, raising militia armies
to hold back the tides of darkness.
The warscrolls in this compendium
allow you to use your Citadel
Miniatures collection in fantastical
battle, whether telling epic stories set
during the Age of Sigmar, or recreating
the wars of the world-that-was..
WARSCROLL KEy
1. itle:
The name of the model that the
T
warscroll describes.
2. haracteristics:
This set of characteristics tells you
C
how fast, powerful and brave the model is, and how
effective its weapons are.
3. escription:
The description tells you what weapons
D
the model can be armed with, and what upgrades (if
any) it can be given. The description will also tell you if
the model is fielded on its own as a single model, or as
part of a unit. If the model is fielded as part of a unit,
then the description will say how many models the unit
should have (if you don’t have enough models to field a
unit, you can still field one unit with as many models as
you have available).
4. bilities:
Abilities are things that the model can do
A
during a game that are not covered by the standard
game rules.
5. eywords:
All models have a list of keywords.
K
Sometimes a rule will say that it only applies to models
that have a specific keyword.
6. amage Table: Some
models have a damage table
D
that is used to determine one or more of the model’s
characteristics. Look up the number of wounds the
model has suffered to find the value of the characteristic
in question.
1
tyRION
6
12"
3+
9
b
R
AV
ERy
U
N
DS
WO
2
MOV
E
MISSILE WEAPONS
Sunfang
MELEE WEAPONS
Range
Attacks
8"
Range
to Hit
6
Attacks
to Wound
3+
to Hit
Rend
4+
to Wound
Damage
3
Tyrion is a single model. He wields
the
fabled runesword, Sunfang, which can
project sheets of flame at the foe. Tyrion
wears the Dragon Armour of Aenarion
and bears the Heart of Avelorn, which
can
restore him should he fall in battle.
Tyrion
rides to war astride his majestic steed,
Malhandir, who strikes down foes with
his Mighty Hooves.
descr iption
SAV
E
-
Rend
1
Damage
Sunfang
Malhandir’s Mighty Hooves
1"
1"
6
2
3+
4+
3+
3+
-2
-
D3
1
4
Heart of Avelorn:
The first time Tyrion
is
slain, roll a dice. On the roll of 2 or
more,
the Heart of Avelorn breaks, but Tyrion
is
not slain and all his wounds are healed.
The Dragon Armour of Aenarion:
Tyrion’s armour is proof against all
but
the surest blows. When you make save
rolls for Tyrion, ignore the enemy’s
Rend
characteristic unless it is -2 or better.
Abilities
Defender of Ulthuan: If
Tyrion uses
this
ability, then until your next hero phase
Highborn
units from your army within
24" of him may use his Bravery instead
of
their own.
comm And Abilit y
5
KeyWOrDS
OrDer, Aelf, HigHbOr n, HerO
, HigH elf PrinCe, Tyr iOn
tECLIS
MOV
E
U
N
DS
WO
5
bR
6"
8
4+
MELEE WEAPONS
Moon Staff of Lileath
The Sword of Teclis
Range
Attacks
2"
1"
to Hit
1
1
to Wound
SAV
E
4+
4+
Rend
3+
3+
Damage
-1
-2
3
1
AV
ERy
Teclis is a single model. He wields the
Sword of Teclis, a blade forged by his
own
hands, and the Moon Staff of Lileath.
He
also wears the War Crown of Saphery.
blessings of lileath:
You can add 2
to
casting and unbinding rolls for Teclis
.
descr iption
War Crown of Saphery:
If, when Teclis
attempts to cast a spell, the casting roll
is at
least 3 more than that spell’s casting
value,
that spell’s range is doubled.
Teclis is a wizard. He can attempt to
cast three different spells in each of
your
own hero phases, and attempt to unbind
three spells in each enemy hero phase.
He
knows the Arcane Bolt, Mystic Shield
and
Tempest spells. Teclis also knows the
spells
of any
Highborn Wizard
within
16" of
him in the hero phase (but only whilst
he
remains within 16" of that wizard).
Without warning, Teclis summons
an
eight-winded storm to break about
the
foe. Tempest has a casting value of 5.
If successfu lly cast, select a visible unit
within 18". That unit suffers a mortal
wound and must halve the distance
its
models move, run and charge until
your
next hero phase.
tempest
Abilities
mAGic
KeyWOrDS
MOV
E
U
N
DS
WO
NG
ELtHARION ON StORMWI
OrDer, Aelf, HigHbOr n, HerO
, WizAr D, HigH elf MAge, TeC
MELEE WEAPONS
Warhammer Age of Sigmar © Games
Range
8
10
4+
Fangsword of Eltharion
Starwood Lance
Stormwing’s Razor-sharp Beak
Stormwing’s Wicked Talons
1"
2"
2"
2"
Workshop Ltd. 2015
Attacks
to Hit
to Wound
liS
Rend
Damage
4
3+
3+
3+
4+
3+
3+
-2
-1
-2
-1
D3
2
D6
1
2
1
SAV
E
4+
bR
AV
ERy
6
Wounds Suffered
Move
DAMAGE tAbLE
Wicked talons
Razor-sharp beak
0-2
3-4
5-7
8-9
10+
16"
14"
12"
10"
8"
6
5
4
3
2
3+
4+
4+
5+
5+
descr iption
Abilities
comm And Abilit y
Eltharion on Stormwing is a single model.
rd
Eltharion is armed with the Fangswo
He
of Eltharion and a Starwood Lance.
also wears two ancient, magical artefacts
– the Helm of Yvresse and the Talisman
of Hoeth. Eltharion rides the griffon
Stormwing, who attacks with his Wicked
Talons and Razor-sharp beak.
Fly
Helm of yvresse:
Eltharion’s Save is
only
increased to 3+ against attacks that
have a Damage characteristic of 1.
Starwood lance: Elthario
n’s Starwood
2 if he
Lance inflicts D6 damage instead of
charged in the same turn.
ability,
Call to glory:
If Eltharion uses this
Until
select a
Highborn
unit within 16".
failed
your next hero phase, you can re-roll
wound rolls for that unit.
mAGic
Eltharion on Stormwing can fly.
The Talisman of Hoeth grants Eltharion
the powers of magic. As a result, Eltharion
is a wizard. He can attempt to cast one
spell in each of your hero phases, and
enemy
attempt to unbind one spell in each
and
hero phase. He knows the Arcane Bolt
Mystic Shield spells.
KeyWOrDS
, HigH elf PrinCe,
Orn, HerO, WizArD, MOnSTer
OrDer, Aelf, griffOn, HigHb
elTHAr iOn On STOrMWing
Warhammer Age of Sigmar © Games
Workshop Ltd. 2015
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
tyRION
MOV
E
U
N
DS
WO
6
12"
9
MISSILE WEAPONS
Range
Attacks
to Hit
to Wound
Rend
Damage
3+
Sunfang
MELEE WEAPONS
8"
Range
6
Attacks
3+
to Hit
4+
to Wound
-
Rend
1
Damage
SAV E
Sunfang
Malhandir’s Mighty Hooves
1"
1"
6
2
3+
4+
3+
3+
-2
-
D3
1
bR
A
ERy
V
description
Tyrion is a single model. He wields the
fabled runesword, Sunfang, which can
project sheets of flame at the foe. Tyrion
wears the Dragon Armour of Aenarion
and bears the Heart of Avelorn, which can
restore him should he fall in battle. Tyrion
rides to war astride his majestic steed,
Malhandir, who strikes down foes with
his Mighty Hooves.
Abilities
Heart of Avelorn:
The first time Tyrion is
slain, roll a dice. On the roll of 2 or more,
the Heart of Avelorn breaks, but Tyrion is
not slain and all his wounds are healed.
The Dragon Armour of Aenarion:
Tyrion’s armour is proof against all but
the surest blows. When you make save
rolls for Tyrion, ignore the enemy’s Rend
characteristic unless it is -2 or better.
commAnd Ability
Defender of Ulthuan: If
Tyrion uses this
ability, then until your next hero phase
Highborn
units from your army within
24" of him may use his Bravery instead of
their own.
KeyWOrDS
OrDer, Aelf, HigHbOrn, HerO, HigH elf PrinCe, TyriOn
tECLIS
MOV
E
U
N
DS
WO
5
6"
8
4+
MELEE WEAPONS
SAV E
Range
Attacks
to Hit
to Wound
Rend
Damage
Moon Staff of Lileath
The Sword of Teclis
2"
1"
1
1
4+
4+
3+
3+
-1
-2
3
1
bR
A
ERy
V
description
Teclis is a single model. He wields the
Sword of Teclis, a blade forged by his own
hands, and the Moon Staff of Lileath. He
also wears the War Crown of Saphery.
War Crown of Saphery:
If, when Teclis
attempts to cast a spell, the casting roll is at
least 3 more than that spell’s casting value,
that spell’s range is doubled.
him in the hero phase (but only whilst he
remains within 16" of that wizard).
tempest
Abilities
mAGic
blessings of lileath:
You can add 2 to
casting and unbinding rolls for Teclis.
Teclis is a wizard. He can attempt to
cast three different spells in each of your
own hero phases, and attempt to unbind
three spells in each enemy hero phase. He
knows the Arcane Bolt, Mystic Shield and
Tempest spells. Teclis also knows the spells
of any
Highborn Wizard
within 16" of
Without warning, Teclis summons an
eight-winded storm to break about the
foe. Tempest has a casting value of 5.
If successfully cast, select a visible unit
within 18". That unit suffers a mortal
wound and must halve the distance its
models move, run and charge until your
next hero phase.
KeyWOrDS
OrDer, Aelf, HigHbOrn, HerO, WizArD, HigH elf MAge, TeCliS
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
ELtHARION ON StORMWING
MOV
E
U
N
DS
WO
10
8
MELEE WEAPONS
Range
Attacks
to Hit
to Wound
Rend
Damage
4+
Fangsword of Eltharion
Starwood Lance
Stormwing’s Razor-sharp Beak
Stormwing’s Wicked Talons
1"
2"
2"
2"
4
2
1
3+
3+
3+
4+
3+
3+
-2
-1
-2
-1
D3
2
D6
1
SAV E
4+
bR
A
ERy
V
DAMAGE tAbLE
Wounds Suffered
Move
Wicked talons
Razor-sharp beak
0-2
3-4
5-7
8-9
10+
16"
14"
12"
10"
8"
6
5
4
3
2
3+
4+
4+
5+
5+
description
Eltharion on Stormwing is a single model.
Eltharion is armed with the Fangsword
of Eltharion and a Starwood Lance. He
also wears two ancient, magical artefacts
– the Helm of Yvresse and the Talisman
of Hoeth. Eltharion rides the griffon
Stormwing, who attacks with his Wicked
Talons and Razor-sharp beak.
Fly
Abilities
Helm of yvresse: Eltharion’s
Save is
increased to 3+ against attacks that only
have a Damage characteristic of 1.
Starwood lance: Eltharion’s
Starwood
Lance inflicts D6 damage instead of 2 if he
charged in the same turn.
Call to glory:
If Eltharion uses this ability,
select a
Highborn
unit within 16". Until
your next hero phase, you can re-roll failed
wound rolls for that unit.
commAnd Ability
mAGic
Eltharion on Stormwing can fly.
The Talisman of Hoeth grants Eltharion
the powers of magic. As a result, Eltharion
is a wizard. He can attempt to cast one
spell in each of your hero phases, and
attempt to unbind one spell in each enemy
hero phase. He knows the Arcane Bolt and
Mystic Shield spells.
KeyWOrDS
OrDer, Aelf, griffOn, HigHbOrn, HerO, WizArD, MOnSTer, HigH elf PrinCe,
elTHAriOn On STOrMWing
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
PRINCE IMRIK, DRAGONLORD
MOV
E
U
N
DS
WO
14
8
MELEE WEAPONS
Range
Attacks
to Hit
to Wound
Rend
Damage
4+
Imrik’s Star Lance
Minaithnir’s Claws
Minaithnir’s Fearsome Jaws
2"
2"
3"
3
3+
4+
4+
3+
3+
-1
-1
-2
2
2
D6
SAV E
3
bR
A
ERy
V
DAMAGE tAbLE
Wounds Suffered
Move
Claws
Fearsome Jaws
0-3
4-6
7-9
10-12
13+
14"
12"
10"
8"
6"
6
5
4
3
2
2+
3+
3+
4+
4+
Dragonfire:
A Dragon can unleash a blast
of Dragonfire in your shooting phase.
When it does so, pick a visible unit within
12" and roll a dice; on a 1 or 2 that unit
suffers a mortal wound, on a 3 or 4 that
unit suffers D3 mortal wounds, and on a 5
or 6 that unit suffers D6 mortal wounds.
description
Prince Imrik is a single model. He is
armed with a Star Lance and carries the
Dragonhorn to war. Prince Imrik rides
atop the Dragon Minaithnir, who devours
enemies in its Fearsome Jaws and tears
them apart with its Claws. Minaithnir can
also unleash a deadly torrent of Dragonfire
to immolate its foes.
Fly
Abilities
Star lance:
Add 1 to the wound rolls and
Damage of the Star Lance if Prince Imrik
charged in the same turn.
The Dragonhorn:
Blasts from this
enchanted horn can cause even the
mightiest monsters to cower and shy away.
Once per game, in your hero phase, Prince
Imrik can blow the Dragonhorn. When he
does so, all enemy
Monsters
within 10"
of him are cowed by the fearsome blast;
your opponent must subtract 1 from all hit
rolls, run rolls and charge rolls for them
until your next hero phase.
commAnd Ability
Prince Imrik can fly.
lord of Dragons
If Prince Imrik uses this
ability, then until your next hero phase you
can re-roll failed hit rolls for any
Dragon
from your army when it attacks with its
Fearsome Jaws (including Minaithnir).
KeyWOrDS
OrDer, Aelf, DrAgOn, HigHbOrn, HerO, MOnSTer, HigH elf PrinCe, PrinCe iMriK
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
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