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Keynote Address
UIST’14, October 5–8, 2014, Honolulu, HI, USA
Designing the User in User Interfaces
Mark Bolas
Director for Mixed Reality Research
Institute for Creative Technologies
Associate Professor
USC School of Cinematic Arts Interactive Media Division
ABSTRACT
In the good old days, the human was here, the computer
there, and a good living was to be made by designing ways to
interface between the two. Now we find ourselves
unthinkingly pinching to zoom in on a picture in a paper
magazine. User interfaces are changing instinctual human
behavior and instinctual human behavior is changing user
interfaces. We point or look left in the “virtual” world just as
we point or look left in the physical.
It is clear that nothing is clear anymore: the need for
“interface” vanishes when the boundaries between the
physical and the virtual disappear. We are at a watershed
moment when to experience being human means to
experience being machine. When there is not a user interface
- it is just what you do. When instinct supplants mice and
menus and the interface insinuates itself into the human
psyche.
We are redefining and creating what it means to be human in
this new physical/virtual integrated reality - we are not just
designing user interfaces, we are designing users.
Author Keywords
user interace; virtual reality; posthuman factors; transhumanism;
mixed reality
ACM Classification Keywords
H.5.2 User Interfaces (D.2.2, H.1.2, I.3.6): Prototyping
BIO
School of Cinematic Arts, where he directs the Mixed
Reality Studio. His work focuses on researching perception,
agency, and intelligence - creating virtual environments and
transducers that fully engage one’s perception and
cognition to create a visceral memory of the experience.
Bolas leads research projects for the Army Research Office,
the Office of Naval Research, and DARPA, as well as a
variety of other clients, including content for the
entertainment industry. He has led the development of a
number of influential products including the open-source
FOV2GO, which informed the design of the Oculus Rift;
the Wide-5 HMD; Pinch interface gloves; and the Boom
and Molly telepresence system. Bolas’ 1988-89 thesis
work “Design and Virtual Environments” was the first
effort to map the breadth of virtual reality as a new
medium.
In addition to USC, he has taught at Stanford University
and Keio University, exploring tangible interfaces,
augmented reality, and computational illumination. These
projects have explored context-sensitive audio interfaces,
socially interactive toys, augmented reality, confocal
illumination, and mobile phone web logging.
Bolas co-founded Fakespace Labs, Inc. in 1988 and
developed and sold VR hardware and systems for dozens of
major research labs over the decades. He holds more than
twenty patents and has been recognized with awards from
the Consumer Electronics Association, Popular Science,
SIGGRAPH Best Emerging Technology, IEEE’s Industry
Excellence, and IEEE’s Virtual Reality Technical
Achievement Award.
Mark Bolas is the Director of the Mixed Reality Lab at the
USC Institute of Creative Technologies and an Associate
Professor in the Interactive Media & Games division of the
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Copyright is held by the owner/author(s).
UIST’14,
October 5-8, 2014, &
SUI'14,
October 4–5, 2014, Honolulu, HI, USA.
ACM 978-1-4503-3069-5/14/10.
http://dx.doi.org/10.1145/2642918.2642919
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