Psionic Items of Legend - Crown of Chaos.pdf

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Pi n c Ie
so i t ms
o Lg n
f ee d
Cr
own ofCha
os
P
sionic
i
tems
Author:
Eric Hindley
Publisher:
Jeremy Smith
Artist:
Rick Hershey
Psionic Items of Legend
requires the use of
Psionics Unleashed: Core Psionics System,
© 2010
Dreamscarred Press. See http://dreamscarredpress.
com for more information on
Psionics Unleashed.
Product Identity:
The following items are hereby identified as
Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks, registered
trademarks, proper names (characters, deities, etc.), dialogue, plots,
storylines, locations, characters, artwork, and trade dress. (Elements
that have previously been designated as Open Game Content or are in
the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity
(see above), the game mechanics of this game product are Open
Game Content, as defined in the Open Gaming License version 1.0a
Section 1(d). No portion of this work other than the material desig-
nated as Open Game Content may be reproduced in any form without
written permission.
Compatibility with the Pathfinder Roleplaying Game requires the
Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://
paizo.com/pathfinderRPG for more information on the Pathfinder
Roleplaying Game. Paizo Publishing, LLC does not guarantee compat-
ibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and
the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing, LLC,
and are used under the Pathfinder Roleplaying Game Compatibility
License. See http://paizo.com/pathfinderRPG/compatibility for more
information on the compatibility license.
Psionic Items of Legend
is published by Dreamscarred Press under
the Open Game License version 1.0a Copyright 2000 Wizards of the
Coast, Inc.
of
L
egend
CROWN OF CHAOS
To add some additional options, sometimes
a couple pages is all you need. And legendary
items are just such an occasion.
Legendary items come from Purple Duck
Games’ line of books introducing and expanding
the concept of what legendary items are.
Everyone knows the classic story of an untested
youth who inherits or acquires an ancient item
that he learns to wield and carries throughout
his career, but such a story does not seem to have
a place in roleplaying games. Characters more
frequently trade in their family heirloom for a
more powerful item, or instead have to spend
time and resources to improve the weapon.
Many attempts have been made to create a type
of item that could grow with the character, an
item that could be used from the very beginning
of a character’s career all the way until retiring as
a living legend. Purple Duck Games successfully
achieved this with their Legendary Items series
of books. These books immediately gave us at
Dreamscarred Press ideas for some psionic
legendary items to join the ranks.
With the
Psionic Items of Legend
series, you
get one legendary item of a psionic nature. Each
book will present a new legendary item detailing
that item’s history, requirements to attune the
item, and the item’s abilities.
© 2013 Dreamscarred Press
Psionic Items of Legend
Legendary Item Rules
Legendary items follow a standard format and
set of rules, as detailed below.
• Legendary armor, shields, or weapons have
a base legendary value which is usually a +1
enhancement bonus, such as a
+1 shield,
avail-
able even if the wearer is not attuned.
• For all other legendary items, the legendary
item has a base item ability that the wearer
can use even if he does not meet the require-
ments
• Each legendary item has requirements neces-
sary to attune it to the wearer.
• If by 4th level for armor, shields, and weapons,
or 5th level for all other legendary items, the
wearer of the legendary item has met the
requirements needed to attune the item, it
increases in power to its second item level.
• Increasing a legendary item’s power level
occurs automatically once the wielder has
gained the required wielder minimum level
and is attuned to the item. For armor, shields,
and weapons, this is every two character
levels, and for all other legendary items, for
every five character levels.
• Any psi-like abilities gained through the use
of the legendary item are based on the wear-
er’s highest mental characteristic (Int, Wis, or
Cha).
• The manifester level for any effects of the item
are based on the wearer’s total Hit Dice.
• Only one owner can be attuned to a legendary
item at any one time. If the owner dies or loses
the item for more than a year and one day, the
item is free to become attuned to another. If
the owner is returned to life, he can immedi-
ately reattune to the item.
• A character can only be attuned to one legend-
ary item at a time.
C
rown of
C
haos
The terrifying and brief reign of Magdylyne,
the Queen of Chaos, is a dark secret that
many noble houses have sought to bury for
generations. Such is the effort spent rewriting
history that there are few today that even know
to which house she belonged.
Raised in the nobility, Magdylyne was a child
prodigy, excelling equally in the fields of music,
art and poetry, as well as political decorum,
history and military strategy. Her parents had
no sons, so Magdylyne acted as a surrogate,
raised to take over command of her house when
she came of age. But there were whispers that
she had more than simple mortal talent on her
side; that her parents had made an infernal pact
to grant her beauty and skill.
The truth came out at her sixteenth birthday-
her gifts were not devilry, but instead she
possessed a keen talent of the mind. Over time
she developed as a talented wilder, her natural
gifts translating into tremendous psionic power.
A spoiled childhood left her bitter but
ambitious as her house experienced a meteoric
political rise to power. It had been obvious to
most that one day Magdylyne would be queen,
but no one expected the swiftness of her coup.
On her twenty-first birthday, Magdylyne
appeared at court wearing a delicate crystal
crown that twisted and writhed atop her
head. She lashed out with bolts of psionic fury,
reducing the old regime’s most prominent
members to ashen husks. No retaliatory attacks
could touch her; as she walked through the
room, any attacks made against her would twist
away at the last moment or be intercepted by
seemingly random events. In a few minutes of
utter chaos, Magdylyne had taken the throne
and bent a kingdom to its knee.
Her reign was not to last, however. The
surviving nobility banded together and
formulated a plan with layers of contingencies
and redundancies. It took six months and nearly
a score of attempted assassinations before one
finally succeeded, ending the reign of the self-
Bonus Feats
Many of the legendary items presented grant
bonus feats. Unless otherwise noted, these bonus
feats remain in effect as long as the owner is
physically wearing the item. The wearer does
not need to meet the prerequisites for these
bonus feats.
2
Psionic Items of Legend
proclaimed queen of chaos. It took nearly
a century before the instability she created
had normalized, and her crown was never
recovered.
This delicate crystal crown is more open space
than actual material, its fine workmanship
seemingly defying geometry. When watched long
enough, the patterns and shapes seem to twist
and move as it reflects any light which strikes it.
REQUIREMENTS
To successfully wield the
Crown of Chaos
to
its fullest potential, a character must fulfill the
following requirements.
Alignment:
Any non-lawful
Feats:
Overchannel
Skills:
Bluff 5 ranks
Special:
A character with the wild surge class
feature does not need Overchannel
her normal manifester level limit on power
points spent on the manifestation. This power
comes at a price: the wearer suffers 1d6 points
of nonlethal damage for each power point spent
by the crown.
Good Fortune (Ex):
Upon reaching item
level 3, the wearer of the
Crown of Chaos
gains
fortuitous luck. Once per day, on a skill check,
attack roll, ability check or saving throw, she
can roll twice and choose the better result. She
must decide before making the roll to use this
ability.
True Psicrown of Force and Fire:
At item
level 4, the
Crown of Chaos
is treated as a
true psicrown of force and fire
(see next page).
In addition, the wearer can as a free action
command the
Crown of Chaos
to recharge itself
once per day, recharging 14 power points. This
recharging ability cannot be used if the wearer
has already recharged another psicrown that
day and he cannot later that day recharge a
different psicrown.
Shroud of Chaos (Su):
Upon reaching item
level 5, the wearer gains the ability to wrap
herself in a shroud of chaotic energy as a swift
action. While the shroud is active, ranged
attacks made against the wearer suffer a 20%
miss chance. Additionally, any creature except
the wearer making a skill check or saving throw
within 30 feet of the wearer must roll 2 dice and
choose the worse result. This effect lasts for one
minute and can be used once per day.
Crown of Chaos
Item
Level
1
2
3
4
5
Wielder
Minimum
Level
-
5
10
15
20
Abilities
Lesser psicrown of force
and fire
Power surge
Good fortune
True psicrown of force and
fire
Shroud of chaos
Greater Psicrown of Force and Fire:
The
Crown of Chaos
is always treated as a
greater
psicrown of force and fire
(see next page).
However, unlike a standard psicrown, the
wearer of the Crown of Chaos treats all powers
in the psicrown as if they were on their class
power list. If the power is on multiple class
power lists, use the lowest level.
Power Surge (Su):
At item level 2, whenever
the wearer manifests a power, she can use the
power of the crown to augment her powers
instead of paying from her reserve. She must
expend the power points to manifest the power
normally, but any augmentations can be drawn
from the crown. The wearer still cannot exceed
3
Psionic Items of Legend
New Psicrowns
Psicrown of Force and Fire, Lesser
Aura
moderate psychokinesis;
ML
11th
Slot
head;
Price
22,000 gp
This psicrown has 60 power points and is crafted
from a lattice-work of crystal and although it
appears fragile, is a solid construction. It allows
use of the following powers:
Deflect missiles
Energy burst
Energy push
Force screen
Recharge: Cost
11 pp,
Gain
6 pp
CONSTRUCTION
Requiremets
Craft Staff,
deflect missiles, energy
burst, energy push, force screen;
Cost
11,000 gp
Psicrown of Force and Fire, True
Aura
strong psychokinesis;
ML
14th
Slot
head;
Price
61,600 gp
This psicrown has 140 power points and is crafted
from a lattice-work of crystal and although it
appears fragile, is a solid construction. It allows
use of the following powers:
Deflect missiles
Energy burst
Energy push
Force screen
Recharge: Cost
14 pp,
Gain
14 pp
CONSTRUCTION
Requirements
Craft Staff,
deflect missiles,
energy burst, energy push, force screen;
Cost
30,800 gp
4
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