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Drox Operative
User Manual
http://www.soldak.com/
Copyright (c) Soldak Entertainment, Inc. 2012 - 2014
Overview
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Thank you for purchasing Drox Operative.
Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship
captains were trained to accomplish the impossible at whatever cost necessary. Whether
employing stealth or brute force, they were always deadly. Using these Operatives, the
Drox built a starlane system for quick travel amongst the stars, colonized and conquered
millions of planets, and ruled the galaxy with an iron grip for over 100,000 years.
Eventually realizing their Operatives were a threat, they attempted to assassinate all of
them. They failed. The following Galactic Civil War was devastating.
Thousands of years later, the Drox are extinct, but the secretive Drox Operative guild
lives on. They have learned their lesson though: loyalty to any one race is foolish. They
now work for whoever can pay. And pay they do! Empires might span hundreds of
planets and thousands of ships, but when a critical task arises, they still turn to an
Operative.
In the new space race, the major races are scouting, colonizing, and expanding, trying to
take over the galaxy by diplomacy, technology, war, or any other means their scheming
minds can contemplate.
As a Drox Operative it's NOT your job to manage all of those annoying people, build
thousands of buildings, play nice with your enemies, or balance the budget. It IS your job
to pick the winning side and maybe even help them conquer the galaxy if you're being
nice, more importantly though is to rake in as many credits as possible, well that and
build the coolest, deadliest ship in the known universe. Not many screw with an
Operative captaining a Dreadnaught!
System Requirements
--------------------------
These are all educated guesses on our part. Try the demo to see the performance on your
specific system.
Windows Minimum specs:
Windows 98/ME/2000/XP/Vista/Win7
1.5 GHz Pentium 4 (or other equivalent)
256MB RAM
GeForce 2 (or other equivalent)
200MB of hard drive space
DSL or better for multiplayer on internet
Windows Recommended specs:
2.0 GHz Pentium 4 (or other equivalent)
512MB RAM
GeForce 3 or better (or other equivalent)
Mac Minimum specs:
OS X 10.4 or newer
1.5 GHz processor (PowerPC or Intel)
256MB RAM
GeForce 2 (or other equivalent)
200MB of hard drive space
DSL or better for multiplayer on internet
Mac Recommended specs:
2.0 GHz processor (PowerPC or Intel)
512MB RAM
GeForce 3 or better (or other equivalent)
Linux Minimum specs:
Not sure yet on minimum Linux distribution
1.5 GHz processor (x86 or x86-64)
256MB RAM
GeForce 2 (or other equivalent)
200MB of hard drive space
DSL or better for multiplayer on internet
Linux Recommended specs:
2.0 Core Duo processor (or better) (x86 or x86-64)
512MB RAM
GeForce 3 or better (or other equivalent)
Mac OS X 10.3.9 should also run Drox Operative fine, but you need OpenAL installed
first. You can download the OpenAL installer from Creative at
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
Getting Started
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To start a new character choose Play and then choose New Ship.
Choose the race you want your ship and basic crew to be from. Your race controls what
your ships will look like, an initial crew bonus, additional crew bonuses when you get
new ships, and what can go in your race specific slots. You can choose Human, Dryad,
Utopian, Fringe, Hive, Drakk, Lithosoid, Cortex, Shadow, or Brunt. The description for
each race is below:
Human: More advanced than the ragtag days of early space exploration, Human
civilization has finally united, at least enough to compete with the other expansionist
races of the galaxy. But will they keep their natural aggression external, or collapse back
into the old pattern of infighting, sticking to their tiny section of the universe? They can
be messy and unpredictable, but also fiercely determined and obsessive.
Crew Bonus: +3 Tactical and +2 Computers
Attribute Bonus: +30% damage mult per Tactical point and +20% attack per Computers
point
Race Component Slots: Mine, Computer Boost, and Human Crew
Dryad: The mobile plant-based, female dominated Dryad civilization expand organically
with dormant seasons often followed by bursts of activity. Don’t be fooled by the Dryad's
pleasant and trusting natures- they’re fierce defenders of their territories, and organic life
in general. While vastly superior to most others in terraforming technology and natural
medicine, they’re appallingly inept at mechanical devices. Unabated pollution horrifies
them. It is against one of their cultural mores, and they try to avoid dealing with
civilizations with this obscenity.
Crew Bonus: +3 Structural and +2 Engineering
Attribute Bonus: +30% structure per Structural point, +20% energy per Engineering
point, and +20% energy regen per Engineering point
Race Component Slots: Damage Control, Shield Regen Boost, and Dryad Crew
Utopian: From the wheel to the cog to the self-aware artificial intelligence, the string of
invention led to a race of robots free from biological oppression. Logic is their god, but a
shared memory stream has led to suspicious and unforgiving natures. For industrious
Utopians, new life is as simple as hardware replacement. Death is only relatable through
annihilation. Anything less is negligible. The Utopian are relentless and brutal killers. As
fast producers, they optimize and use newly acquired resources while implementing
redundant defenses. Expansion is less important than protecting the information network
and newly gained materials (which could be anything- rock, wood… or even organic
matter of a more sophisticated structure).
Crew Bonus: +5 Computers
Attribute Bonus: +50% attack per Computers point
Race Component Slots: Computer, Computer Active Boost, and Utopian Crew
Fringe: Unlike most life forms, the Fringe are made entirely of energy. With their unique
applications of science, they’ve developed astounding drive, shield and beam technology.
Even with such impressive advances, don’t be surprised by the Fringe’s chaotic
personality and culture. They are not strangers of anger. Diplomacy is not easily
achieved.
Crew Bonus: +3 Engineering and +2 Tactical
Attribute Bonus: +20% damage mult per Tactical point, +30% energy per Engineering
point, and +30% energy regen per Engineering point
Race Component Slots: Power Plant and Fringe Crew
Hive: The insectoid Hive civilization includes many species evolving together into a
communal caste system. While art, economy and technology aren’t their strong suits,
utilizing different breeds for workers, warriors and rulers definitely has its advantages.
Few civilizations can compete with the Hive’s efficiency at production and harvesting.
Crew Bonus: +3 Structural and +2 Helm
Attribute Bonus: +20% defense per Helm point and +30% structure per Structural
point
Race Component Slots: Missile Defense, Thrust Boost, and Hive Crew
Drakk: The aggressive, flying dragon-men are fierce opponents planet side and in space.
Perfecting war to an art helped quell rebellious in-fighting. The peace promoted a long-
term stability for a species with such a slow reproductive cycle. This secure warrior
tradition makes their race very dangerous to outsiders. Some believe a rogue Operative
influenced the Drakk culture in ancient times.
Crew Bonus: +3 Helm and +2 Tactical
Attribute Bonus: +20% damage mult per Tactical point and +30% defense per Helm
point
Race Component Slots: Fighter and Drakk Crew
Lithosoid: Hardy Lithosoid find sustenance in almost anything, and their regenerative
abilities give them a colonizing advantage, especially on hazardous planets. Both
characteristics make them very hard to kill. Luckily, these rock-men are not known for
intelligence. Their evolution didn’t require it. Lithosoid destroy like a force of nature,
taking what others don’t want before overwhelming them by sheer numbers. They’re avid
explorers and fill a gluttonous procreative compulsion through rapid growth and
expansion.
Crew Bonus: +5 Structural
Attribute Bonus: +50% structure per Structural point
Race Component Slots: Armor and Lithosoid Crew
Cortex: While physically weak, the small, quiet, calm Cortex make up for their
diminutive size with an uncanny intelligence. They are exceptional researchers and
scientists. While clever with defense, Cortex are not quick to invade neighbors. It is a
mistake to consider them benign, for when it comes to betrayal, nothing will stay their
hand from justice. Stubborn is an apt description. They’ll fiercely pursue a grudge, so
care should be given to maintain a decent reputation among their kind.
Crew Bonus: +3 Engineering and +2 Computers
Attribute Bonus: +30% energy per Engineering point, +30% energy regen per
Engineering point, and +20% attack per Computers point
Race Component Slots: Battery, Shield Active Boost, and Cortex Crew
Shadow: Small, stealthy Shadow are hard to find. These camouflage artists employ
excellent planetside tactics and well skilled ambushes. Feisty demon-beings, Shadow will
quickly change sides when it’s to their advantage. They are hard to trust for a reason.
Betrayal is in their nature, but there is no species better suited to the spy profession.
Crew Bonus: +3 Computers and +2 Helm
Attribute Bonus: +20% defense per Helm point and +30% attack per Computers point
Race Component Slots: Cloaking, Explosion Resistance, and Shadow Crew
Brunt: Brunt are as impressive as their size- huge. You’ll always find them carting large
personal weaponry. While relying on firepower and aggressive tactics, they happily
sacrifice speed and cunning. Intimidation and posturing often give the Brunt an
advantage when dealing with other races, and it precedes their true joy of mindlessly
pummeling enemies to death. They are warriors of blood, fire, and brutality.
Crew Bonus: +5 Tactical
Attribute Bonus: +50% damage mult per Tactical point
Race Component Slots: Missile and Brunt Crew
Scavenger (Invasion of the Ancients expansion): A mixer of vehicle components,
Scavengers adapted both mechanical and biological tech as solutions for advancement.
Natural evolution led to incorporating any leftover debris after battles, including other
races' ship wrecks and technological abilities. Profiting from the demise of others was
business as usual, but the other races thought it an abhorrent practice and despised the
Scavengers for it. The Scavengers enjoy a period of great advancement and wealth during
wartime, which explains many other races' fear and hesitancy to engage this voracious
enemy.
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