D20 Modern - Charsheet (Urban Arcana).pdf

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______________________________________________________ _________________________________
CHARACTER NAME
CLASS
AGE
GENDER
CHARACTER LEVEL
HEIGHT
WEIGHT
PLAYER
STARTING OCCUPATION
EYES
HAIR
SPECIES
SKIN
_________________________ ___________________________ _________________________ _________________
____________ ____________ ____________ ______________ ____________ _____________ ______________
ABILITIES
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
ABILITY
SCORE
ABILITY TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER
TOTAL
hit points
CURRENT HP
STR
HP
CHARACTER
RECORD SHEET
=
DEX
DEFENSE
TOTAL
10+
CLASS
BONUS
+
+
EQUIPMENT
DEX
BONUS
MODIFIER
+
SIZE
MODIFIER
+
MISC
BONUS
ARMOR
PENALTY
CROSS-CLASS
CON
INT
INITIATIVE
modifier
TOTAL
=
DEX
MODIFIER
+
MISC
MODIFIER
SKILLS
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
SKILL NAME
Balance
Bluff
Climb
Computer Use
Concentration
Craft (_____________________)
Craft (_____________________)
Craft (_____________________)
Decipher Script
I
Demolitions
I
Diplomacy
Disable Device
I
Disguise
Drive
Escape Artist
Forgery
Gamble
Gather Information
Handle Animal
I
Hide
Intimidate
Investigate
I
Jump
Knowledge (________________)
Knowledge (________________)
Knowledge (________________)
Listen
Move Silently
Navigate
Perform ( __________________)
Perform ( __________________)
Perform ( __________________)
Pilot
I
Profession
Read/Write Lang. ( __________)
Read/Write Lang. ( __________)
Read/Write Lang. ( __________)
Repair
I
Research
Ride
Search
Sense Motive
Sleight of Hand
I
Speak Language (____________)
Speak Language (____________)
Speak Language (____________)
Spot
Survival
Swim
Treat Injury
Tumble
I
__________________________
__________________________
__________________________
KEY
ABILITY
SKILL
MODIFIER
WIS
BASE
bonus
ATTACK
SPEED
TOTAL
=
=
=
BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
CHA
SAVING THROWS
FORTITUDE
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)
+
+
+
+
+
+
REPUTATION
ACTION POINTS
WEALTH BONUS
MISC
MODIFIER
ATTACKS
MELEE
attack bonus
RANGED
attack bonus
TOTAL
=
=
BASE ATTACK BONUS
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
+
+
BASE ATTACK BONUS
DEX
MODIFIER
+
+
SIZE
MODIFIER
+
+
TOTAL
WEAPON
RANGE
WEIGHT
TYPE
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
CRITICAL
WEAPON
RANGE
WEIGHT
TYPE
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
CRITICAL
WEAPON
RANGE
WEIGHT
TYPE
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
CRITICAL
WEAPON
RANGE
WEIGHT
TYPE
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
CRITICAL
ARMOR/PROTECTIVE ITEM
TYPE
SPEED
SIZE
MAX DEX
EQUIPMENT BONUS
PROFICIENT?
Yes
No
ARMOR PENALTY
WEIGHT
SPECIAL PROPERTIES
Dex _______ = ________+________+________
Cha _______ = ________+________+________
_______ = ________+________+________
Str
_______ = ________+________+________
Int
Con _______ = ________+________+________
_______ = ________+________+________
Int
_______ = ________+________+________
Int
_______ = ________+________+________
Int
_______ = ________+________+________
Int
_______ = ________+________+________
Int
Cha _______ = ________+________+________
_______ = ________+________+________
Int
Cha _______ = ________+________+________
Dex _______ = ________+________+________
Dex* _______ = ________+________+________
_______ = ________+________+________
Int
Wis _______ = ________+________+________
Cha _______ = ________+________+________
Cha _______ = ________+________+________
Dex* _______ = ________+________+________
Cha _______ = ________+________+________
_______ = ________+________+________
Int
Str* _______ = ________+________+________
_______ = ________+________+________
Int
_______ = ________+________+________
Iint
_______ = ________+________+________
Int
Wis _______ = ________+________+________
Dex* _______ = ________+________+________
_______ = ________+________+________
Int
Cha _______ = ________+________+________
Cha _______ = ________+________+________
Cha _______ = ________+________+________
Dex _______ = ________+________+________
Wis _______ = ________+________+________
_______ = ________+________+________
_______ = ________+________+________
_______ = ________+________+________
_______ = ________+________+________
Int
_______ = ________+________+________
Int
Dex _______ = ________+________+________
_______ = ________+________+________
Int
Wis _______ = ________+________+________
Dex _______ = ________+________+________
_______ = ________+________+________
_______ = ________+________+________
_______ = ________+________+________
Wis _______ = ________+________+________
Wis _______ = ________+________+________
Str* _______ = ________+________+________
Wis _______ = ________+________+________
Dex* _______ = ________+________+________
_____ _______ = ________+________+________
_____ _______ = ________+________+________
_____ _______ = ________+________+________
©2003 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
Skills marked with
I
can’t be used untrained. *armor
penalty,
if any, applies.
CAMPAIGN
LANGUAGES
LANGUAGE
READ/WRITE?
LANGUAGE
READ/WRITE?
EXPERIENCE POINTS
GEAR
ITEM
WT.
ITEM
WT.
FX ABILITIES
ARCANE SPELLS, DIVINE SPELLS, AND PSIONIC POWERS
TOTAL WEIGHT CARRIED
TALENTS/SPECIAL ABILITIES
ALLEGIANCES
FEATS
Acrobatic
Aircraft Operation*
Alertness
Animal Affinity
Arcane Skills
Archaic Weapons Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Athletic
Attentive
Blind-Fight
Brawl
Improved Brawl
Improved Grapple
Knockout Punch
Improved Knockout Punch
Streetfighting
Improved Feint
Builder
Cautious
Combat Expertise
Improved Disarm
Improved Trip
Whirlwind Attack
Combat Martial Arts
Improved Combat Martial Arts
Advanced Combat Martial Arts
Combat Reflexes
Confident
Creative
Deceptive
Defensive Martial Arts
Combat Throw
Improved Combat Throw
Elusive Target
Unbalance Opponent
Dodge
Agile Riposte
Mobility
Spring Attack
Drive-By Attack
Educated*
Empower Turning
Extra Turning
Endurance
Exotic Melee Weapon Proficiency*
Far Shot
Dead Aim
Focused
Frightful Presence
Gearhead
Great Fortitude
Guide
Heroic Surge
Improved Damage Threshold**
Improved Initiative
Improved Natural Healing
Improved Turning
Jack of all Trades
Iron Will
Lightning Reflexes
Low Profile
Magical Affinity
Medical Expert
Meticulous
Nimble
Personal Firearms Proficiency
Advanced Firearms Proficiency
Burst Fire
Exotic Firearms Proficiency*
Strafe
Point Blank Shot
Double Tap
Precise Shot
Shot on the Run
Skip Shot
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Improved Overrun
Sunder
Power Crit
Precise Strike
Psionic Skills
Quick Draw
Quick Reload
Renown
Run
Fleet of Foot
Signature Spell
Simple Weapons Proficiency
Spell Focus
Greater Spell Focus
Spell Penetration
Greater Spell Penetration
Spellslinger
Stealthy
Studious
Supernatural Strike
Surface Vehicle Operation*
Surgery
Toughness**
Track
Trustworthy
Two-Weapon Fighting
Improved Two-Weapon Fighting
Advanced Two-Weapon Fighting
Vehicle Expert
Force Stop
Vehicle Dodge
Weapon Finesse*
Weapon Focus*
Wild Talent
Windfall**
INITIAL FEATS
Divine Heritage
Magical Heritage
Shadow Heritage
METAMAGIC FEATS
Empower Spell
Enlarge Spell
Eschew Materials
Extend Spell
Heighten Spell
Nonlethal Spell
Reach Spell
Sacred Spell
Shadowbane Spell
Silent Spell
Still Spell
METAPSIONIC FEATS
Delay Power
Enlarge Power
Extend Power
Persistent Power
Heighten Power
Hide Power
Quicken Power
Twin Power
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type.
**You can gain this feat multiple times. Its effects stack.
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