Dreamscarred Press - High Psionics - Psionic Feats.pdf

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High Psionics:
Psionic Feats
Author:s
Greg Jacob, Andreas Rönnqvist, Jeremy Smith
Editing:
Jeremy Smith
Design / Layout:
Jeremy Smith
Cover Design:
Anida Smith, Jeremy Smith
Cover Illustrations:
Duncan Walker
Interior Illustration:
Duncan Walker
Requires use of the
Dungeons & Dragons®
Third Edition Core Books and
the
Expanded Psionics Handbook,
published by Wizards of the Coast, Inc.
This book utilizes updated material from the v. 3.5 revision.
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.
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High Psionics: Psicrystals Expanded
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High Psionics: Psionic Feats
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High Psionics
Psionic Feats
T
he study of psionic arts and the development
of its varied ways often gives rise to new
assortments of options for psionic characters,
expanding the abilities of both manifesting and
non-manifesting psionic characters. Detailed
below are dozens of psionic-related feats, as
well as general feats with psionic aspect.
Later are introduced new mantra feats,
originally introduced in
Untapped Potential:
New Horizons in Psionics,
as well as new epic
psionic feats for high-level play.
NEW GENERAL FEATS
ANTIMAGIC PSIONICS [GENERAL]
Your powers are more potent when used against
spellwielding characters and creatures.
Prerequisite:
Psicraft 5 ranks.
Benefit:
You get a +2 bonus on manifester
level checks made to overcome spell resistance
(but only spell resistance, not power resistance,
this is an exception to the magic-psionics
transparency rule). This bonus stacks with the
bonus conferred by Power Penetration and
Greater Power Penetration. In addition,
whenever a creature attempts to use
dispel
magic
to dispel a power you manifest, it makes
its caster level check against a DC of 13 + your
manifester level.
Special:
You cannot take this feat if you have
the ability to use spells (either via spell slots or
spell-like abilities).
CONCENTRATED ANGER [GENERAL]
You know how to walk the knife-edge of your
anger, gaining incredible clarity of attention.
NEW GENERAL FEATS
Feat
Antimagic Psionics
1
Concentrated Anger
Flareburst
Psionic Mastery
Psionic Void
Prerequisites
Psicraft 5 ranks
Prerequisites:
Cha 13, Autohypnosis 4 ranks,
rage ability.
Benefit:
When entering a rage, you may choose
to focus your anger. Doing so means that you
gain half your usual bonus to Strength and
Constitution, but you retain your bonus to Will
saves and suffer no penalty to AC. While in
such a rage, you are considered psionically
focused. You gain the benefits of any feats you
possess that only function while psionically
focused, and you may activate a feat or ability
that requires you to expend your psionic focus.
However, anything that causes you to lose your
psionic focus, including expending it to activate
a feat or ability, ends your rage, with all the
usual consequences. Focusing your anger
requires your full attention, so you are no more
able to take actions that require concentration
than you would be in a normal rage.
Special:
You can take psionic feats that require
you to maintain or expend your psionic focus as
if you were a psionic character, as long as you
meet all other prerequisites of the feat. If you
already have the ability to become psionically
focused, you can effectively be focused twice
while raging in this manner. In this case, losing
your first focus does not end your rage.
However, you cannot attempt to regain your
focus while in a rage, even a controlled rage.
You do not become a psionic character by
taking this feat (you do not gain the psionic
subtype), nor do you gain a power point reserve
or the ability to manifest any powers.
FLAREBURST [GENERAL]
When your flaming attack hits, the target
continues to burn.
Benefit
+2 bonus to overcome spell resistance
Use psionic focus while raging
Flaming attack continues to burn
Additional +4 bonus on Psicraft and Use
Psionic Device checks
Stun attackers who have psionic focus
Cha 13, Autohypnosis 4 ranks, rage ability
Supernatural or psionic ability to infuse an
attack with fire
Psionic Affinity, Psicraft 6 ranks, Use Psionic
Device 6 ranks
Psionic Hole
1 You cannot take or use this feat if you have the ability to use spells or spell-like abilities
High Psionics
Psionic Feats
Prerequisite:
Supernatural or psionic ability to
infuse an attack with fire.
Benefit:
When you attack an opponent with a
flame-infused weapon (such as a fire lash, hand
afire, or weapon afire), the opponent bursts into
flames. On the round following a direct hit, the
target takes an additional 1d6 points of damage.
If desired, the target can use a full-round action
to attempt to extinguish the flames before
taking this additional damage. Extinguishing
the flames requires a DC 15 Reflex save.
Rolling on the ground provides the target a +2
circumstance bonus on the save. Leaping into a
lake or magically extinguishing the flames
automatically smothers the fire.
PSIONIC MASTERY [GENERAL]
You have achieved a degree of mastery over the
psionic art.
Prerequisites:
Psionic Affinity, Psicraft 6
ranks, Use Psionic Device 6 ranks.
Benefit:
You gain a +4 benefit on all Psicraft
and Use Psionic Device checks. This stacks
with the bonus granted by the Psionic Affinity
feat for a total bonus of +6.
PSIONIC VOID [GENERAL]
Through training and experience you have
developed your ability to negatively affect
psionic characters and creatures.
Prerequisite:
Psionic Hole.
Benefit:
In addition to the effects of the Psionic
Hole feat, any foe that possesses a psionic focus
that strikes you in melee combat must make a
successful Will save (DC 15 plus your Wisdom
modifier) or be stunned for 1d4+1 rounds.
Momentum’s Edge:
Whenever you make a
charge attack or spring attack while under the
effects of the
burst
power you gain a bonus on
damage rolls equal to 1/5th you base land
speed.
Faceted Riposte:
Whenever an opponent
provokes an attack of opportunity from one of
your allies and that ally forgoes that attack
(either by choice or if they cannot make any
more attacks of opportunity this round) you
may manifest
dimension swap
targeting
yourself and that ally as an immediate action
and make an attack of opportunity against that
opponent.
Astral Blitz:
When you teleport adjacent to a
foe using a Psychoportation (Teleporation)
power, that foe is denied their dexterity bonus
to AC against your next attack that round. If
you manifest
psionic dimension door
as a move
action you may use your remaining standard
action to perform a single attack against a foe
you threaten.
Normal:
After manifesting
psionic dimension
door
your turn is immediately over.
BLASTING STRIKE [PSIONIC]
You focus psionic energy into your attack and
force your opponent away from you, pushed by
the energy being expelled through you.
Benefit:
You can expend your psionic focus to
automatically push your target 1d6x5 feet
directly away from you. You must decide
whether or not to use this feat prior to making
an attack. If your attack misses, you still expend
your psionic focus.
BLAZING FURY [PSIONIC]
Your rage unlocks the full power of your
psychic passion.
Prerequisites:
Concentrated
Anger,
Unconditional Power, wild surge ability.
Benefit:
You can manifest powers while in a
rage (whether a controlled rage or not), but
must invoke a maximum wild surge on each
such power manifested. Your wild surge is
further increased by one level if it normally
boosts your manifester level by 1-3, or by two if
it normally adds 4 or more to your effective
manifester level; this increased boost also
increases the risk of psychic enervation.
NEW PSIONIC FEATS
ASTRAL SKIRMISHER [PSIONIC]
Most people think in three dimensions, you
aren't so limited. Speed and mobility are your
greatest weapons and you use them like no one
else.
Prerequisites:
Spring Attack, base attack bonus
+11, able to manifest
burst, dimension swap,
and either
dimension slide
or
psionic dimension
door.
Benefit:
This feat allows the use of three
special options:
High Psionics
PSIONIC FEATS
Astral Skirmisher
Spring Attack, able to manifest
burst, dimension
swap,
and either
dimension slide
or
psionic
dimension door,
base attack bonus +11
Concentrated Anger, Unconditional Power, wild
surge ability
Psionic Body, Psionic Talent
Con 13, Craft Psionic Arms and Armor, Deep
Impact, Psionic Weapon, Weapon Focus [weapon
to be bonded], ability to manifest
graft weapon
Body Fuel, manifester level 12th
Str 13, Iron Will, able to manifest
concussion blast
Ability to turn or rebuke undead
Cha 15, ability to manifest
inflict pain
Boost Construct
Psionic Feats
Gain benefits with your psychoportation
effects
Psionically push an opponent away
Manifest while raging and gain a bonus
to your wild surge ability
Gain power points for your psionic feats
Psionically attach a weapon to your
body
Penalties from Body Fuel are penalties
instead of burn damage
Knock enemy back using
concussion
burst
Use turn undead use to gain focus
Nauseate others that hurt you
Expend focus for stronger constructs
Blasting strike
1
Blazing Fury
Bodily Reservoir
Bond Weapon
Burning Body Fuel
Concussive Force
1
Divine Focus
Do Unto Others
2
Ectoplasmic Manipulator
1
Eternal Slayer
Favored Power
Greater Favored Power
Feral Instinct
Focused Metapsionics
2
Ghost Slayer
2
Greater Psionic Talent
Greater Wounding Attack
1
Id Companion
Ignite Weapon
2
Improved Mental Leap
1
Improved Speed of Thought
2
Leaping Kick
1
Master Inquisitor
1
Metaphysical Fist
2
Metapsychic Fist
2
Metapsychic Shot
2
Metapsychic Weapon
2
Mystify Ambusher
2
Iron Will, able to manifest
dispel psionics, personal
Gain benefits when fighting
mind blank,
and
catapsi
supernatural creatures
Manifester level 5th
Favored Power, manifester level 9th
Able to manifest
claws of the beast, psionic scent,
and
animal affinity,
base attack bonus +8
Any metapsionic feat
Ghost Attack, base attack bonus +12
Wis 15, Psionic Talent
Wounding Attack, base attack bonus +11
Leadership, able to manifest
astral construct
Int 13, Psionic Weapon, able to manifest
energy
retort
Str 15, Mental Leap, Psionic Body, Jump 10 ranks
Wis 15, Psionic Body, Speed of Thought
Mental Leap, Psionic Fist
Inquisitor
Improved Unarmed Strike, Psionic Fist, able to
manifest
metaphysical claw,
base attack bonus +3
Psionic Fist
Psionic Shot
Psionic Weapon
Alertness, able to manifest
distract
Reduce the cost of a single power
Manifest your favored power faster
Gain physical combat options with your
psionic powers
Use metapsionic feats without
expending focus
Threaten critical attacks against
incorporeal creatures
Reduce cost of low-level powers
Gain Wounding Attack benefit on all
attacks for the round
Cohort is
astral construct
Weapon gains flaming special ability
Gain +15 bonus to jump check
+15 insight bonus to speed
Make a flying unarmed attack
Gain +15 bonus to Sense Motive check
+1 bonus to unarmed attacks while
psionically focused
Unarmed attack or natural weapon deals
+1d6 damage
Ranged weapon deals +1d6 damage
Melee weapon deals +1d6 damage
Attacker might take random action
1 You must expend your psionic focus to use this feat.
2 You must be psionically focused to use this feat.
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