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WARRIORS CHAOS
OF
WARSCROLLS
COMPENDIUM
INtRODUCtION
The mortal worshippers of Chaos
gather together in warbands mighty
enough to conquer entire nations.
Though the tyrannical lords that
lead the armoured hordes believe
themselves to be warrior kings born to
rule the Mortal Realms with an iron
fist, they are bound to higher powers
in their turn. In truth, every murderer,
monster and mutant in their armies is
but a slave to darkness and a puppet of
the Dark Gods.
The warscrolls in this compendium
allow you to use your Citadel
Miniatures collection in fantastical
battle, whether telling epic stories set
during the Age of Sigmar, or recreating
the wars of the world-that-was.
WARSCROLL KEy
1. itle:
The name of the model that the
T
warscroll describes.
2. haracteristics:
Each warscroll has a set of
C
characteristics that tell you how fast, powerful and
brave the model is, and how effective its weapons are.
3. escription:
The description tells you what weapons
D
the model can be armed with, and what upgrades (if
any) it can be given. The description will also tell you if
the model is fielded on its own as a single model, or as
part of a unit. If the model is fielded as part of a unit,
then the description will say how many models the unit
should have (if you don’t have enough models to field a
unit, you can still field one unit with as many models as
you have available).
4. bilities:
Abilities are things that the model can do
A
during a game that are not covered by the standard
game rules.
5. eywords:
All models have a list of keywords.
K
Sometimes a rule will say that it only applies to models
that have a specific keyword on their warscroll.
6. amage Table: Some
models have a damage table
D
that is used to determine one or more of the model’s
characteristics. Look up the number of wounds the
model has suffered to find the value of the characteristic
in question.
1
WULFRIK tHE WANDERER
MOV
E
U
N
DS
WO
2
5
bR
5"
7
4+
Worldwa lker’s Longsword
MELEE WEAPONS
SAV
E
Range
Attacks
1"
to Hit
5
to Wound
3+
Rend
AV
ERy
3+
Damage
-
1
3
4
5
Wulfrik the Wanderer is a single model.
He wields the Worldwa lker’s Longswo
rd
and carries a Chaos Runeshield.
Chaos Runeshield: Roll
a dice each
time
Wulfrik suffers a mortal wound. On
a 5 or
a 6 that mortal wound is ignored.
descr iption
Abilities
The gift of Tongues: At
the start of
the combat phase, Wulfrik can issue
an
indelicate challenge in his foe’s tongue
if there is an enemy
Hero
within 3".
Issue your opponent with a challenge
of your own – you can be as mocking
,
rude or insulting as you dare; if your
opponent rises to the bait and they change
expression, even so much as crack a
smile
or a glimmer of shock, Wulfrik’s challenge
is successfu l and you can re-roll failed
hit
rolls for any attacks he makes this phase
against enemy
Heroes.
Seafang:
Instead of setting up Wulfrik
on the battlefield, you can place him
to
one side, along with up to one unit of
Marauders of Chaos.
These units
have set sail aboard Wulfrik’s enchante
d
longboat,
Seafang,
intent on encirclin
g the
foe. In the movement phase of your
second
turn, pick an edge of the battlefield,
then
set up both units so that all their models
are within 5" of that edge. This counts
as
their move for that phase.
KEYWORDS
CHAOS, mORTAL, SLAVE TO DA
RKnESS, HERO, WuLFR IK THE
WAnDERER
Ex ALtED HERO WItH
bAttLE StANDARD
MOV
E
U
N
DS
WO
5
bR
5
AV
ERy
7
4+
MELEE WEAPONS
An Exalted Hero with Battle Standard
is
a single model. He wields a Darkstee
l Axe
and carries a Chaos Runeshield. He
bears
a great Battle Standard of the Dark
Gods,
hung with icons of the Chaos pantheon
.
Mark of Chaos:
If you wish, when
setting up this unit, you can pick one
of
the following keywords to assign to
it
for the duration of the battle:
Khorne
,
Tzeentch, Nurgle
or
Slaanesh.
descr iption
SAV
E
Darksteel Axe
Range
Attacks
1"
to Hit
4
to Wound
3+
Rend
4+
Damage
-
1
Chaos Runeshield: Roll
a dice each
time
this model suffers a mortal wound.
On a 5
or a 6 that mortal wound is ignored.
Eager for Glory:
Exalted Heroes are
eager to draw the eye of the Dark Gods
by
performing great deeds in battle. You
can
re-roll hit rolls of 1 for an Exalted Hero
when targeting a
Hero
or a
Monste
r.
Battle Standard of the Dark Gods:
In
your hero phase, you can declare that
this
model will plant the Battle Standard
of the
Dark Gods. If you do, then until your
next
hero phase you may not move the model,
but it has the following abilities:
Glory to the Dark Gods:
Add 2 to the
Bravery of all models in any
Slave
to
Darkness
units from your army within
20" of this model.
Onward, to Battle:
When you make
a
charge roll for a Slaves to Darkness
unit
within 20" of this model, you can re-roll
one or both of the dice.
Abilities
KEYWORDS
MOV
E
U
N
DS
WO
RE
CHAOS LORD ON MANtICO
CHAOS, mORTAL, SLAVE TO DA
RKnESS, HERO, TOTEm,
EXALTED HERO WITH BATTLE S
TAnDARD
MELEE WEAPONS
Range
Attacks
to Hit
to Wound
Rend
Damage
D3
2
1
1
8
12
4+
Daemon Blade
Chaos Lance
Warhammer Age of Sigmar © Games
1"
4
Workshop Ltd. 2015
3
6
5
3+
3+
3+
4+
4+
3+
3+
3+
-
-
-
-1
-
2"
2"
1"
3"
SAV
E
Chaos Flail
Manticore’s Claws and Jaws
Manticore’s Lashing Tail
4+
bR
AV
ERy
1
6
DAMAGE tAbLE
Wounds Suffered
Move
Claws and Jaws
Lashing tail
0-2
3-4
5-7
8-9
10+
12"
10"
8"
6"
4"
Khorne:
This model can pile in 6" instead
of 3" if it has the mark of
Khorne
.
if it has
Nurgle:
This model has a save of 3+
the mark of
Nurgle.
Tzeentch:
This model can attempt to
unbind one spell in each enemy hero
mark
phase as if it were a wizard if it has a
of Tzeen
tch.
Slaanesh:
If this model has a mark of
one
Slaanesh,
enemy units must subtract
3" of
from their Bravery if they are within
it in the battleshock phase.
time
Chaos Runeshield: Roll
a dice each
a Chaos Lord on Manticore with a Chaos
On a 5
Runeshield suffers a mortal wound.
or a 6 that mortal wound is ignored.
Daggerfist: Each
time you make a
successfu l save roll of a 6 or more
for Chaos Lord on Manticore with a
within
Daggerfist and the attacking unit is
back;
1", he parries the blow and punches
the attacking unit suffers a mortal wound
after it has made all of its attacks.
2+
3+
3+
4+
5+
D6
D6
D3
D3
1
descr iption
A Chaos Lord on Manticore is a single
a
model. The Chaos Lord carries either
Daemon Blade or a Chaos Flail in one
Some
hand and a Chaos Lance in the other.
Chaos Lords instead look to guard against
enemy attacks, and carry either a Chaos
or a Daggerfist instead of a
Runeshield
Chaos Lance.
These mighty champions ride atop a
Manticore that fights with its fearsome
Tail.
Claws and Jaws as well as its Lashing
FlY
Lance
Chaos Lance:
A Chaos Lord’s Chaos
has
inflicts 3 damage rather than 2 and
a Rend of -1 instead of ‘-’, if the model
charged in the same turn.
into
Territorial Predator:
Any who stray
as
the territory of a Manticore are as good
it
dead, especially larger creatures, which
hit
sees as potential rivals. You can re-roll
1 for the Manticore’s Claws and
rolls of
if the target is a
Monster.
Jaws attacks
If the target is a unit within your army’s
rolls
territory, you can re-roll any failed hit
for these attacks.
A Chaos Lord on Manticore can fly.
coMM And Abilit Y
Abilities
mark of Chaos:
When you set up this
mark
model, you can declare that it has a
of
Khorne
,
Nurgle, Slaanesh
or
Tzeentch.
The model has that keyword
and gains the relevant ability from the
following list:
are
Iron-willed Overlord: Ma
nticores
who
berserk killers, and any Chaos Lord
rides one to battle displays such obvious
ce that none would dare deny his
dominan
Chaos Lord on Manticore uses
orders. If a
this ability, select a
Warriors of Chaos
phase,
unit within 15". Until your next hero
rolls
you can re-roll charge rolls, wound
and battleshock tests for that unit.
KEYWORDS
CHAOS, mORTAL, mAnTICORE,
SLAVE TO DARK nESS, mOnSTER
, HERO, CHAOS LORD
Warhammer Age of Sigmar © Games
Workshop Ltd. 2015
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
ARCHAON, tHE EVERCHOSEN
MOV
E
U
N
DS
WO
8
10"
10
b
3+
MELEE WEAPONS
SAV E
Range
Attacks
to Hit
to Wound
Rend
Damage
The Slayer of Kings
Dorghar’s Blazing Hooves
1"
1"
4
4
2+
3+
3+
3+
-1
-
3
1
R
AV
ERy
description
Archaon, the Everchosen, is a single model.
He is armed with the Slayer of Kings and
wears the Armour of Morkar, and carries
an imposing Chaos Runeshield. He rides
Dorghar, the Steed of the Apocalypse,
which tramples the unworthy with its
Blazing Hooves.
The Slayer of Kings:
If Archaon directs all
of his attacks with the Slayer of Kings at
the same
Hero
or
Monster,
and two or
more of the wound rolls have a result of 6
or more, the daemon U’zuhl is roused and
the target is slain instantly!
The Armour of Morkar:
Archaon’s ancient
armour is inscribed with runes of warding
and malice. If a save roll for Archaon
is 6 (before modifying the roll in any
way), the attacking model’s unit suffers a
mortal wound.
The Crown of Domination:
This ancient
helm exudes an aura of palpable menace.
When a battleshock test is made for a unit
within 10" of Archaon, you can adjust the
result of the dice roll up or down by 2.
Chaos Runeshield: Roll
a dice each time
Archaon suffers a mortal wound. On a 5 or
a 6 that mortal wound is ignored.
MAGic
Abilities
The Eye of Sheerian:
In your hero phase,
roll a dice and note the result. Until your
next hero phase, whenever an enemy scores
a hit on Archaon and the result of the hit
roll is the number you rolled, the Eye of
Sheerian has forewarned him of the attack
and your opponent must re-roll the dice.
Archaon is a wizard. He can attempt to
cast one spell in each of your own hero
phases, and attempt to unbind one spell
in each enemy hero phase. He knows the
Arcane Bolt and Mystic Shield spells.
coMMAnd Abilities
Warlord Without Equal:
Archaon’s skill
at battle is exceptional, unmatched by any
who would stand against him. If Archaon
uses this ability, all other
Chaos
units in
your army that have command abilities on
their warscroll can immediately use them,
in an order of your choice.
KEYWORDS
CHAOS, DAEmOn, mORTAL, KHORnE, nuRgLE, TzEEnTCH, SLAAnESH, HERO,
WIzARD, ARCHAOn
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
bE’LAKOR, CHAOS
DAEMON PRINCE
MOV
E
U
N
DS
WO
8
12"
10
4+
MELEE WEAPONS
Range
Attacks
to Hit
to Wound
Rend
Damage
SAV E
Blade of Shadows
1"
6
3+
3+
-2
2
bR
A
ERy
V
description
Be’lakor is a single model. He wields the
sinister Blade of Shadows.
FlY
Abilities
Shadow Form:
Ignore the weapon’s Rend
when making save rolls for Be’lakor.
The Dark master: After
set-up is complete,
secretly note down a unit in the enemy
army – unbeknownst to your opponent,
Be’lakor has been manipulating that unit
for some time. At the start of one of your
opponent’s hero phases you can reveal your
choice. For the rest of that battle round
your opponent must roll a dice each time
that unit attempts to cast a spell, move,
charge or attack; on a 4 or more that action
can be performed normally, otherwise they
have fallen foul of Be’lakor’s machinations
and it cannot.
Lord of Torment: If
any models flee
from a unit within 10" of Be’lakor, he
is reinvigorated by their suffering and
immediately heals D3 wounds.
MAGic
Be’lakor can fly.
Be’lakor is a wizard. He can attempt to
cast two different spells in each of your
own hero phases, and attempt to unbind
two spells in each enemy hero phase. He
knows the Arcane Bolt, Mystic Shield and
Enfeeble Foe spells.
enFeeble Foe
Enfeeble Foe has a casting value of 6. If
successfully cast, pick one visible enemy
unit within 18". Until your next hero phase,
the opposing player must subtract 1 from
any wound rolls he makes for that unit in
the combat phase.
KEYWORDS
CHAOS, DAEmOn, HERO, WIzARD, DAEmOn PRInCE, BE’LAKOR
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
DAEMON PRINCE
MOV
E
U
N
DS
WO
8
8"
MELEE WEAPONS
Range
Attacks
to Hit
to Wound
Rend
Damage
bR
A
ERy
V
10
4+
Daemonic Axe
Hellforged Sword
Malefic Talons
2"
2"
1"
4
4
3
4+
3+
4+
3+
3+
3+
-2
-1
-
D3
D3
2
description
A Daemon Prince is a single model. It
cleaves the foe with a Daemonic Axe or
Hellforged Sword and rends them apart
with its Malefic Talons. Some Daemon
Princes have been blessed with the ability
to fly.
FlY
A Daemon Prince that can fly has a Move
of 12" instead of 8".
SAV E
Khorne
Daemon Princes, their veins
running with liquid fire, are blood-crazed
champions. You can add 1 to all hit rolls
made for a Khorne Daemon Prince.
Nurgle
Daemon Princes are bloated with
disease, and are unnaturally resistent to
harm. A Nurgle Daemon Prince has a save
of 3+.
Tzeentch
Daemon Princes are
surrounded by a nimbus of magical light.
A Tzeentch Daemon Prince is a wizard.
It can attempt to cast one spell in each of
your hero phases, and attempt to unbind
one spell in each enemy hero phase. A
Tzeentch Daemon Prince knows the
Arcane Bolt and Mystic Shield Spells.
Slaanesh
Daemon Princes are lithe and
exotic, their every movement impossibly
quick. When your opponent selects a unit
within 3" of the Daemon Prince to pile in
and attack in the combat phase, you can
immediately select the Daemon Prince to
pile in and attack before the enemy unit,
even though it is not your turn to do so.
This model can only do this if it has not
already attacked in this phase.
MAGic
Chaos Wizards
know the Summon
Daemon Prince spell, in addition to any
others they know.
suMMon dAeMon prince
Abilities
Cursed Soul-eater:
A Daemon Prince that
is not dedicated to one of the Chaos Gods
heals 1 wound at the end of any combat
phase in which it killed any models. If it
killed any
Heroes
or
Monsters,
it heals
D3 wounds instead.
Immortal Champion:
When you set
up this model, you can declare that
it is dedicated to
Khorne, Nurgle,
Slaanesh
or
Tzeentch.
If you do,
the Daemon Prince replaces its Cursed
Soul-eater ability with the relevant ability
from the following list:
Summon Daemon Prince has a casting
value of 8. If successfully cast, you can
set up a Daemon Prince within 16" of the
summoner and more than 9" from any
enemy models. The model is added to your
army but cannot move in the following
Movement phase.
dAeMon prince
KEYWORDS
CHAOS, DAEmOn, mOnSTER, HERO, DAEmOn PRInCE
dAeMon prince oF Khorne
KEYWORDS
CHAOS, DAEmOn, KHORnE, mOnSTER, HERO, DAEmOn PRInCE
dAeMon prince oF nurGle
KEYWORDS
CHAOS, DAEmOn, nuRgLE, mOnSTER, HERO, DAEmOn PRInCE
dAeMon prince oF tzeentch
KEYWORDS
CHAOS, DAEmOn, TzEEnTCH, mOnSTER, HERO, WIzARD, DAEmOn PRInCE
dAeMon prince oF slAAnesh
KEYWORDS
CHAOS, DAEmOn, SLAAnESH, mOnSTER, HERO, DAEmOn PRInCE
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
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