Documentation.pdf
(
506 KB
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Pobierz
Documentation
for
Wargame/RUSE Modding suite
by enohka
Introduction
Supported file formats
edata file format (*.dat; *.*pk)
Ndfbin file format (*.ndfbin, *.kdt)
trad file format (*.dic)
tgv file format (*.tgv)
Getting started
Requirements
Start the program
Dictionary Editor
Editing textures
Requirements
Export textures
Ndfbin Editor
Filter
Follow object references
Introduction
This document is meant to give an overview about the Wargame: Modding Suite and it’s builtin
features.
Supported file formats
The Modding Suite supports following file Formats:
edata file format (*.dat; *.*pk)
The edata file format is a package of files in a virtual folder structure. The entire gamedata is
packed into such files.
The gamedata packages can be found at “\Steam\SteamApps\common\Wargame Airland
Battle\Data\wargame\PC”.
Ndfbin file format (*.ndfbin, *.kdt)
Ndfbin files contain “compiled” bytecode of NDF scripts. NDF stands for Neurospaces
Description Format.
NDF is the primary scripting language of Eugen System, the majority of game logic and object
definitions are written in it.
trad file format (*.dic)
Trad files are simple dictionary files. Every entry in this dictionary has a Token. These tokens are
used for the game localisation.
tgv file format (*.tgv)
Tgv files are texture images. This format is comparable to usual *.dds files (DirectDraw Surface,
texture files for DirectX). The Modding Suite handles tgv files by converting them into *.dds files
and vice versa.
Getting started
Requirements
The Modding Suite requires the .NET 4.5 framework which you can download here.
Additionally I recommend you to run the software as Administrator.
Start the program
Once you start the program, you will see the Edata File Manager window.
Edata FIle Manager
To open a gamedata file, select File>Open and go to your Wargame folder
(Steam\SteamApps\common\Wargame Airland Battle\Data\wargame\PC). In there, you can see
a lot of folders named with a number. These numbers are the game versions. For the first trials, I
recommend you to choose a older game version for instance “2100001491”.
For Wargame: Airland Battle, most of the game logic is stored in the “NDF_win.dat” file.
Once you’ve opened it, a new tab appears, you can see all files that the package contains in the
list below. Use the textbox above the list to search for specific files inside the edata package.
Dictionary Editor
The dictionary viewer makes it possible to resolve localisation tokens. It makes it a lot easier to
find weapons and units in the Ndfbin editor.
For Wargame: Airland Battle, dictionaries are stored in the “ZZ_Win.dat” file. Just browse a little
bit through your Wargame version folders to find the most recent version.
Dictionaries are marked with the
pressing this button in the Toolbar.
Icon in the Edata File Manager and can be viewed by
Open a dictionary
The unit and weapon names are stored in the “pc\<countrycode>\localisation\unites.dic” file.
Once you have opened a dictionary file, a dialog appears in which you can search, edit and add
localisation entries. You can copy these values (Hash and Value) by doubleclicking in the field
and pressing Ctrl + C.
Hint: These values can be used for the built in filter.
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