Psionic Items of Legend - The Heartstaff.pdf

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Pi n c Ie
so i t ms
o Lg n
f ee d
T He r s a f
he a t t f
P
sionic
i
tems
Lead Designers:
Jeremy Smith, Andreas Rönnqvist
Interior Layout:
Jeremy Smith
Interior Artists:
Jacob Blackmon
Psionic Items of Legend
requires the use of
Psionics Unleashed: Core Psionics System,
© 2010
Dreamscarred Press. See http://dreamscarredpress.
com for more information on
Psionics Unleashed.
Product Identity:
The following items are hereby identified as
Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks, registered
trademarks, proper names (characters, deities, etc.), dialogue, plots,
storylines, locations, characters, artwork, and trade dress. (Elements
that have previously been designated as Open Game Content or are in
the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity
(see above), the game mechanics of this game product are Open
Game Content, as defined in the Open Gaming License version 1.0a
Section 1(d). No portion of this work other than the material desig-
nated as Open Game Content may be reproduced in any form without
written permission.
Compatibility with the Pathfinder Roleplaying Game requires the
Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://
paizo.com/pathfinderRPG for more information on the Pathfinder
Roleplaying Game. Paizo Publishing, LLC does not guarantee compat-
ibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and
the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing, LLC,
and are used under the Pathfinder Roleplaying Game Compatibility
License. See http://paizo.com/pathfinderRPG/compatibility for more
information on the compatibility license.
Psionic Items of Legend
is published by Dreamscarred Press under
the Open Game License version 1.0a Copyright 2000 Wizards of the
Coast, Inc.
of
L
egend
The hearTsTaff
To add some additional options, sometimes
a couple pages is all you need. And legendary
items are just such an occasion.
Legendary items come from Purple Duck
Games’ line of books introducing and expanding
the concept of what legendary items are.
Everyone knows the classic story of an untested
youth who inherits or acquires an ancient item
that he learns to wield and carries throughout
his career, but such a story does not seem to have
a place in roleplaying games. Characters more
frequently trade in their family heirloom for a
more powerful item, or instead have to spend
time and resources to improve the weapon.
Many attempts have been made to create a type
of item that could grow with the character, an
item that could be used from the very beginning
of a character’s career all the way until retiring as
a living legend. Purple Duck Games successfully
achieved this with their Legendary Items series
of books. These books immediately gave us at
Dreamscarred Press ideas for some psionic
legendary items to join the ranks.
With the
Psionic Items of Legend
series, you
get one legendary item of a psionic nature. Each
book will present a new legendary item detailing
that item’s history, requirements to attune the
item, and the item’s abilities.
© 2013 Dreamscarred Press
Psionic Items of Legend
Legendary Item Rules
Legendary items generally follow a standard
format and set of rules, as detailed below.
• Legendary armor, shields, or weapons have
a base legendary value which is usually a +1
enhancement bonus, such as a
+1 shield,
avail-
able even if the wearer is not attuned.
For all other legendary items, the legendary
item has a base item ability that the wearer
can use even if he does not meet the require-
ments
Each legendary item has requirements neces-
sary to attune it to the wearer.
If by 4th level for armor, shields, and weapons,
or 5th level for all other legendary items, the
wearer of the legendary item has met the
requirements needed to attune the item, it
increases in power to its second item level.
• Increasing a legendary item’s power level
occurs automatically once the wielder has
gained the required wielder minimum level
and is attuned to the item. For armor, shields,
and weapons, this is every two character
levels, and for all other legendary items, for
every five character levels.
Any psi-like abilities gained through the use
of the legendary item are based on the wear-
er’s highest mental characteristic (Int, Wis, or
Cha).
The manifester level for any effects of the item
are based on the wearer’s total Hit Dice.
• Only one owner can be attuned to a legendary
item at any one time. If the owner dies or loses
the item for more than a year and one day, the
item is free to become attuned to another. If
the owner is returned to life, he can immedi-
ately reattune to the item.
A character can only be attuned to one legend-
ary item at a time.
The Heartstaff
Loneliness, one of the most powerful emotions
and motivations in the world. It drives us into
relationships we should avoid; it makes us friends
with people who abuse us; it can make us seek
out company just to have companionship, any
companionship. Loneliness was the motivation
for Negrath, a powerful but very lonely psion. His
abilities allowed him to reshape the very fabric
of reality, yet he found no connection to others,
no spark of similarity to build camaraderie and
lasting relationships. His only lasting companion
was his psicrystal, yet since it was just a shard
of his own mind, it was more like talking to a
reflection of himself than having a true friend.
One bright summer day, when the weather
was beautiful, Negrath decided to do something
about his loneliness. He wanted to share the
world with someone who could appreciate his
viewpoints, had the intelligence to understand
what he meant, and perhaps even challenge him
so that he could grow mentally. He channeled
all of his psionic abilities into his staff, the vessel
that would bridge his mind and that of his
psicrystal, and through mysteries now lost to the
world, he set his psicrystal free into a unique,
sentient creature.
The freed psicrystal blossomed into its own
individual personality, gaining great powers
and abilities. For a long time, the two were
good friends and allies, allowing Negrath to
once again turn his focus to the wonders of the
world, uncovering ancient powers and defeating
horrible monsters.
All was well, until one day it simply wasn’t.
His psicrystal, Geroth, had grown tired of his
“master” after spending years together and
simply left, not being bound by the normal link
of psicrystal and master. Negrath decided to
simply create a new psicrystal, and once again
bound it to the staff and awakened it. Yet in
time, the next psicrystal grew weary of the psion
and left, for Negrath’s personality would chafe
even those who were spawned from his own
mind, his quirks which kept him from building
Bonus Feats
Many of the legendary items presented grant
bonus feats. Unless otherwise noted, these bonus
feats remain in effect as long as the owner is
physically wearing the item. The wearer does
not need to meet the prerequisites for these
bonus feats.
2
Psionic Items of Legend
relationships with others growing tiresome and
annoying to even those he himself had created.
Every time Negrath created a new psicrystal,
it would eventually grow weary and depart.
Some say all of the psicrystals returned one
day in a swarm to claim the staff so that they
could reproduce, as they themselves had grown
lonely.
While Negrath disappeared, his staff always
resurfaces after long stretches of time before
once again disappearing. With every reap-
pearance, a new psicrystal is set free to roam
the world. Some say that from the shadows,
unblinking eyes and cold hearts wait for their
numbers to grow, for the freedom for the crys-
talline companions to come, and for the secret
of reproduction to be wrenched from their mak-
ers.
RequIRemenTs
To successfully wield
Heartstaff
to its fullest
potential, a character must fulfill the following
requirements.
Feats:
Psicrystal
Affinity,
Psicrystal
Containment
Skills:
Spellcraft 5 ranks
The Heartstaff
Item
Level
1
2
3
4
5
6
7
8
9
10
Wielder
Minimum
Level
-
4
6
8
10
12
14
16
18
20
Abilities
Psicrystal staff
Improved mobility, willful
psicrystal
Enhanced psicrystal
Blindsense
Greater psicrystal staff
Safe dock
Alertness
Blindsight
Augment psicrystal
Cloud mind
Psicrystal Staff:
Heartstaff
functions as a
standard
psicrystal staff.
Improved Mobility:
Upon reaching the 2nd
item level, a psicrystal that gains the benefits of
Heartstaff
can activate its self-propulsion
ability at will as a free action, instead of
the master having to do it as a standard
action. If the psicrystal has the flight
ability, this benefit applies to that
as well. In addition, all forms of the
psicrystal’s movement are improved
by 10 ft.
Willful Psicrystal:
Every time a new
item level is reached for
Heartstaff,
there is a 5% chance that the psicrystal
will leave its master. When this happens,
Heartstaff’s
wielder must wait one week
before he can create a new psicrystal.
Enhanced Psicrystal:
When the 3rd
item level has been reached, as long as
Heartstaff’s
wielder’s psicrystal gains
the benefits of the psicrystal staff, the
bonus it grants to its wielder from its
personality is improved by 50% (rounded
down). If the psicrystal has multiple
personalities, such as those from the
Improved Psicrystal feat, each bonus is
similarly affected.
In addition, the psicrystal gains
far
hand
as a psi-like ability usable at will,
with a manifester level of 1.
Blindsense (Ex):
Once the 4th item level
has been unlocked,
Heartstaff’
grants the
wielder’s psicrystal the blindsense ability
with a range of 40 ft.
Greater Psicrystal Staff:
Upon
achieving the 5th item level,
Heartstaff’
is treated as a
greater psicrystal staff.
Safe Dock (Su):
At 6th item level,
Heartstaff’
grants the psicrystal the ability
to teleport back to it as an immediate
action. The psicrystal must be within 1 mile of
Heartstaff’
to use this ability and this ability may
only be used once a day.
Alertness:
At the 7th item level,
Heartstaff’
grants the wielder’s psicrystal the Alertness feat
as a bonus feat.
Blindsight (Ex):
Once the 8th item level has
been unlocked,
Heartstaff’
grants the wielder’s
psicrystal the blindsight ability with a range of
40 ft.
3
Psionic Items of Legend
Augment Psicrystal (Su):
At the 9th item
level,
Heartstaff
allows the wielder to augment
his psicrystal with powerful abilities. Once per
day as a standard action, the wielder can turn
his psicrystal into an astral construct as if he
manifested the power astral construct with a
manifester level equal to his character level.
Cloud Mind (Ps):
Upon achieving the 10th
item level, a psicrystal that gains the benefits of
Heartstaff
can use
cloud mind
as a psi-like ability
three times per day, with a manifester level
equal to its master’s manifester level.
new Psionic Item
Greater Psicrystal staff
Aura
moderate telepathy;
ML
12th
Slot
—;
Price
10,000 gp;
Weight
5 lbs.
This staff grants all the same benefits as a
standard
psicrystal staff,
with the following
improvements.
The number of setting stones that can be
held is increased to five.
• The bonus from the psicrystal’s personality
(or personalities, if the owner has the
Improved Psicrystal feat) is doubled.
The psicrystal heals damage at a rate of 1 hit
point per minute docked.
The staff is treated as a masterwork
quarterstaff, allowing it to be enchanted as
any other weapon.
COnsTRuCTIOn
Requirements
Craft Wondrous Item, Psicrystal
Affinity,
mindlink;
Cost
5,000 gp
4
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