D20 Modern - Charsheet (Urban Arcana).pdf
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______________________________________________________ _________________________________
CHARACTER NAME
CLASS
AGE
GENDER
CHARACTER LEVEL
HEIGHT
WEIGHT
PLAYER
STARTING OCCUPATION
EYES
HAIR
SPECIES
SKIN
_________________________ ___________________________ _________________________ _________________
____________ ____________ ____________ ______________ ____________ _____________ ______________
ABILITIES
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
ABILITY
SCORE
ABILITY TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER
TOTAL
hit points
CURRENT HP
STR
HP
CHARACTER
RECORD SHEET
=
DEX
DEFENSE
TOTAL
10+
CLASS
BONUS
+
+
EQUIPMENT
DEX
BONUS
MODIFIER
+
SIZE
MODIFIER
+
MISC
BONUS
ARMOR
PENALTY
CROSS-CLASS
CON
INT
INITIATIVE
modifier
TOTAL
=
DEX
MODIFIER
+
MISC
MODIFIER
SKILLS
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
SKILL NAME
Balance
Bluff
Climb
Computer Use
Concentration
Craft (_____________________)
Craft (_____________________)
Craft (_____________________)
Decipher Script
I
Demolitions
I
Diplomacy
Disable Device
I
Disguise
Drive
Escape Artist
Forgery
Gamble
Gather Information
Handle Animal
I
Hide
Intimidate
Investigate
I
Jump
Knowledge (________________)
Knowledge (________________)
Knowledge (________________)
Listen
Move Silently
Navigate
Perform ( __________________)
Perform ( __________________)
Perform ( __________________)
Pilot
I
Profession
Read/Write Lang. ( __________)
Read/Write Lang. ( __________)
Read/Write Lang. ( __________)
Repair
I
Research
Ride
Search
Sense Motive
Sleight of Hand
I
Speak Language (____________)
Speak Language (____________)
Speak Language (____________)
Spot
Survival
Swim
Treat Injury
Tumble
I
__________________________
__________________________
__________________________
KEY
ABILITY
SKILL
MODIFIER
WIS
BASE
bonus
ATTACK
SPEED
TOTAL
=
=
=
BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
□
□
□
□
□
□
□
CHA
SAVING THROWS
FORTITUDE
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)
+
+
+
+
+
+
REPUTATION
ACTION POINTS
WEALTH BONUS
□
□
□
□
□
□
□
□
□
□
□
□
MISC
MODIFIER
ATTACKS
MELEE
attack bonus
RANGED
attack bonus
TOTAL
=
=
BASE ATTACK BONUS
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
+
+
BASE ATTACK BONUS
DEX
MODIFIER
+
+
SIZE
MODIFIER
+
+
TOTAL
□
□
□
□
□
□
□
□
□
□
WEAPON
RANGE
WEIGHT
TYPE
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
CRITICAL
WEAPON
RANGE
WEIGHT
TYPE
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
CRITICAL
□
□
□
□
□
□
□
□
□
□
□
□
□
WEAPON
RANGE
WEIGHT
TYPE
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
CRITICAL
WEAPON
RANGE
WEIGHT
TYPE
TOTAL ATTACK BONUS
SIZE
DAMAGE
SPECIAL PROPERTIES
CRITICAL
□
□
□
□
□
□
□
ARMOR/PROTECTIVE ITEM
TYPE
SPEED
SIZE
MAX DEX
EQUIPMENT BONUS
PROFICIENT?
Yes
□
No
□
□
□
□
□
□
ARMOR PENALTY
WEIGHT
SPECIAL PROPERTIES
Dex _______ = ________+________+________
Cha _______ = ________+________+________
_______ = ________+________+________
Str
_______ = ________+________+________
Int
Con _______ = ________+________+________
_______ = ________+________+________
Int
_______ = ________+________+________
Int
_______ = ________+________+________
Int
_______ = ________+________+________
Int
_______ = ________+________+________
Int
Cha _______ = ________+________+________
_______ = ________+________+________
Int
Cha _______ = ________+________+________
Dex _______ = ________+________+________
Dex* _______ = ________+________+________
_______ = ________+________+________
Int
Wis _______ = ________+________+________
Cha _______ = ________+________+________
Cha _______ = ________+________+________
Dex* _______ = ________+________+________
Cha _______ = ________+________+________
_______ = ________+________+________
Int
Str* _______ = ________+________+________
_______ = ________+________+________
Int
_______ = ________+________+________
Iint
_______ = ________+________+________
Int
Wis _______ = ________+________+________
Dex* _______ = ________+________+________
_______ = ________+________+________
Int
Cha _______ = ________+________+________
Cha _______ = ________+________+________
Cha _______ = ________+________+________
Dex _______ = ________+________+________
Wis _______ = ________+________+________
_______ = ________+________+________
–
_______ = ________+________+________
–
_______ = ________+________+________
–
_______ = ________+________+________
Int
_______ = ________+________+________
Int
Dex _______ = ________+________+________
_______ = ________+________+________
Int
Wis _______ = ________+________+________
Dex _______ = ________+________+________
_______ = ________+________+________
–
_______ = ________+________+________
–
_______ = ________+________+________
–
Wis _______ = ________+________+________
Wis _______ = ________+________+________
Str* _______ = ________+________+________
Wis _______ = ________+________+________
Dex* _______ = ________+________+________
_____ _______ = ________+________+________
_____ _______ = ________+________+________
_____ _______ = ________+________+________
©2003 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
Skills marked with
I
can’t be used untrained. *armor
penalty,
if any, applies.
CAMPAIGN
LANGUAGES
LANGUAGE
READ/WRITE?
LANGUAGE
READ/WRITE?
EXPERIENCE POINTS
GEAR
ITEM
WT.
ITEM
WT.
FX ABILITIES
ARCANE SPELLS, DIVINE SPELLS, AND PSIONIC POWERS
TOTAL WEIGHT CARRIED
TALENTS/SPECIAL ABILITIES
ALLEGIANCES
FEATS
□
Acrobatic
□
Aircraft Operation*
□
Alertness
□
Animal Affinity
□
Arcane Skills
□
Archaic Weapons Proficiency
□
Armor Proficiency (light)
□
Armor Proficiency (medium)
□
Armor Proficiency (heavy)
□
Athletic
□
Attentive
□
Blind-Fight
□
Brawl
□
Improved Brawl
□
Improved Grapple
□
Knockout Punch
□
Improved Knockout Punch
□
Streetfighting
□
Improved Feint
□
Builder
□
Cautious
□
Combat Expertise
□
Improved Disarm
□
Improved Trip
□
Whirlwind Attack
□
Combat Martial Arts
□
Improved Combat Martial Arts
□
Advanced Combat Martial Arts
□
Combat Reflexes
□
Confident
□
Creative
□
Deceptive
□
Defensive Martial Arts
□
Combat Throw
□
Improved Combat Throw
□
Elusive Target
□
Unbalance Opponent
□
Dodge
□
Agile Riposte
□
Mobility
□
Spring Attack
□
Drive-By Attack
□
Educated*
□
Empower Turning
□
Extra Turning
□
Endurance
□
Exotic Melee Weapon Proficiency*
□
Far Shot
□
Dead Aim
□
Focused
□
Frightful Presence
□
Gearhead
□
Great Fortitude
□
Guide
□
Heroic Surge
□
Improved Damage Threshold**
□
Improved Initiative
□
Improved Natural Healing
□
Improved Turning
□
Jack of all Trades
□
Iron Will
□
Lightning Reflexes
□
Low Profile
□
Magical Affinity
□
Medical Expert
□
Meticulous
□
Nimble
□
Personal Firearms Proficiency
□
Advanced Firearms Proficiency
□
Burst Fire
□
Exotic Firearms Proficiency*
□
Strafe
□
Point Blank Shot
□
Double Tap
□
Precise Shot
□
Shot on the Run
□
Skip Shot
□
Power Attack
□
Cleave
□
Great Cleave
□
Improved Bull Rush
□
Improved Overrun
□
Sunder
□
Power Crit
□
Precise Strike
□
Psionic Skills
□
Quick Draw
□
Quick Reload
□
Renown
□
Run
□
Fleet of Foot
□
Signature Spell
□
Simple Weapons Proficiency
□
Spell Focus
□
Greater Spell Focus
□
Spell Penetration
□
Greater Spell Penetration
□
Spellslinger
□
Stealthy
□
Studious
□
Supernatural Strike
□
Surface Vehicle Operation*
□
Surgery
□
Toughness**
□
Track
□
Trustworthy
□
Two-Weapon Fighting
□
Improved Two-Weapon Fighting
□
Advanced Two-Weapon Fighting
□
Vehicle Expert
□
Force Stop
□
Vehicle Dodge
□
Weapon Finesse*
□
Weapon Focus*
□
Wild Talent
□
Windfall**
INITIAL FEATS
□
Divine Heritage
□
Magical Heritage
□
Shadow Heritage
METAMAGIC FEATS
□
Empower Spell
□
Enlarge Spell
□
Eschew Materials
□
Extend Spell
□
Heighten Spell
□
Nonlethal Spell
□
Reach Spell
□
Sacred Spell
□
Shadowbane Spell
□
Silent Spell
□
Still Spell
METAPSIONIC FEATS
□
Delay Power
□
Enlarge Power
□
Extend Power
□
Persistent Power
□
Heighten Power
□
Hide Power
□
Quicken Power
□
Twin Power
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type.
**You can gain this feat multiple times. Its effects stack.
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ronin717
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