Psionic Items of Legend - Dancing Robes of Sharatwan.pdf

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P
sionic
i
tems
Lead Designers:
Jeremy Smith, Andreas Rönnqvist
Interior Layout:
Jeremy Smith
Interior Artists:
Jacob Blackmon
Psionic Items of Legend
requires the use of
Psionics Unleashed: Core Psionics System,
© 2010
Dreamscarred Press. See http://dreamscarredpress.
com for more information on
Psionics Unleashed.
Product Identity:
The following items are hereby identified as
Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks, registered
trademarks, proper names (characters, deities, etc.), dialogue, plots,
storylines, locations, characters, artwork, and trade dress. (Elements
that have previously been designated as Open Game Content or are in
the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity
(see above), the game mechanics of this game product are Open
Game Content, as defined in the Open Gaming License version 1.0a
Section 1(d). No portion of this work other than the material desig-
nated as Open Game Content may be reproduced in any form without
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Psionic Items of Legend
is published by Dreamscarred Press under
the Open Game License version 1.0a Copyright 2000 Wizards of the
Coast, Inc.
of
L
egend
Dancing Robes of shaRatwan
To add some additional options, sometimes
a couple pages is all you need. And legendary
items are just such an occasion.
Legendary items come from Purple Duck
Games’ line of books introducing and expanding
the concept of what legendary items are.
Everyone knows the classic story of an untested
youth who inherits or acquires an ancient item
that he learns to wield and carries throughout
his career, but such a story does not seem to have
a place in roleplaying games. Characters more
frequently trade in their family heirloom for a
more powerful item, or instead have to spend
time and resources to improve the weapon.
Many attempts have been made to create a type
of item that could grow with the character, an
item that could be used from the very beginning
of a character’s career all the way until retiring as
a living legend. Purple Duck Games successfully
achieved this with their Legendary Items series
of books. These books immediately gave us at
Dreamscarred Press ideas for some psionic
legendary items to join the ranks.
With the
Psionic Items of Legend
series, you
get one legendary item of a psionic nature. Each
book will present a new legendary item detailing
that item’s history, requirements to attune the
item, and the item’s abilities.
© 2012 Dreamscarred Press
Psionic Items of Legend
Legendary Item Rules
Legendary items follow a standard format and
set of rules, as detailed below.
• Legendary armor, shields, or weapons have
a base legendary value which is usually a +1
enhancement bonus, such as a
+1 shield,
avail-
able even if the wearer is not attuned.
• For all other legendary items, the legendary
item has a base item ability that the wearer
can use even if he does not meet the require-
ments
• Each legendary item has requirements neces-
sary to attune it to the wearer.
• If by 4th level for armor, shields, and weapons,
or 5th level for all other legendary items, the
wearer of the legendary item has met the
requirements needed to attune the item, it
increases in power to its second item level.
• Increasing a legendary item’s power level
occurs automatically once the wielder has
gained the required wielder minimum level
and is attuned to the item. For armor, shields,
and weapons, this is every two character
levels, and for all other legendary items, for
every five character levels.
• Any psi-like abilities gained through the use
of the legendary item are based on the wear-
er’s highest mental characteristic (Int, Wis, or
Cha).
• The manifester level for any effects of the item
are based on the wearer’s total Hit Dice.
• Only one owner can be attuned to a legendary
item at any one time. If the owner dies or loses
the item for more than a year and one day, the
item is free to become attuned to another. If
the owner is returned to life, he can immedi-
ately reattune to the item.
• A character can only be attuned to one legend-
ary item at a time.
Dancing Robes of
Sharatwan
Sharatwan, known as the Peace Bringer, was
respected not for her exceptional ability on the
battlefield, but for her preference to try to reach
peaceful solutions instead of resorting to conflict
and bloodshed. Yet despite her predeliction
for non-violent solutions, Sharatwan believed
in ferociously defending her people from
aggressors if the peace was breached and set
about enforcing peace through force as a last
resort. The Peace Bringer was said to always be
the first to approach under the flag of a truce,
yet the last person a commander wanted to face
in battle.
The stories tell that Sharatwan the Peace
Bringer was a whirling dervish in combat, her
unusual dancing gown cutting the air in a blur
of faintly-glowing cloth as she moved about the
field faster than the eye could follow. Legends
claim her hands became lances of light that
struck down all the enemies around her and
even devastated leaders from afar. When she
raised her hands, aglow with her inner power,
high into the air, it was her sign to all enemies to
negotiate a peace or face the deadly consequenc-
es of battle against her and her allies.
For years, Sharatwan’s diplomatic nature com-
bined with the warning light of her hands were
able to avoid countless conflicts, while her dead-
ly skills on the battlefield helped to end those
few that did occur.
Eventually, Sharatwan was betrayed and killed
by those she thought of as allies, but who viewed
her as a threat to their power. Yet even in her
death, it is said that her hands shone in a light
that infused her robes and enveloped anyone
who donned the garment and understood that
the time for combat was only after the time for
negotiations.
Bonus Feats
Many of the legendary items presented grant
bonus feats. Unless otherwise noted, these bonus
feats remain in effect as long as the owner is
physically wearing the item. The wearer does
not need to meet the prerequisites for these
bonus feats.
RequIRementS
To successfully wield the
Dancing Robes of
Sharatwan
to its fullest potential, a character
2
Psionic Items of Legend
must fulfill the following requirements.
Mind Blade:
Ability to form two mind blades
Feats:
Two-Weapon Fighting, Weapon Finesse
Skills:
Diplomacy 4 ranks, Intimidate 4 ranks
Dancing Robes of Sharatwan
Item
Level
1
2
3
4
5
6
7
8
9
10
Wielder
Minimum
Level
-
4
6
8
10
12
14
16
18
20
Abilities
+1 Dancing robes
Speed of Thought
Hands alight
+2 Dancing robes
Twin strike
Physical acceleration
(3/
day)
+3 Determination dancing
robes
The Price of Peace
Energized blades
+4 determination dancing
robes
Dancing Robes:
The
Dancing Robes of
Sharatwan
may look like a gown for a party, but
are specially toughened fabric and are treated
as masterwork padded armor to determine the
armor bonus to AC, maximum dexterity bonus,
and arcane spell failure chance.
Speed of Thought:
Once the
Dancing Robes of
Sharatwan
has had the 2nd armor level reached,
the wearer gains Speed of Thought as a bonus
feat.
Hands Alight (Su):
Starting at the 3rd item
level, the wearer of the
Dancing Robes of
Sharatwan
can wreath her hands in light as
a free action, which grants a +2 circumstance
bonus on Intimidate checks, but the wearer fails
any Stealth check against a creature with vision.
This light does not otherwise alter her attacks or
any other abilities, but does give off light as a
torch, shedding normal light in a 20-foot radius,
and increasing the light level for an additional
20 feet by one step, up to normal light (darkness
becomes dim light, and dim light becomes
normal light). In an area of normal or bright
light, this has no effect. The color of the light is
chosen by the wearer. The effect lasts until it is
dismissed; dismissing the effect is a free action.
Twin Strike:
Upon reaching the 5th item level,
the wearer of the
Dancing Robes of Sharatwan
gains the Twin Strike blade skill as a bonus blade
skill. This blade skill is only available while
wearing the
Dancing Robes of Sharatwan.
Physical Acceleration (Ps):
At the 6th
item level, the wearer of the
Dancing Robes
of Sharatwan
gains the ability to use
physical
acceleration
as a psi-like ability three times per
day.
The Price of Peace (Su):
If the wearer of the
Dancing Robes of Sharatwan
attempts to use
Diplomacy on a creature that then attacks her,
that creature must make a Will save (DC 10 +
�½ character level + Charisma modifier) or be
3
Psionic Items of Legend
shaken for a number of rounds equal to the
wearer’s Charisma modifier.
Energized Blades (Su):
Upon achieving
armor level 9, the wearer of the
Dancing Robes
of Sharatwancan
can charge her mind blades
with electricity. Activating or deactivating this
ability is a free action. While this ability is
active, the wearer’s mind blades deal electricity
damage instead of physical damage and as such
are not subject to damage reduction, but are
subject to electricity resistance, immunity, or
vulnerability.
ARmOR PROPeRtY
Determination:
A shield or armor with this
property provides the ability to fight on against
seemingly impossible odds. Once per day, when
the owner reaches 0 or fewer hit points, the item
automatically provides a
breath of life
spell.
Aura moderate conjuration; CL 10th; Craft
Magic Arms and Armor,
breath of life;
Price
+30,000 gp.
4
Psionic Items of Legend
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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
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Mindscapes Copyright 2003–2004 Bruce R. Cordell. All rights reserved.
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Psionic Items of Legend. Copyright 2012, Dreamscarred Press
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